十字准星修改
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@ -385,11 +385,14 @@ public class LaserFireControlPlatformManger : MonoBehaviour
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/// </summary>
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public void OnMouseEnter()
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{
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Transform Canvas = GameObject.Find("Canvas").transform;
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if (Canvas&& Front)
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId)!="0")
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{
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crosshair = Instantiate(RawImage, Canvas);
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crosshair.transform.position = Camera.main.WorldToScreenPoint(transform.position);
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Transform Canvas = GameObject.Find("Canvas").transform;
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if (Canvas && Front)
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{
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crosshair = Instantiate(RawImage, Canvas);
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crosshair.transform.position = Camera.main.WorldToScreenPoint(transform.position);
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}
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}
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}
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/// <summary>
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@ -321,9 +321,12 @@ public class RadarManger : MonoBehaviour
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private void OnMouseEnter()
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{
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Debug.LogError("鼠标进入");
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RadarUi.transform.localScale = Vector3.one;
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Mincamera.transform.position = new Vector3(transform.position.x, 350, transform.position.z);
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
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{
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Debug.LogError("鼠标进入");
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RadarUi.transform.localScale = Vector3.one;
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Mincamera.transform.position = new Vector3(transform.position.x, 350, transform.position.z);
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}
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}
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private void OnMouseExit()
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