Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
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commit
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@ -211,7 +211,9 @@ public class Microwaveweapon : MonoBehaviour
|
|||
{
|
||||
if (miceopos!=null)
|
||||
{
|
||||
microblog.MicrowaveDisplay(micdistance);
|
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micdistance = Vector3.Distance(miceopos.position, transform.position);
|
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Debug.Log("倍数" + micdistance/10);
|
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microblog.MicrowaveDisplay(micdistance/10);
|
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Closeattack(miceopos);
|
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}
|
||||
}
|
||||
|
@ -225,17 +227,18 @@ public class Microwaveweapon : MonoBehaviour
|
|||
UnmannedAerialVehicle unmannedAerialVehicle =pos.GetComponent<UnmannedAerialVehicle>();
|
||||
if (unmannedAerialVehicle!=null)
|
||||
{
|
||||
Destructiondata(unmannedAerialVehicle);
|
||||
StartCoroutine(Destructiondata(unmannedAerialVehicle));
|
||||
StartCoroutine(Offlaserstrike());
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 击毁无人机
|
||||
/// </summary>
|
||||
public void Destructiondata(UnmannedAerialVehicle unmannedAerialVehicle)
|
||||
public IEnumerator Destructiondata(UnmannedAerialVehicle unmannedAerialVehicle)
|
||||
{
|
||||
var newdata = Aeroplane(unmannedAerialVehicle);
|
||||
DeviceManager.Instance.send2roomStr.Enqueue(newdata);
|
||||
yield return new WaitForSeconds(1);
|
||||
GameObject game = Instantiate(Destructioneffect, unmannedAerialVehicle.transform);
|
||||
game.transform.localPosition = Vector3.zero;
|
||||
game.transform.SetParent(null);
|
||||
|
@ -270,7 +273,7 @@ public class Microwaveweapon : MonoBehaviour
|
|||
//接收激光下发的位置
|
||||
Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4]));
|
||||
microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
|
||||
microblog.MicrowaveDisplay(micdistance);
|
||||
microblog.MicrowaveDisplay(micdistance/10);
|
||||
StartCoroutine(Offlaserstrike());
|
||||
});
|
||||
|
||||
|
|
|
@ -132,29 +132,37 @@ public class DeviceManager : MonoSingleton<DeviceManager>
|
|||
return tempUAM;
|
||||
}
|
||||
|
||||
public List<UnmannedAerialVehicleManage> unmannedAerialVehicleManages;
|
||||
public void SetCollider4WRJ(List<Collider> attackColliders, ref Collider currentTarget)
|
||||
{
|
||||
for(int i=0; i<attackColliders.Count; i++)
|
||||
{
|
||||
if (attackColliders[i]==null)
|
||||
attackColliders.RemoveAt(i);
|
||||
}
|
||||
if (attackColliders.Count > 0)
|
||||
{
|
||||
List<UnmannedAerialVehicleManage> temp = GetGXWRJAndZSWRJ();
|
||||
for (int i = 0; i < temp.Count; i++)
|
||||
unmannedAerialVehicleManages = GetGXWRJAndZSWRJ();
|
||||
for (int i = 0; i < unmannedAerialVehicleManages.Count; i++)
|
||||
{
|
||||
if (temp[i].unmannedAerialVehicles[0] != null && temp[i].unmannedAerialVehicles[0].gameObject.activeSelf)
|
||||
if (unmannedAerialVehicleManages[i].unmannedAerialVehicles[0] != null && unmannedAerialVehicleManages[i].unmannedAerialVehicles[0].gameObject.activeSelf)
|
||||
{
|
||||
if (temp[i].unmannedAerialVehicles[0].attackTarget == null)
|
||||
if (unmannedAerialVehicleManages[i].unmannedAerialVehicles[0].attackTarget == null)
|
||||
{
|
||||
for (int j = 0; j < attackColliders.Count; j++)
|
||||
{
|
||||
Collider c = null;
|
||||
if (attackColliders[i] != null)
|
||||
{
|
||||
c = attackColliders[i];
|
||||
}
|
||||
if (attackColliders[j] != null)
|
||||
{
|
||||
temp[i].unmannedAerialVehicles[0].AttAck(attackColliders[j].transform);
|
||||
}
|
||||
}
|
||||
|
||||
unmannedAerialVehicleManages[i].unmannedAerialVehicles[0].AttAck(attackColliders[0].transform);
|
||||
//for (int j = 0; j < attackColliders.Count; j++)
|
||||
//{
|
||||
// Collider c = null;
|
||||
// if (attackColliders[i] != null)
|
||||
// {
|
||||
// c = attackColliders[i];
|
||||
// }
|
||||
// if (attackColliders[j] != null)
|
||||
// {
|
||||
// unmannedAerialVehicleManages[i].unmannedAerialVehicles[0].AttAck(attackColliders[j].transform);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -180,11 +188,12 @@ public class DeviceManager : MonoSingleton<DeviceManager>
|
|||
}
|
||||
else if (info[0] == "KeyTarget")
|
||||
{
|
||||
//Debug.Log("接收处理:KeyTarget...:" + data);
|
||||
HighPriorityTarget highPriorityTarget= HighPriorityTarget.HighPriorityTargets.Find(x => x.Number == info[1]);
|
||||
if(highPriorityTarget)
|
||||
{
|
||||
Vector3 Pos=new Vector3(float.Parse(info[3]), float.Parse(info[4]), float.Parse(info[5]));
|
||||
highPriorityTarget.BeAssaulted(Pos, false);
|
||||
highPriorityTarget.BeAssaulted(Pos, false, int.Parse(info[2]));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -47,7 +47,8 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
HighPriorityTargets.Add(this);
|
||||
Number = HighPriorityTargets.Count.ToString();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -68,23 +69,31 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
if (isSend)
|
||||
{
|
||||
HP -= 10;
|
||||
GameObject Bao = Instantiate(explodePrefab, transform);
|
||||
Bao.transform.localPosition = Pos;
|
||||
Bao.transform.SetParent(null);
|
||||
Bao.SetActive(true);
|
||||
string nowData = GetSyncDis(Pos);
|
||||
Debug.Log(nowData);
|
||||
//Debug.Log("发送:"+nowData);
|
||||
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
||||
}
|
||||
else
|
||||
{
|
||||
HP = hp;
|
||||
}
|
||||
if (HP < 50)
|
||||
GameObject Bao = Instantiate(explodePrefab);
|
||||
Bao.transform.position = Pos;
|
||||
Bao.SetActive(true);
|
||||
if (HP < 50 && HP > 0)
|
||||
{
|
||||
ModerFull.SetActive(false);
|
||||
ModerDamage.SetActive(true);
|
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}
|
||||
else if (HP <= 0)
|
||||
{
|
||||
GameObject BaoMain = Instantiate(explodePrefab,transform);
|
||||
BaoMain.transform.localPosition = Vector3.zero;
|
||||
BaoMain.transform.localScale = Vector3.one * 10;
|
||||
BaoMain.transform.SetParent(null);
|
||||
BaoMain.SetActive(true);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -262,7 +262,7 @@ public class EquipmentCommon : MonoBehaviour
|
|||
break;
|
||||
case "SingleDronePosition"://无人机攻击目标锁定
|
||||
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
|
||||
if (unmannedAerialVehicleManage)
|
||||
if (unmannedAerialVehicleManage&& unmannedAerialVehicleManage.wrjModel== WRJModel.自杀式无人机)
|
||||
{
|
||||
for (int i = 0; i < unmannedAerialVehicleManage.unmannedAerialVehicles.Count; i++)
|
||||
{
|
||||
|
|
|
@ -72,7 +72,9 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
|||
public GameObject explodePrefab;
|
||||
|
||||
public TextMesh tips;
|
||||
|
||||
/// <summary>
|
||||
/// 攻击目标
|
||||
/// </summary>
|
||||
public Transform attackTarget;
|
||||
|
||||
/// <summary>
|
||||
|
@ -129,6 +131,45 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
|||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁蓝方设备
|
||||
/// </summary>
|
||||
/// <param name="_transform"></param>
|
||||
void AddBao(Transform _transform)
|
||||
{
