From b3ad76c6644a73831e85cee50f842d85b5653286 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=B4=A6=E5=8F=B7=E5=90=8D?= <3077614386@qq.com> Date: Mon, 22 Jan 2024 15:06:47 +0800 Subject: [PATCH] 1 --- Assets/Resources/UIPanel/View_Panel2.prefab | 36 ++++++++++----------- Assets/Temp/Scripts/Mastermanagement.cs | 3 +- 2 files changed, 20 insertions(+), 19 deletions(-) diff --git a/Assets/Resources/UIPanel/View_Panel2.prefab b/Assets/Resources/UIPanel/View_Panel2.prefab index f4f3e0b2..0590fc1f 100644 --- a/Assets/Resources/UIPanel/View_Panel2.prefab +++ b/Assets/Resources/UIPanel/View_Panel2.prefab @@ -35,9 +35,9 @@ RectTransform: m_Father: {fileID: 7392146754304400180} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 146.5, y: -23.57019} m_SizeDelta: {x: 257.1306, y: 47.14038} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &75562428 @@ -3313,7 +3313,7 @@ RectTransform: m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} m_AnchoredPosition: {x: 0, y: 0.000015258789} - m_SizeDelta: {x: 466, y: 0} + m_SizeDelta: {x: 466, y: 40} m_Pivot: {x: 0.5, y: 1} --- !u!222 &4190038651164879950 CanvasRenderer: @@ -6089,9 +6089,9 @@ RectTransform: m_Father: {fileID: 310255569351066625} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 467.59424, y: -20.5} m_SizeDelta: {x: 138, y: 41} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4190038651655802450 @@ -10509,9 +10509,9 @@ RectTransform: m_Father: {fileID: 310255569351066625} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 155.86475, y: -20.5} m_SizeDelta: {x: 138, y: 41} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4190038652554789178 @@ -11585,9 +11585,9 @@ RectTransform: m_Father: {fileID: 4190038651164879948} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 233, y: -20} m_SizeDelta: {x: 464, y: 40} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4190038652731363784 @@ -13581,7 +13581,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 47.14038} m_Pivot: {x: 0.5, y: 1} --- !u!114 &3376152895897855733 MonoBehaviour: @@ -14282,9 +14282,9 @@ RectTransform: m_Father: {fileID: 4918790080607414966} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 233, y: -20} m_SizeDelta: {x: 464, y: 40} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1529645506382856278 @@ -14695,7 +14695,7 @@ RectTransform: m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} m_AnchoredPosition: {x: 0, y: 0.000015258789} - m_SizeDelta: {x: 466, y: 0} + m_SizeDelta: {x: 466, y: 40} m_Pivot: {x: 0.5, y: 1} --- !u!222 &2371850406196654679 CanvasRenderer: diff --git a/Assets/Temp/Scripts/Mastermanagement.cs b/Assets/Temp/Scripts/Mastermanagement.cs index 72c8a568..649c8afb 100644 --- a/Assets/Temp/Scripts/Mastermanagement.cs +++ b/Assets/Temp/Scripts/Mastermanagement.cs @@ -19,7 +19,7 @@ public class Mastermanagement : MonoBehaviour private IEnumerator WaitGetAllDevice() { - yield return new WaitForSeconds(0.01f); + yield return new WaitForSeconds(0.1f); weapongames = DeviceManager.Instance.GetPlayerDecive1(); if (weapongames != null) { @@ -43,6 +43,7 @@ public class Mastermanagement : MonoBehaviour if (dragControllers[i].gameObject.name == game.name) { dragControllers[i].gameObject.SetActive(false); + break; } } }