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@ -131,7 +131,7 @@ public class Spectrumdetection : MonoBehaviour
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{
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{
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if (ison)
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if (ison)
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{
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{
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Frequency = "HUF";
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Frequency = "UHF";
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camera.cullingMask = 1 << 16;
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camera.cullingMask = 1 << 16;
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SweepFrequencyBandTo();
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SweepFrequencyBandTo();
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}
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}
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@ -366,7 +366,8 @@ public class Spectrumdetection : MonoBehaviour
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/// </summary>
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/// </summary>
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private void Search()
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private void Search()
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{
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{
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Collider[] colliders = Physics.OverlapSphere(transform.position, float.Parse(Detectionrange) * 100);
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attackColliders1.Clear();
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colliders = Physics.OverlapSphere(transform.position, float.Parse(Detectionrange) * 100);
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for (int i = 0; i < colliders.Length; i++)
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for (int i = 0; i < colliders.Length; i++)
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{
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{
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if (colliders[i].transform.gameObject.tag == "WRJ")
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if (colliders[i].transform.gameObject.tag == "WRJ")
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