Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
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commit
b468d289e4
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||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Size: {x: 15.769182, y: 8.908303, z: 6.3622355}
|
||||||
|
m_Center: {x: 1.092372, y: 4.6212974, z: -1.3982258}
|
||||||
|
--- !u!65 &417164425839934028
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8425345772495991571}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 1
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Size: {x: 15.769182, y: 8.908303, z: 6.3622355}
|
||||||
|
m_Center: {x: 1.092372, y: 4.6212974, z: -1.3982258}
|
||||||
--- !u!1001 &3844501614245427321
|
--- !u!1001 &3844501614245427321
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -535,18 +581,18 @@ PrefabInstance:
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 39765fc7e6ec7ff4db3e0a3378eca818, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 39765fc7e6ec7ff4db3e0a3378eca818, type: 3}
|
||||||
--- !u!1 &4150911519058461992 stripped
|
|
||||||
GameObject:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 39765fc7e6ec7ff4db3e0a3378eca818,
|
|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 3844501614245427321}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!4 &3661655900403195794 stripped
|
--- !u!4 &3661655900403195794 stripped
|
||||||
Transform:
|
Transform:
|
||||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 39765fc7e6ec7ff4db3e0a3378eca818,
|
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 39765fc7e6ec7ff4db3e0a3378eca818,
|
||||||
type: 3}
|
type: 3}
|
||||||
m_PrefabInstance: {fileID: 3844501614245427321}
|
m_PrefabInstance: {fileID: 3844501614245427321}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!1 &4150911519058461992 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 39765fc7e6ec7ff4db3e0a3378eca818,
|
||||||
|
type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 3844501614245427321}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
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--- !u!1001 &7685311524505099672
|
--- !u!1001 &7685311524505099672
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -621,15 +667,15 @@ PrefabInstance:
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 12765f7a9645443498180e9e8d411fb0, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 12765f7a9645443498180e9e8d411fb0, type: 3}
|
||||||
--- !u!1 &7378831111228137673 stripped
|
|
||||||
GameObject:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 12765f7a9645443498180e9e8d411fb0,
|
|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 7685311524505099672}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!4 &7866961035803687539 stripped
|
--- !u!4 &7866961035803687539 stripped
|
||||||
Transform:
|
Transform:
|
||||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 12765f7a9645443498180e9e8d411fb0,
|
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 12765f7a9645443498180e9e8d411fb0,
|
||||||
type: 3}
|
type: 3}
|
||||||
m_PrefabInstance: {fileID: 7685311524505099672}
|
m_PrefabInstance: {fileID: 7685311524505099672}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!1 &7378831111228137673 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 12765f7a9645443498180e9e8d411fb0,
|
||||||
|
type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 7685311524505099672}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
|
|
@ -211,7 +211,9 @@ public class Microwaveweapon : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (miceopos!=null)
|
if (miceopos!=null)
|
||||||
{
|
{
|
||||||
microblog.MicrowaveDisplay(micdistance);
|
micdistance = Vector3.Distance(miceopos.position, transform.position);
|
||||||
|
Debug.Log("倍数" + micdistance/10);
|
||||||
|
microblog.MicrowaveDisplay(micdistance/10);
|
||||||
Closeattack(miceopos);
|
Closeattack(miceopos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -225,17 +227,18 @@ public class Microwaveweapon : MonoBehaviour
|
||||||
