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@ -75,7 +75,7 @@ public class HighPriorityTarget : MonoBehaviour
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public GameObject gamepos;
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public GameObject gamepos;
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void Start()
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void Start()
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{
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{
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gamepos.gameObject.SetActive(false);
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//gamepos.gameObject.SetActive(false);
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HighPriorityTargets.Add(this);
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HighPriorityTargets.Add(this);
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Number = HighPriorityTargets.Count.ToString();
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Number = HighPriorityTargets.Count.ToString();
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buttonreg.onClick.AddListener(() =>
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buttonreg.onClick.AddListener(() =>
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@ -143,28 +143,28 @@ public class HighPriorityTarget : MonoBehaviour
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}
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}
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}
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}
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}
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}
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if (Spectrumdetection.Radius > 0)
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//if (Spectrumdetection.Radius > 0)
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{
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//{
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if (gamepos)
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// if (gamepos)
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{
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// {
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gamepos.gameObject.SetActive(true);
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// gamepos.gameObject.SetActive(true);
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switch (Spectrumdetection.Radius)
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// switch (Spectrumdetection.Radius)
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{
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// {
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case 1:
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// case 1:
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gamepos.transform.localScale = new Vector3(10, 1, 10);
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// gamepos.transform.localScale = new Vector3(10, 1, 10);
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break;
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// break;
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case 2:
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// case 2:
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gamepos.transform.localScale = new Vector3(20, 1, 20);
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// gamepos.transform.localScale = new Vector3(20, 1, 20);
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break;
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// break;
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case 3:
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// case 3:
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gamepos.transform.localScale = new Vector3(30, 1, 30);
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// gamepos.transform.localScale = new Vector3(30, 1, 30);
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break;
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// break;
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default:
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// default:
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break;
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// break;
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}
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// }
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}
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// }
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}
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//}
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}
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}
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/// <summary>
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/// <summary>
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