diff --git a/Assets/Resources/UIPanel/Valuerangepanl.prefab b/Assets/Resources/UIPanel/Valuerangepanl.prefab
index 6022bab9..89658bfa 100644
--- a/Assets/Resources/UIPanel/Valuerangepanl.prefab
+++ b/Assets/Resources/UIPanel/Valuerangepanl.prefab
@@ -269,7 +269,6 @@ GameObject:
   - component: {fileID: 4723123646134104045}
   - component: {fileID: 4723123646134104035}
   - component: {fileID: 4723123646134104044}
-  - component: {fileID: 2556990734553169851}
   m_Layer: 5
   m_Name: Valuerangepanl
   m_TagString: Untagged
@@ -345,29 +344,6 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
---- !u!114 &2556990734553169851
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 4723123646134104046}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: bc58d6fa99d4eac4ab6dc73912d26cba, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  stored: {fileID: 4723123646559606038}
-  injure: {fileID: 4723123646174311031}
-  disturb: {fileID: 4723123646946089641}
-  angle: {fileID: 4723123646364206457}
-  stored_text: {fileID: 4723123647215699982}
-  injure_text: {fileID: 4723123647056567040}
-  disturb_text: {fileID: 4723123647318733699}
-  angle_text: {fileID: 4723123646884053970}
-  cancel1_btn: {fileID: 4723123646925232090}
-  cancel2_btn: {fileID: 4723123646698657968}
-  queren_btn: {fileID: 4723123647256361776}
 --- !u!1 &4723123646174311025
 GameObject:
   m_ObjectHideFlags: 0
@@ -617,7 +593,7 @@ GameObject:
   - component: {fileID: 4723123646364206458}
   - component: {fileID: 4723123646364206457}
   m_Layer: 5
-  m_Name: SliderAngle
+  m_Name: SliderAngle1
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -708,7 +684,7 @@ GameObject:
   - component: {fileID: 4723123646374192124}
   - component: {fileID: 4723123646374192125}
   m_Layer: 5
-  m_Name: Text
+  m_Name: Text2
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1440,7 +1416,7 @@ GameObject:
   - component: {fileID: 4723123646884053969}
   - component: {fileID: 4723123646884053970}
   m_Layer: 5
-  m_Name: Text
+  m_Name: angle1_text
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1505,7 +1481,7 @@ MonoBehaviour:
     m_HorizontalOverflow: 0
     m_VerticalOverflow: 0
     m_LineSpacing: 1
-  m_Text: "\u6C34\u5E73\u65B9\u5411\u5168\u5411\uFF0C\u4FEF\u4EF0\u65B9\u54110~60\u5EA6"
+  m_Text: 
 --- !u!1 &4723123646925232068
 GameObject:
   m_ObjectHideFlags: 0
@@ -1726,7 +1702,7 @@ GameObject:
   - component: {fileID: 4723123647038005809}
   - component: {fileID: 4723123647038005810}
   m_Layer: 5
-  m_Name: Text
+  m_Name: Text1
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1804,7 +1780,7 @@ GameObject:
   - component: {fileID: 4723123647056567047}
   - component: {fileID: 4723123647056567040}
   m_Layer: 5
-  m_Name: Text
+  m_Name: accumulate_text
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1869,7 +1845,7 @@ MonoBehaviour:
     m_HorizontalOverflow: 0
     m_VerticalOverflow: 0
     m_LineSpacing: 1
-  m_Text: 3~10s
+  m_Text: 
 --- !u!1 &4723123647113957533
 GameObject:
   m_ObjectHideFlags: 0
@@ -1918,7 +1894,7 @@ GameObject:
   - component: {fileID: 4723123647148398507}
   - component: {fileID: 4723123647148398484}
   m_Layer: 5
-  m_Name: Text
+  m_Name: Text4
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1983,7 +1959,7 @@ MonoBehaviour:
     m_HorizontalOverflow: 0
     m_VerticalOverflow: 0
     m_LineSpacing: 1
-  m_Text: "\u5E72\u6270\u89D2\u5EA6\uFF1A"
+  m_Text: "\u77AC\u65F6\u89C6\u573A\uFF1A"
 --- !u!1 &4723123647174647711
 GameObject:
   m_ObjectHideFlags: 0
@@ -1996,7 +1972,7 @@ GameObject:
   - component: {fileID: 4723123647174647708}
   - component: {fileID: 4723123647174647709}
   m_Layer: 5
-  m_Name: Text
+  m_Name: Text3
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -2074,7 +2050,7 @@ GameObject:
   - component: {fileID: 4723123647215699981}
   - component: {fileID: 4723123647215699982}
   m_Layer: 5
-  m_Name: Text
+  m_Name: stored_text
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -2139,7 +2115,7 @@ MonoBehaviour:
     m_HorizontalOverflow: 0
     m_VerticalOverflow: 0
     m_LineSpacing: 1
-  m_Text: 5s
+  m_Text: 
 --- !u!1 &4723123647256361778
 GameObject:
   m_ObjectHideFlags: 0
@@ -2344,7 +2320,7 @@ GameObject:
   - component: {fileID: 4723123647318733698}
   - component: {fileID: 4723123647318733699}
   m_Layer: 5
-  m_Name: Text
+  m_Name: dis_text
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -2409,7 +2385,7 @@ MonoBehaviour:
     m_HorizontalOverflow: 0
     m_VerticalOverflow: 0
     m_LineSpacing: 1
-  m_Text: 0.1~1km
+  m_Text: 
 --- !u!1 &4723123647376878727
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Temp/Scripts/Scenariopage.cs b/Assets/Temp/Scripts/Scenariopage.cs
index ae1f8627..683eed57 100644
--- a/Assets/Temp/Scripts/Scenariopage.cs
+++ b/Assets/Temp/Scripts/Scenariopage.cs
@@ -1,20 +1,15 @@
-using DataModel.Model;
-using LitJson;
+using LitJson;
 using System;
 using System.Collections;
 using System.Collections.Generic;
-using System.Diagnostics.SymbolStore;
-using System.Reflection;
 using Tenkoku.Core;
 
 using UnityEngine;
-using UnityEngine.Experimental.GlobalIllumination;
 using UnityEngine.Networking;
-using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 using UnityTemplateProjects;
 
-    using static InterfaceManager;
+using static InterfaceManager;
 
 
 public class Scenariopage : MonoBehaviour
@@ -26,7 +21,7 @@ public class Scenariopage : MonoBehaviour
     public Image Radius_panl;//值范围面板
     public Image mianban;//
     public Button object_list_btn;//对象列表按钮
-    public Button basic_info_btn;//基本信息按钮
+    //public Button basic_info_btn;//基本信息按钮
     public Image basic_information_iamg;//基本信息面板
     public Button off4_btn;//基本信息关闭按钮
     public Button model_list_btn;//模型按钮
@@ -37,7 +32,7 @@ public class Scenariopage : MonoBehaviour
     public Button Fork_off_btn;//设备详情叉掉面板
     public Button queren_btn;//设备详情确认按钮
     public Button quxiao_btn;//设备详情取消按钮
-    public Image model_panl;//模型页面按钮
+    public Image model_panl;//模型页面
     public Button off_btn;//选择设备的关闭按钮
     public RectTransform environment_configuration1;//环境页面
     public Button environment_setting_btn;//环境按钮
@@ -53,6 +48,9 @@ public class Scenariopage : MonoBehaviour
     public Button kong_btn;//空
     public Button qita_btn;//其他
     public Image moxin_yemian;//显示模型框
+    public RectTransform Model_template;//设备模型和场景模型面板
+    public Button Device_button;//设备模型
+    public Button Scene_button;//场景模型
     public Image moyin_yemian1;
     public Image moyin_yemian2;
     public Image moyin_yemian3;
@@ -217,7 +215,7 @@ public class Scenariopage : MonoBehaviour
     //public Dropdown Dropdown_frequency;//无线电干扰的频率选项框
     public string frequ;//接收选项框文本id
     public Text frequency_text;//无线电选项框显示文本
-    public string drive ="0";
+    public string drive = "0";
     public Toggle Toggle_Drive;//驱离选项
     //public Text drive_text;//驱离文本
     public Toggle Toggle_Crash;//迫降选项
@@ -367,7 +365,7 @@ public class Scenariopage : MonoBehaviour
     {
         xuexiao = GameObject.Find("主席台场景");
         caodi = GameObject.Find("Background");
-        
+
         //调用接口
         //Debug.Log("Url_Action..:" + Url_Action);
         StartCoroutine(Post1(Url_Action, (bol, str) =>
@@ -1510,8 +1508,9 @@ public class Scenariopage : MonoBehaviour
         });
         verify_bton2.onClick.AddListener(() =>
         {
-            //Scenariofile_panl.gameObject.SetActive(false);
-            basic_information_iamg1.gameObject.SetActive(false);
+            Scenariofile_panl.gameObject.SetActive(false);//失活科目列表
+            basic_information_iamg1.gameObject.SetActive(false);//失活基本信息按钮
+            environment_setting_btn.gameObject.SetActive(true);//激活环境按钮
         });
         cancel_bton2.onClick.AddListener(() =>
         {
@@ -1564,7 +1563,7 @@ public class Scenariopage : MonoBehaviour
             for (int i = 0; i < scen.data.Count; i++)
             {
                 if (Id == (scen.data[i].Id))
-                {   
+                {
                     if (scen.data[i].EnvRain == "" || scen.data[i].EnvRain == "")
                     {
                         weather1.isOn = true;
@@ -1831,6 +1830,8 @@ public class Scenariopage : MonoBehaviour
         {
             if (duixiang == true)
             {
+                environment_configuration1.gameObject.SetActive(false);
+                Model_template.gameObject.SetActive(false);//场景模型和设备模型
                 model_panl.gameObject.SetActive(false);
                 Scenariofile_panl.gameObject.SetActive(false);
                 object_list_panl.gameObject.SetActive(true);
@@ -2058,6 +2059,7 @@ public class Scenariopage : MonoBehaviour
         //想定文件下的打开按钮
         unpack_btn.onClick.AddListener(() =>
         {
+            Model_template.gameObject.SetActive(false);//场景模型和设备模型
             model_panl.gameObject.SetActive(false);
             ScrollView_unpack.gameObject.SetActive(false);
             object_list_panl.gameObject.SetActive(false);
@@ -2109,11 +2111,20 @@ public class Scenariopage : MonoBehaviour
                 }
 
             }
+            Model_template.gameObject.SetActive(false);//场景模型和设备模型
+            model_panl.gameObject.SetActive(false);//场景模型页面
+            select_device_iamg.gameObject.SetActive(false);//环境模型页面
+            environment_configuration1.gameObject.SetActive(false);//环境面板
+            object_list_panl.gameObject.SetActive(false);//设备参数面板
+            environment_setting_btn.gameObject.SetActive(false);//环境按钮
+            model_list_btn.gameObject.SetActive(false);//模型按钮
+            object_list_btn.gameObject.SetActive(false);//对象列表按钮
             ScrollView_unpack.gameObject.SetActive(false);
         });
         //想定文件下的退出按钮
         quit.onClick.AddListener(() =>
         {
+            Model_template.gameObject.SetActive(false);
             ScrollView_unpack.gameObject.SetActive(false);
         });
 
@@ -2130,6 +2141,8 @@ public class Scenariopage : MonoBehaviour
                 Preservation();//修改接口
             }
             select_device_iamg.gameObject.SetActive(false);
+            model_panl.gameObject.SetActive(false);
+            object_list_btn.gameObject.SetActive(true);
         });
         //选择设备取消按钮
         Cancel_btnn.onClick.AddListener(() =>
@@ -2590,14 +2603,14 @@ public class Scenariopage : MonoBehaviour
 
     private void Topographicdetermination(string str)
     {
-        if (str=="学校")
+        if (str == "学校")
         {
             xuexiao.gameObject.SetActive(true);
             caodi.gameObject.SetActive(true);
             shandi.gameObject.SetActive(false);
             SimpleCameraController game = hipotcamera.GetComponent<SimpleCameraController>();
             game.gameObject.SetActive(false);
-            hipotcamera.transform.position = new Vector3(-404,200,5);
+            hipotcamera.transform.position = new Vector3(-404, 200, 5);
             game.gameObject.SetActive(true);
         }
         else if (str == "山地")
@@ -2629,6 +2642,7 @@ public class Scenariopage : MonoBehaviour
         time_txt.text = _time;
         mode_text.text = _trainModel;
         post_txt.text = deviceCount;
+        environment_configuration1.gameObject.SetActive(false);
         basic_information_iamg1.gameObject.SetActive(true);
     }
 
@@ -2712,25 +2726,54 @@ public class Scenariopage : MonoBehaviour
     {
         model_list_btn.onClick.AddListener(() =>
         {
+            Modelbutton();//模型按钮调用
+            environment_configuration1.gameObject.SetActive(false);//环境页面失活
+            object_list_panl.gameObject.SetActive(false);//设备参数面板
+            Model_template.gameObject.SetActive(true);
+            //if (model == true)
+            //{ 
+            //    Inquire();//查询设备想定接口
 
+            //    environment_configuration1.gameObject.SetActive(false);
+            //    object_list_panl.gameObject.SetActive(false);
+            //    basic_information_iamg1.gameObject.SetActive(false);
+            //    Scenariofile_panl.gameObject.SetActive(false);
+            //    model_panl.gameObject.SetActive(true);
+            //    select_device_iamg.gameObject.SetActive(true);
+
+            //}
+        });
+    }
+
+    private void Modelbutton()
+    {
+        Device_button.onClick.AddListener(() =>
+        {
             if (model == true)
             {
-
-
                 Inquire();//查询设备想定接口
-
+                Model_template.gameObject.SetActive(false);
                 environment_configuration1.gameObject.SetActive(false);
                 object_list_panl.gameObject.SetActive(false);
                 basic_information_iamg1.gameObject.SetActive(false);
                 Scenariofile_panl.gameObject.SetActive(false);
-                model_panl.gameObject.SetActive(true);
+                model_panl.gameObject.SetActive(false);
                 select_device_iamg.gameObject.SetActive(true);
 
             }
-
-
+        });
+        Scene_button.onClick.AddListener(() =>
+        {
+            Model_template.gameObject.SetActive(false);
+            environment_configuration1.gameObject.SetActive(false);
+            object_list_panl.gameObject.SetActive(false);
+            basic_information_iamg1.gameObject.SetActive(false);
+            Scenariofile_panl.gameObject.SetActive(false);
+            model_panl.gameObject.SetActive(true);
+            select_device_iamg.gameObject.SetActive(false);
         });
     }
+
     private void Inquire()
     {
         string url = Url_Querydevice;
@@ -2811,7 +2854,7 @@ public class Scenariopage : MonoBehaviour
                 //Debug.LogError(tenkokuModule.weather_WindAmt);
                 //tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text;
 
-
+                model_list_btn.gameObject.SetActive(true);
                 environment_configuration1.gameObject.SetActive(false);
             }
             else
@@ -3038,10 +3081,15 @@ public class Scenariopage : MonoBehaviour
     {
         environment_setting_btn.onClick.AddListener(() =>
         {
-            environment_configuration1.gameObject.SetActive(true);
+            Model_template.gameObject.SetActive(false);//场景模型和设备模型
+            object_list_panl.gameObject.SetActive(false);//设备参数面板
+            model_panl.gameObject.SetActive(false);//场景模型页面
+            select_device_iamg.gameObject.SetActive(false);//环境模型页面
+            Scenariofile_panl.gameObject.SetActive(false);
             basic_information_iamg.gameObject.SetActive(false);
             select_device_iamg.gameObject.SetActive(false);
-
+            basic_information_iamg1.gameObject.SetActive(false);
+            environment_configuration1.gameObject.SetActive(true);
         });
         fork_off_btn.onClick.AddListener(() =>
         {
@@ -3057,12 +3105,12 @@ public class Scenariopage : MonoBehaviour
     /// </summary>
     private void Basic()
     {
-        basic_info_btn.onClick.AddListener(() =>
-        {
-            basic_information_iamg.gameObject.SetActive(true);
-            environment_configuration1.gameObject.SetActive(false);
-            select_device_iamg.gameObject.SetActive(false);
-        });
+        //basic_info_btn.onClick.AddListener(() =>
+        //{
+        //    basic_information_iamg.gameObject.SetActive(true);
+        //    environment_configuration1.gameObject.SetActive(false);
+        //    select_device_iamg.gameObject.SetActive(false);
+        //});
         off4_btn.onClick.AddListener(() =>
         {
             basic_information_iamg.gameObject.SetActive(false);
diff --git a/Assets/Temp/Scripts/Underneath.cs b/Assets/Temp/Scripts/Underneath.cs
index bc5cb078..110cffe5 100644
--- a/Assets/Temp/Scripts/Underneath.cs
+++ b/Assets/Temp/Scripts/Underneath.cs
@@ -15,7 +15,7 @@ public class Underneath : MonoBehaviour
         subjectName.text = name;
         settingBtn.onClick.AddListener(() =>
         {
-            //Debug.Log("ewewewew");
+
             callback?.Invoke();
         });
     }
diff --git a/Assets/Zion/Scenes/Contingenc_yediting_panl.unity b/Assets/Zion/Scenes/Contingenc_yediting_panl.unity
index a4d3e8dc..908c15da 100644
Binary files a/Assets/Zion/Scenes/Contingenc_yediting_panl.unity and b/Assets/Zion/Scenes/Contingenc_yediting_panl.unity differ