UnmannedAerialVehicle unmannedAerialVehicle =pos.GetComponent<UnmannedAerialVehicle>();
|
UnmannedAerialVehicle unmannedAerialVehicle =pos.GetComponent<UnmannedAerialVehicle>();
|
||||||
if (unmannedAerialVehicle!=null)
|
if (unmannedAerialVehicle!=null)
|
||||||
{
|
{
|
||||||
Destructiondata(unmannedAerialVehicle);
|
StartCoroutine(Destructiondata(unmannedAerialVehicle));
|
||||||
StartCoroutine(Offlaserstrike());
|
StartCoroutine(Offlaserstrike());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 击毁无人机
|
/// 击毁无人机
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Destructiondata(UnmannedAerialVehicle unmannedAerialVehicle)
|
public IEnumerator Destructiondata(UnmannedAerialVehicle unmannedAerialVehicle)
|
||||||
{
|
{
|
||||||
var newdata = Aeroplane(unmannedAerialVehicle);
|
var newdata = Aeroplane(unmannedAerialVehicle);
|
||||||
DeviceManager.Instance.send2roomStr.Enqueue(newdata);
|
DeviceManager.Instance.send2roomStr.Enqueue(newdata);
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
GameObject game = Instantiate(Destructioneffect, unmannedAerialVehicle.transform);
|
GameObject game = Instantiate(Destructioneffect, unmannedAerialVehicle.transform);
|
||||||
game.transform.localPosition = Vector3.zero;
|
game.transform.localPosition = Vector3.zero;
|
||||||
game.transform.SetParent(null);
|
game.transform.SetParent(null);
|
||||||
|
@ -270,7 +273,7 @@ public class Microwaveweapon : MonoBehaviour
|
||||||
//接收激光下发的位置
|
//接收激光下发的位置
|
||||||
Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4]));
|
Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4]));
|
||||||
microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
|
microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
|
||||||
microblog.MicrowaveDisplay(micdistance);
|
microblog.MicrowaveDisplay(micdistance/10);
|
||||||
StartCoroutine(Offlaserstrike());
|
StartCoroutine(Offlaserstrike());
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -132,29 +132,37 @@ public class DeviceManager : MonoSingleton<DeviceManager>
|
||||||
return tempUAM;
|
return tempUAM;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<UnmannedAerialVehicleManage> unmannedAerialVehicleManages;
|
||||||
public void SetCollider4WRJ(List<Collider> attackColliders, ref Collider currentTarget)
|
public void SetCollider4WRJ(List<Collider> attackColliders, ref Collider currentTarget)
|
||||||
{
|
{
|
||||||
|
for(int i=0; i<attackColliders.Count; i++)
|
||||||
|
{
|
||||||
|
if (attackColliders[i]==null)
|
||||||
|
attackColliders.RemoveAt(i);
|
||||||
|
}
|
||||||
if (attackColliders.Count > 0)
|
if (attackColliders.Count > 0)
|
||||||
{
|
{
|
||||||
List<UnmannedAerialVehicleManage> temp = GetGXWRJAndZSWRJ();
|
unmannedAerialVehicleManages = GetGXWRJAndZSWRJ();
|
||||||
for (int i = 0; i < temp.Count; i++)
|
for (int i = 0; i < unmannedAerialVehicleManages.Count; i++)
|
||||||
{
|
{
|
||||||
if (temp[i].unmannedAerialVehicles[0] != null && temp[i].unmannedAerialVehicles[0].gameObject.activeSelf)
|
if (unmannedAerialVehicleManages[i].unmannedAerialVehicles[0] != null && unmannedAerialVehicleManages[i].unmannedAerialVehicles[0].gameObject.activeSelf)
|
||||||
{
|
{
|
||||||
if (temp[i].unmannedAerialVehicles[0].attackTarget == null)
|
if (unmannedAerialVehicleManages[i].unmannedAerialVehicles[0].attackTarget == null)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < attackColliders.Count; j++)
|
|
||||||
{
|
unmannedAerialVehicleManages[i].unmannedAerialVehicles[0].AttAck(attackColliders[0].transform);
|
||||||
Collider c = null;
|
//for (int j = 0; j < attackColliders.Count; j++)
|
||||||
if (attackColliders[i] != null)
|
//{
|
||||||
{
|
// Collider c = null;
|
||||||
c = attackColliders[i];
|
// if (attackColliders[i] != null)
|
||||||
}
|
// {
|
||||||
if (attackColliders[j] != null)
|
// c = attackColliders[i];
|
||||||
{
|
// }
|
||||||
temp[i].unmannedAerialVehicles[0].AttAck(attackColliders[j].transform);
|
// if (attackColliders[j] != null)
|
||||||
}
|
// {
|
||||||
}
|
