十字准星修改

This commit is contained in:
yulong 2024-01-08 16:36:51 +08:00
parent 36d8db289d
commit bbe0b64adc
2 changed files with 13 additions and 7 deletions

View File

@ -385,11 +385,14 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// </summary>
public void OnMouseEnter()
{
Transform Canvas = GameObject.Find("Canvas").transform;
if (Canvas&& Front)
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId)!="0")
{
crosshair = Instantiate(RawImage, Canvas);
crosshair.transform.position = Camera.main.WorldToScreenPoint(transform.position);
Transform Canvas = GameObject.Find("Canvas").transform;
if (Canvas && Front)
{
crosshair = Instantiate(RawImage, Canvas);
crosshair.transform.position = Camera.main.WorldToScreenPoint(transform.position);
}
}
}
/// <summary>

View File

@ -321,9 +321,12 @@ public class RadarManger : MonoBehaviour
private void OnMouseEnter()
{
Debug.LogError("鼠标进入");
RadarUi.transform.localScale = Vector3.one;
Mincamera.transform.position = new Vector3(transform.position.x, 350, transform.position.z);
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
{
Debug.LogError("鼠标进入");
RadarUi.transform.localScale = Vector3.one;
Mincamera.transform.position = new Vector3(transform.position.x, 350, transform.position.z);
}
}
private void OnMouseExit()