|
||||
//设备
|
||||
EquipmentCommon _equipmentCommon = _transform.GetComponent<EquipmentCommon>();
|
||||
if (_equipmentCommon)
|
||||
{
|
||||
string nowData = string.Format("{0},{1}", "SetToBeDestroyed", _equipmentCommon.deviceID);
|
||||
//Debug.Log(nowData);
|
||||
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
||||
string currentTime = System.DateTime.Now.ToString();
|
||||
string _log = currentTime + " " + unmannedAerialVehicleManage.equipmentCommon.equipmentType + "(" + unmannedAerialVehicleManage.equipmentCommon.deviceID + ")"
|
||||
+ "编号" + serialNumber + "子无人机" + "攻击摧毁了" + _equipmentCommon.equipmentType + "(" + _equipmentCommon.deviceID + ")";
|
||||
UploadLog(_log);
|
||||
|
||||
WWWForm headers = new WWWForm();
|
||||
headers.AddField("id", _equipmentCommon.deviceID);
|
||||
StartCoroutine(PostString(Url_Deletepracticedevicedetail, headers, data =>
|
||||
{
|
||||
//Debug.Log(data);
|
||||
}));
|
||||
}
|
||||
//重点打击目标
|
||||
HighPriorityTarget highPriorityTarget = _transform.GetComponent<HighPriorityTarget>();
|
||||
if (highPriorityTarget )
|
||||
{
|
||||
highPriorityTarget.BeAssaulted(atkPos, true);
|
||||
}
|
||||
|
||||
GameObject Bao = Instantiate(explodePrefab, _transform);
|
||||
Bao.transform.localPosition = Vector3.zero;
|
||||
Bao.transform.SetParent(null);
|
||||
Bao.SetActive(true);
|
||||
if (_equipmentCommon)
|
||||
Destroy(_transform.gameObject);
|
||||
}
|
||||
/// <summary>
|
||||
///上传日志
|
||||
/// </summary>
|
||||
|
@ -153,33 +194,7 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
|||
}));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁蓝方设备
|
||||
/// </summary>
|
||||
/// <param name="_transform"></param>
|
||||
void AddBao(Transform _transform)
|
||||
{
|
||||
EquipmentCommon _equipmentCommon = _transform.GetComponent<EquipmentCommon>();
|
||||
string nowData = string.Format("{0},{1}", "SetToBeDestroyed", _equipmentCommon.deviceID);
|
||||
//Debug.Log(nowData);
|
||||
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
||||
string currentTime = System.DateTime.Now.ToString();
|
||||
string _log = currentTime + " " + unmannedAerialVehicleManage.equipmentCommon.equipmentType + "(" + unmannedAerialVehicleManage.equipmentCommon.deviceID + ")"
|
||||
+ "编号" + serialNumber + "子无人机" + "攻击摧毁了" + _equipmentCommon.equipmentType + "(" + _equipmentCommon.deviceID + ")";
|
||||
UploadLog(_log);
|
||||
|
||||
WWWForm headers = new WWWForm();
|
||||
headers.AddField("id", _equipmentCommon.deviceID);
|
||||
StartCoroutine(PostString(Url_Deletepracticedevicedetail, headers, data =>
|
||||
{
|
||||
//Debug.Log(data);
|
||||
}));
|
||||
GameObject Bao = Instantiate(explodePrefab, _transform);
|
||||
Bao.transform.localPosition = Vector3.zero;
|
||||
Bao.transform.SetParent(null);
|
||||
Bao.SetActive(true);
|
||||
Destroy(_transform.gameObject);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void OnBecameInvisible()
|
||||
|
@ -210,11 +225,14 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
|||
if (wrjModel == WRJModel.光学无人机)
|
||||
{
|
||||
Debug.Log("光学无人机攻击");
|
||||
//StopCoroutine(RangedAttack());
|
||||
//StartCoroutine(RangedAttack());
|
||||
StopCoroutine(RangedAttack());
|
||||
StartCoroutine(RangedAttack());
|
||||
}
|
||||
else
|
||||
{
|
||||
string nowData = GetSyncData(attackTarget);
|
||||
Debug.Log(nowData);
|
||||
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
||||
float distance = Vector3.Distance(transform.position, attackTarget.position);
|
||||
transform.DOMove(attackTarget.position, distance / FireSpeed).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