// unmannedAerialVehicleManages[i].unmannedAerialVehicles[0].AttAck(attackColliders[j].transform);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -180,11 +188,12 @@ public class DeviceManager : MonoSingleton<DeviceManager>
|
||||||
}
|
}
|
||||||
else if (info[0] == "KeyTarget")
|
else if (info[0] == "KeyTarget")
|
||||||
{
|
{
|
||||||
|
//Debug.Log("接收处理:KeyTarget...:" + data);
|
||||||
HighPriorityTarget highPriorityTarget= HighPriorityTarget.HighPriorityTargets.Find(x => x.Number == info[1]);
|
HighPriorityTarget highPriorityTarget= HighPriorityTarget.HighPriorityTargets.Find(x => x.Number == info[1]);
|
||||||
if(highPriorityTarget)
|
if(highPriorityTarget)
|
||||||
{
|
{
|
||||||
Vector3 Pos=new Vector3(float.Parse(info[3]), float.Parse(info[4]), float.Parse(info[5]));
|
Vector3 Pos=new Vector3(float.Parse(info[3]), float.Parse(info[4]), float.Parse(info[5]));
|
||||||
highPriorityTarget.BeAssaulted(Pos, false);
|
highPriorityTarget.BeAssaulted(Pos, false, int.Parse(info[2]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -47,7 +47,8 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
HighPriorityTargets.Add(this);
|
||||||
|
Number = HighPriorityTargets.Count.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -68,23 +69,31 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
if (isSend)
|
if (isSend)
|
||||||
{
|
{
|
||||||
HP -= 10;
|
HP -= 10;
|
||||||
GameObject Bao = Instantiate(explodePrefab, transform);
|
|
||||||
Bao.transform.localPosition = Pos;
|
|
||||||
Bao.transform.SetParent(null);
|
|
||||||
Bao.SetActive(true);
|
|
||||||
string nowData = GetSyncDis(Pos);
|
string nowData = GetSyncDis(Pos);
|
||||||
Debug.Log(nowData);
|
//Debug.Log("发送:"+nowData);
|
||||||
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
HP = hp;
|
HP = hp;
|
||||||
}
|
}
|
||||||
if (HP < 50)
|
GameObject Bao = Instantiate(explodePrefab);
|
||||||
|
Bao.transform.position = Pos;
|
||||||
|
Bao.SetActive(true);
|
||||||
|
if (HP < 50 && HP > 0)
|
||||||
{
|
{
|
||||||
ModerFull.SetActive(false);
|
ModerFull.SetActive(false);
|
||||||
ModerDamage.SetActive(true);
|
ModerDamage.SetActive(true);
|
||||||
}
|
}
|
||||||
|
else if (HP <= 0)
|
||||||
|
{
|
||||||
|
GameObject BaoMain = Instantiate(explodePrefab,transform);
|
||||||
|
BaoMain.transform.localPosition = Vector3.zero;
|
||||||
|
BaoMain.transform.localScale = Vector3.one * 10;
|
||||||
|
BaoMain.transform.SetParent(null);
|
||||||
|
BaoMain.SetActive(true);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -262,7 +262,7 @@ public class EquipmentCommon : MonoBehaviour
|
||||||
break;
|
break;
|
||||||
case "SingleDronePosition"://无人机攻击目标锁定
|
case "SingleDronePosition"://无人机攻击目标锁定
|
||||||
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
|
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
|
||||||
if (unmannedAerialVehicleManage)
|
if (unmannedAerialVehicleManage&& unmannedAerialVehicleManage.wrjModel== WRJModel.自杀式无人机)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < unmannedAerialVehicleManage.unmannedAerialVehicles.Count; i++)
|
for (int i = 0; i < unmannedAerialVehicleManage.unmannedAerialVehicles.Count; i++)
|
||||||
{
|
{
|
||||||
|
|
|
@ -72,7 +72,9 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
||||||
public GameObject explodePrefab;
|
public GameObject explodePrefab;
|
||||||
|
|
||||||
public TextMesh tips;
|
public TextMesh tips;
|
||||||
|
/// <summary>
|
||||||
|
/// 攻击目标
|
||||||
|
/// </summary>
|
||||||
public Transform attackTarget;
|
public Transform attackTarget;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -129,6 +131,45 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 销毁蓝方设备
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="_transform"></param>
|
||||||
|
void AddBao(Transform _transform)
|
||||||
|
{
|
||||||
|
//设备
|
||||||
|
EquipmentCommon _equipmentCommon = _transform.GetComponent<EquipmentCommon>();
|
||||||
|
if (_equipmentCommon)
|
||||||
|
{
|
||||||
|
string nowData = string.Format("{0},{1}", "SetToBeDestroyed", _equipmentCommon.deviceID);
|
||||||
|
//Debug.Log(nowData);
|
||||||
|
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
||||||
|
string currentTime = System.DateTime.Now.ToString();
|
||||||
|
string _log = currentTime + " " + unmannedAerialVehicleManage.equipmentCommon.equipmentType + "(" + unmannedAerialVehicleManage.equipmentCommon.deviceID + ")"
|
||||||
|
+ "编号" + serialNumber + "子无人机" + "攻击摧毁了" + _equipmentCommon.equipmentType + "(" + _equipmentCommon.deviceID + ")";
|
||||||
|
UploadLog(_log);
|
||||||
|
|
||||||
|
WWWForm headers = new WWWForm();
|
||||||
|
headers.AddField("id", _equipmentCommon.deviceID);
|
||||||
|
StartCoroutine(PostString(Url_Deletepracticedevicedetail, headers, data =>
|
||||||
|
{
|
||||||
|
//Debug.Log(data);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
//重点打击目标
|
||||||
|
HighPriorityTarget highPriorityTarget = _transform.GetComponent<HighPriorityTarget>();
|
||||||
|
if (highPriorityTarget )
|
||||||
|
{
|
||||||
|
highPriorityTarget.BeAssaulted(atkPos, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject Bao = Instantiate(explodePrefab, _transform);
|
||||||
|
Bao.transform.localPosition = Vector3.zero;
|
||||||
|
Bao.transform.SetParent(null);
|
||||||
|
Bao.SetActive(true);
|
||||||
|
if (_equipmentCommon)
|
||||||
|
Destroy(_transform.gameObject);
|
||||||
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///上传日志
|
///上传日志
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -153,33 +194,7 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 销毁蓝方设备
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="_transform"></param>
|
|
||||||
void AddBao(Transform _transform)
|
|
||||||
{
|
|
||||||
EquipmentCommon _equipmentCommon = _transform.GetComponent<EquipmentCommon>();
|
|
||||||
string nowData = string.Format("{0},{1}", "SetToBeDestroyed", _equipmentCommon.deviceID);
|
|
||||||
//Debug.Log(nowData);
|
|
||||||
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
|
||||||
string currentTime = System.DateTime.Now.ToString();
|
|
||||||
string _log = currentTime + " " + unmannedAerialVehicleManage.equipmentCommon.equipmentType + "(" + unmannedAerialVehicleManage.equipmentCommon.deviceID + ")"
|
|
||||||
+ "编号" + serialNumber + "子无人机" + "攻击摧毁了" + _equipmentCommon.equipmentType + "(" + _equipmentCommon.deviceID + ")";
|
|
||||||
UploadLog(_log);
|
|
||||||
|
|
||||||
WWWForm headers = new WWWForm();
|
|
||||||
headers.AddField("id", _equipmentCommon.deviceID);
|
|
||||||
StartCoroutine(PostString(Url_Deletepracticedevicedetail, headers, data =>
|
|
||||||
{
|
|
||||||
//Debug.Log(data);
|
|
||||||
}));
|
|
||||||
GameObject Bao = Instantiate(explodePrefab, _transform);
|
|
||||||
Bao.transform.localPosition = Vector3.zero;
|
|
||||||
Bao.transform.SetParent(null);
|
|
||||||
Bao.SetActive(true);
|
|
||||||
Destroy(_transform.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void OnBecameInvisible()
|
private void OnBecameInvisible()
|
||||||
|
@ -210,11 +225,14 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
||||||
if (wrjModel == WRJModel.光学无人机)
|
if (wrjModel == WRJModel.光学无人机)
|
||||||
{
|
{
|
||||||
Debug.Log("光学无人机攻击");
|
Debug.Log("光学无人机攻击");
|
||||||
//StopCoroutine(RangedAttack());
|
StopCoroutine(RangedAttack());
|
||||||
//StartCoroutine(RangedAttack());
|
StartCoroutine(RangedAttack());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
string nowData = GetSyncData(attackTarget);
|
||||||
|
Debug.Log(nowData);
|
||||||
|
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
||||||
float distance = Vector3.Distance(transform.position, attackTarget.position);
|
float distance = Vector3.Distance(transform.position, attackTarget.position);
|
||||||
transform.DOMove(attackTarget.position, distance / FireSpeed).SetEase(Ease.Linear).OnComplete(() =>
|
transform.DOMove(attackTarget.position, distance / FireSpeed).SetEase(Ease.Linear).OnComplete(() =>
|
||||||
{
|
{
|
||||||
|
@ -228,6 +246,8 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vector3 atkPos = new Vector3();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 远程攻击
|
/// 远程攻击
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -235,18 +255,23 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
||||||
{
|
{
|
||||||
while (attackTarget)
|
while (attackTarget)
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(0.5f);
|
Vector3 v3 = attackTarget.position;
|
||||||
|
yield return new WaitForSeconds(5f);
|
||||||
GameObject obj = Instantiate(bulletPrefab, bulletPoint.position, bulletPoint.rotation);
|
GameObject obj = Instantiate(bulletPrefab, bulletPoint.position, bulletPoint.rotation);
|
||||||
obj.SetActive(true);
|
obj.SetActive(true);
|
||||||
Rigidbody rb = obj.GetComponent<Rigidbody>();
|
//Rigidbody rb = obj.GetComponent<Rigidbody>();
|
||||||
rb.AddForce(bulletPoint.forward * 20f, ForceMode.Impulse);
|
//rb.AddForce(bulletPoint.forward * 20f, ForceMode.Impulse);
|
||||||
|
obj.transform.DOMove(v3, 2).SetEase(Ease.Linear).OnComplete(() => {
|
||||||
|
Destroy(obj);
|
||||||
|
});
|
||||||
ShellBoom sb = obj.AddComponent<ShellBoom>();
|
ShellBoom sb = obj.AddComponent<ShellBoom>();
|
||||||
sb.isPlayer = unmannedAerialVehicleManage.equipmentCommon.isPlayer;
|
sb.isPlayer = unmannedAerialVehicleManage.equipmentCommon.isPlayer;
|
||||||
sb.onShellAttack.AddListener(() =>
|
sb.onShellAttack.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
atkPos = sb.transform.position;
|
||||||
AddBao(attackTarget.transform);
|
AddBao(attackTarget.transform);
|
||||||
// 销毁objectToDestroy对象
|
// 销毁objectToDestroy对象
|
||||||
BeAssaulted("攻击到目标");
|
//BeAssaulted("攻击到目标");
|
||||||
Destroy(sb);
|
Destroy(sb);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -279,5 +304,14 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
||||||
return string.Format("{0},{1},{2}", "DroneWasDestroyed", unmannedAerialVehicleManage.equipmentCommon.deviceID, serialNumber);
|
return string.Format("{0},{1},{2}", "DroneWasDestroyed", unmannedAerialVehicleManage.equipmentCommon.deviceID, serialNumber);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 无人机攻击目标传递
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected string GetSyncData(Transform attackTarget)
|
||||||
|
{
|
||||||
|
return string.Format("{0},{1},{2},{3},{4}", "SingleDronePosition", unmannedAerialVehicleManage.equipmentCommon.deviceID,
|
||||||
|
attackTarget.position.x, attackTarget.position.y, attackTarget.position.z);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -294,21 +294,37 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
||||||
}
|
}
|
||||||
if (wrjModel == WRJModel.光学无人机)
|
if (wrjModel == WRJModel.光学无人机)
|
||||||
{
|
{
|
||||||
|
for (int i = 0; i < attackColliders1.Count; i++)
|
||||||
|
{
|
||||||
|
if (attackColliders1[i] == null)
|
||||||
|
attackColliders1.RemoveAt(i);
|
||||||
|
}
|
||||||
if (attackColliders1.Count > 0)
|
if (attackColliders1.Count > 0)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < attackColliders1.Count; i++)
|
var highPriorityTargets = attackColliders1.FindAll(x => x.transform.GetComponent<HighPriorityTarget>());
|
||||||
|
if (highPriorityTargets.Count > 0)
|
||||||
{
|
{
|
||||||
Collider c = null;
|
//SendMsg(highPriorityTargets[0].transform);
|
||||||
if (attackColliders1[i] != null)
|
unmannedAerialVehicles[0].AttAck(highPriorityTargets[0].transform);
|
||||||
{
|
|
||||||
c = attackColliders1[i];
|
|
||||||
}
|
|
||||||
if (unmannedAerialVehicles[0].attackTarget == null)
|
|
||||||
{
|
|
||||||
SendMsg(c.transform);
|
|
||||||
unmannedAerialVehicles[0].AttAck(c.transform);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else{
|
||||||
|
//SendMsg(attackColliders1[0].transform);
|
||||||
|
unmannedAerialVehicles[0].AttAck(attackColliders1[0].transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
//for (int i = 0; i < attackColliders1.Count; i++)
|
||||||
|
//{
|
||||||
|
// Collider c = null;
|
||||||
|
// if (attackColliders1[i] != null)
|
||||||
|
// {
|
||||||
|
// c = attackColliders1[i];
|
||||||
|
// }
|
||||||
|
// if (unmannedAerialVehicles[0]&&unmannedAerialVehicles[0].attackTarget == null)
|
||||||
|
// {
|
||||||
|
// SendMsg(c.transform);
|
||||||
|
// unmannedAerialVehicles[0].AttAck(c.transform);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue