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parent
4a171571f3
commit
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@ -82,7 +82,6 @@ public class GameManager : MonoSingleton<GameManager>
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spt.transform.eulerAngles = blueSpawnPos.eulerAngles;
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spt.transform.eulerAngles = blueSpawnPos.eulerAngles;
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spt.gameObject.SetActive(true);
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spt.gameObject.SetActive(true);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 11);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 11);
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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if (UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count > 0)
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if (UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count > 0)
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{
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{
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for (int i = 0; i < UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count; i++)
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for (int i = 0; i < UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count; i++)
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@ -139,7 +138,6 @@ public class GameManager : MonoSingleton<GameManager>
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if (GlobalFlag.isStartRehearsing)
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if (GlobalFlag.isStartRehearsing)
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{
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{
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spt.GetComponent<Camera>().cullingMask = -1;
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spt.GetComponent<Camera>().cullingMask = -1;
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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}
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}
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}
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}
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if (GlobalFlag.currentUser.role_code == "03")
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if (GlobalFlag.currentUser.role_code == "03")
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@ -147,7 +145,6 @@ public class GameManager : MonoSingleton<GameManager>
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Teacher.gameObject.SetActive(true);
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Teacher.gameObject.SetActive(true);
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student.gameObject.SetActive(false);
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student.gameObject.SetActive(false);
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spt.GetComponent<Camera>().cullingMask = -1;
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spt.GetComponent<Camera>().cullingMask = -1;
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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}
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}
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if (GlobalFlag.currentUser.role_code == "02")
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if (GlobalFlag.currentUser.role_code == "02")
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{
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{
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@ -155,8 +152,8 @@ public class GameManager : MonoSingleton<GameManager>
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student.gameObject.SetActive(false);
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student.gameObject.SetActive(false);
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posture.gameObject.SetActive(true);
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posture.gameObject.SetActive(true);
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spt.GetComponent<Camera>().cullingMask = -1;
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spt.GetComponent<Camera>().cullingMask = -1;
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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}
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}
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spt.GetComponent<Camera>().cullingMask &= ~(1 << 15);
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tenkokuModule.mainCamera = spt.transform;
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tenkokuModule.mainCamera = spt.transform;
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AddPlayers(spt);
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AddPlayers(spt);
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@ -239,12 +236,12 @@ public class GameManager : MonoSingleton<GameManager>
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}
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}
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else
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else
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{
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{
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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spt.gameObject.transform.position = blueSpawnPos.position;
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spt.gameObject.transform.position = blueSpawnPos.position;
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spt.gameObject.transform.eulerAngles = blueSpawnPos.eulerAngles;
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spt.gameObject.transform.eulerAngles = blueSpawnPos.eulerAngles;
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}
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}
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spt.gameObject.SetActive(true);
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spt.gameObject.SetActive(true);
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spt.SetPlayerInfo(userId, data[2], ulong.Parse(data[3]), false);
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spt.SetPlayerInfo(userId, data[2], ulong.Parse(data[3]), false);
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spt.GetComponent<Camera>().cullingMask &= ~(1 << 15);
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AddPlayers(spt);
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AddPlayers(spt);
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}
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}
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break;
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break;
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