|
@ -228,6 +246,8 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
Vector3 atkPos = new Vector3();
|
||||
|
||||
/// <summary>
|
||||
/// 远程攻击
|
||||
/// </summary>
|
||||
|
@ -235,18 +255,23 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
|||
{
|
||||
while (attackTarget)
|
||||
{
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
Vector3 v3 = attackTarget.position;
|
||||
yield return new WaitForSeconds(5f);
|
||||
GameObject obj = Instantiate(bulletPrefab, bulletPoint.position, bulletPoint.rotation);
|
||||
obj.SetActive(true);
|
||||
Rigidbody rb = obj.GetComponent<Rigidbody>();
|
||||
rb.AddForce(bulletPoint.forward * 20f, ForceMode.Impulse);
|
||||
//Rigidbody rb = obj.GetComponent<Rigidbody>();
|
||||
//rb.AddForce(bulletPoint.forward * 20f, ForceMode.Impulse);
|
||||
obj.transform.DOMove(v3, 2).SetEase(Ease.Linear).OnComplete(() => {
|
||||
Destroy(obj);
|
||||
});
|
||||
ShellBoom sb = obj.AddComponent<ShellBoom>();
|
||||
sb.isPlayer = unmannedAerialVehicleManage.equipmentCommon.isPlayer;
|
||||
sb.onShellAttack.AddListener(() =>
|
||||
{
|
||||
atkPos = sb.transform.position;
|
||||
AddBao(attackTarget.transform);
|
||||
// 销毁objectToDestroy对象
|
||||
BeAssaulted("攻击到目标");
|
||||
//BeAssaulted("攻击到目标");
|
||||
Destroy(sb);
|
||||
});
|
||||
}
|
||||
|
@ -279,5 +304,14 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
|||
return string.Format("{0},{1},{2}", "DroneWasDestroyed", unmannedAerialVehicleManage.equipmentCommon.deviceID, serialNumber);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 无人机攻击目标传递
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected string GetSyncData(Transform attackTarget)
|
||||
{
|
||||
return string.Format("{0},{1},{2},{3},{4}", "SingleDronePosition", unmannedAerialVehicleManage.equipmentCommon.deviceID,
|
||||
attackTarget.position.x, attackTarget.position.y, attackTarget.position.z);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -294,21 +294,37 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
|||
}
|
||||
if (wrjModel == WRJModel.光学无人机)
|
||||
{
|
||||
for (int i = 0; i < attackColliders1.Count; i++)
|
||||
{
|
||||
if (attackColliders1[i] == null)
|
||||
attackColliders1.RemoveAt(i);
|
||||
}
|
||||
if (attackColliders1.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < attackColliders1.Count; i++)
|
||||
var highPriorityTargets = attackColliders1.FindAll(x => x.transform.GetComponent<HighPriorityTarget>());
|
||||
if (highPriorityTargets.Count > 0)
|
||||
{
|
||||
Collider c = null;
|
||||
if (attackColliders1[i] != null)
|
||||
{
|
||||
c = attackColliders1[i];
|
||||
}
|
||||
if (unmannedAerialVehicles[0].attackTarget == null)
|
||||
{
|
||||
SendMsg(c.transform);
|
||||
unmannedAerialVehicles[0].AttAck(c.transform);
|
||||
}
|
||||
//SendMsg(highPriorityTargets[0].transform);
|
||||
unmannedAerialVehicles[0].AttAck(highPriorityTargets[0].transform);
|
||||
}
|
||||
else{
|
||||
//SendMsg(attackColliders1[0].transform);
|
||||
unmannedAerialVehicles[0].AttAck(attackColliders1[0].transform);
|
||||
}
|
||||
|
||||
//for (int i = 0; i < attackColliders1.Count; i++)
|
||||
//{
|
||||
// Collider c = null;
|
||||
// if (attackColliders1[i] != null)
|
||||
// {
|
||||
// c = attackColliders1[i];
|
||||
// }
|
||||
// if (unmannedAerialVehicles[0]&&unmannedAerialVehicles[0].attackTarget == null)
|
||||
// {
|
||||
// SendMsg(c.transform);
|
||||
// unmannedAerialVehicles[0].AttAck(c.transform);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue