修改删除user逻辑

This commit is contained in:
YangHua 2023-11-22 15:43:39 +08:00
parent bd50389482
commit bbf470f621
2 changed files with 4 additions and 6 deletions

View File

@ -149,8 +149,8 @@ public class Taskpanel : MonoBehaviour
{ {
Debug.Log("OnGetLeaveRoomsInfo====" + msg); Debug.Log("OnGetLeaveRoomsInfo====" + msg);
string[] info = msg.Split(','); string[] info = msg.Split(',');
GameManager.Instance.RemovePlayer(ulong.Parse(info[0])); string _msg = $"send2room offline,{info[3]}";
SceneManager.LoadScene("SampleScene"); _ = SyncCreateRoom.SendMessageAsync(_msg);
} }
public void OnLeaveRoom() public void OnLeaveRoom()
{ {

View File

@ -202,7 +202,8 @@ public class GameManager : MonoSingleton<GameManager>
} }
break; break;
case "offline": case "offline":
RemovePlayer(ulong.Parse(data[3]));
SceneManager.LoadScene("SampleScene");
break; break;
default: default:
break; break;
@ -210,9 +211,6 @@ public class GameManager : MonoSingleton<GameManager>
} }
} }
public void SpawnDevice(GameObject devicePrefab, string[] data = null, string deviceID = null) public void SpawnDevice(GameObject devicePrefab, string[] data = null, string deviceID = null)
{ {
GameObject obj = Instantiate(devicePrefab); GameObject obj = Instantiate(devicePrefab);