From e3837ac960ebbc5f971a9c0e2f09e9dfedb17475 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=B4=A6=E5=8F=B7=E5=90=8D?= <3077614386@qq.com> Date: Tue, 23 Jan 2024 10:58:13 +0800 Subject: [PATCH 1/2] 1 --- Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs b/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs index fbbb0153..b8cb9aee 100644 --- a/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs +++ b/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs @@ -262,6 +262,7 @@ public class EquipmentCommon : MonoBehaviour } break; case "SingleDronePosition"://无人机攻击目标锁定 + Debug.Log("接受...:"+data[0] +","+ data[1] + "," + data[2] + "," + data[3] + "," + data[4]); UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent(); if (unmannedAerialVehicleManage&& unmannedAerialVehicleManage.wrjModel== WRJModel.自杀式无人机) { From 226d47fbb5860663e1c45e062093ab7dd85319ec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=B4=A6=E5=8F=B7=E5=90=8D?= <3077614386@qq.com> Date: Tue, 23 Jan 2024 11:09:23 +0800 Subject: [PATCH 2/2] 1 --- Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs index 0797d9b7..4f71157f 100644 --- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs +++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs @@ -232,7 +232,8 @@ public class UnmannedAerialVehicle : MonoBehaviour { string nowData = GetSyncData(attackTarget); Debug.Log(nowData); - _ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + //_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + DeviceManager.Instance.send2roomStr.Enqueue(nowData); float distance = Vector3.Distance(transform.position, attackTarget.position); transform.DOMove(attackTarget.position, distance / FireSpeed).SetEase(Ease.Linear).OnComplete(() => {