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public GameObject InnerLaserlineRendererPrefab1;//用来发射微波激光武器 - public GameObject OuterLaserlineRendererPrefab1;//用来绘制射线的 - public LineRenderer InnerLaserlineRenderer1; - public LineRenderer OuterLaserlineRenderer1; + /// + /// 微博显示 + /// + public MicrowaveweaponAttack microblog; /// /// 微波武器发射的速度 /// public float micspeed = 20; + + public float micdistance = 0; #endregion /// /// 接收每次间隔打击时间 @@ -87,26 +95,7 @@ public class Microwaveweapon : MonoBehaviour MicrowaveweaponList.Add(this); // 订阅布尔值变化事件 OnActivationChanged += OnActivationChangedHandler; - //微波武器进攻的地方 - GameObject sendgame = Instantiate(InnerLaserlineRendererPrefab1); - sendgame.transform.position = Vector3.zero; - InnerLaserlineRenderer1 = sendgame.GetComponent(); - if (InnerLaserlineRenderer1) - { - InnerLaserlineRenderer1.positionCount = 2; - InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position); - InnerLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position); - } - - GameObject sendsgames = Instantiate(OuterLaserlineRendererPrefab1); - sendsgames.transform.position = Vector3.zero; - OuterLaserlineRenderer1 = sendsgames.GetComponent(); - if (OuterLaserlineRenderer1) - { - OuterLaserlineRenderer1.positionCount = 2; - OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position); - OuterLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position); - } + } /// /// 演练是否开始开关 @@ -152,7 +141,8 @@ public class Microwaveweapon : MonoBehaviour { yield return new WaitForSeconds(microwtimer); Debug.LogError("攻击了"); - if (microwtimer>0&&miceopos!=null) + //if (microwtimer>0&&miceopos!=null) + if (miceopos!=null) { Launchattack(); var newdata = Getmicdata(); @@ -189,6 +179,7 @@ public class Microwaveweapon : MonoBehaviour break; case "干扰距离:": Microwaveinterferencedistance = weaponitemone[i].para_value; + micdistance = float.Parse(Microwaveinterferencedistance); break; case "干扰角度:": MicrowaveinterferenceAngle = weaponitemone[i].para_value; @@ -220,16 +211,7 @@ public class Microwaveweapon : MonoBehaviour { if (miceopos!=null) { - if (InnerLaserlineRenderer1) - { - InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position); - InnerLaserlineRenderer1.SetPosition(1, miceopos.transform.position); - } - if (OuterLaserlineRenderer1) - { - OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position); - OuterLaserlineRenderer1.SetPosition(1, miceopos.transform.position); - } + microblog.MicrowaveDisplay(micdistance / 10); Closeattack(miceopos); } } @@ -277,37 +259,21 @@ public class Microwaveweapon : MonoBehaviour public IEnumerator Offlaserstrike() { yield return new WaitForSeconds(1f); - if (InnerLaserlineRenderer1) - { - InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);//射线起点位置 - InnerLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);//射线终点位置 - } - if (OuterLaserlineRenderer1) - { - OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);//射线起点位置 - OuterLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);//射线终点位置 - } + microblog.MicrowaveDisplay(0); ismicow = false; } /// - /// 微波武器激光下发 + /// 接受数据微波武器激光下发 /// public void Microwavetransmission(string[] data) { //接收激光下发的位置 Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4])); - microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear); - if (InnerLaserlineRenderer1) - { - InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position); - InnerLaserlineRenderer1.SetPosition(1, vector); - } - if (OuterLaserlineRenderer1) - { - OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position); - OuterLaserlineRenderer1.SetPosition(1,vector); - } - StartCoroutine(Offlaserstrike()); + microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => { + microblog.MicrowaveDisplay(micdistance / 10); + StartCoroutine(Offlaserstrike()); + }); + } private void OnDestroy() { diff --git a/Assets/Temp/Scripts/MicrowaveweaponAttack.cs b/Assets/Temp/Scripts/MicrowaveweaponAttack.cs new file mode 100644 index 00000000..0248dbc3 --- /dev/null +++ b/Assets/Temp/Scripts/MicrowaveweaponAttack.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using DG.Tweening; + +/// +/// 微波武器攻击 +/// +public class MicrowaveweaponAttack : MonoBehaviour +{ + /// + /// 微波武器 + /// + public Microwaveweapon microwaveweapon; + + /// + /// 微波显示 + /// + public void MicrowaveDisplay(float show) + { + transform.DOScaleZ(show, 1); + } + +} diff --git a/Assets/Temp/Scripts/MicrowaveweaponAttack.cs.meta b/Assets/Temp/Scripts/MicrowaveweaponAttack.cs.meta new file mode 100644 index 00000000..d905dd51 --- /dev/null +++ b/Assets/Temp/Scripts/MicrowaveweaponAttack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 570cc7737e6f63b45ac54c3bb1a7ec4c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Temp/Scripts/Scenariopage.cs b/Assets/Temp/Scripts/Scenariopage.cs index 1b722628..0cdf5d02 100644 --- a/Assets/Temp/Scripts/Scenariopage.cs +++ b/Assets/Temp/Scripts/Scenariopage.cs @@ -337,6 +337,7 @@ public class Scenariopage : MonoBehaviour void Start() { //调用接口 + Debug.Log("Url_Action..:" + Url_Action); StartCoroutine(Post1(Url_Action, (bol, str) => { Debug.Log(str); diff --git a/Assets/Temp/Scripts/Spectrumdetection.cs b/Assets/Temp/Scripts/Spectrumdetection.cs index 66977a5f..5eb8788c 100644 --- a/Assets/Temp/Scripts/Spectrumdetection.cs +++ b/Assets/Temp/Scripts/Spectrumdetection.cs @@ -134,7 +134,6 @@ public class Spectrumdetection : MonoBehaviour microwaveweapon.ismicow = true; microwaveweapon.miceopos = unmannedAerialVehicle.transform; microwaveweapon.Orientation(); - microwaveweapon.Orientation(); } } } diff --git a/Assets/Zion/Scripts/HighPriorityTarget.cs b/Assets/Zion/Scripts/HighPriorityTarget.cs new file mode 100644 index 00000000..e68bc313 --- /dev/null +++ b/Assets/Zion/Scripts/HighPriorityTarget.cs @@ -0,0 +1,78 @@ +using DG.Tweening; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 重点保护目标 +/// +public class HighPriorityTarget : MonoBehaviour +{ + /// + /// 重点保护目标集合 + /// + public static List HighPriorityTargets = new List(); + /// + /// 重点设备完整度 + /// + public static float EquipmentIntegrity = 1; + + + #region 单体保护目标属性 + /// + /// 单体保护目标属性血量 + /// + public float HP = 100; + + #endregion + + /// + /// 重点目标UI看向摄像机 + /// + public Transform KeyObjectiveUI; + + /// + /// 爆炸预制体 + /// + public GameObject explodePrefab; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (Camera.main) + KeyObjectiveUI.transform.LookAt(Camera.main.transform); + } + + /// + /// 被攻击 + /// + public void BeAssaulted() + { + HP -= 10; + if (HP <= 0) + { + GameObject Bao1 = Instantiate(explodePrefab, transform); + GameObject Bao2 = Instantiate(explodePrefab, transform); + GameObject Bao3 = Instantiate(explodePrefab, transform); + Vector3 v1 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f)); + Vector3 v2 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f)); + Vector3 v3 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f)); + Bao1.transform.localPosition = Vector3.zero + v1; + Bao2.transform.localPosition = Vector3.zero + v2; + Bao3.transform.localPosition = Vector3.zero + v3; + Bao1.transform.SetParent(null); + Bao2.transform.SetParent(null); + Bao3.transform.SetParent(null); + Bao1.SetActive(true); + Bao2.SetActive(true); + Bao3.SetActive(true); + Destroy(gameObject); + } + } + +} diff --git a/Assets/Zion/Scripts/HighPriorityTarget.cs.meta b/Assets/Zion/Scripts/HighPriorityTarget.cs.meta new file mode 100644 index 00000000..b4e86218 --- /dev/null +++ b/Assets/Zion/Scripts/HighPriorityTarget.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0e0ba15c2e152f74d80232cb3ddeaa3d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Zion/Scripts/InterfaceManager.cs b/Assets/Zion/Scripts/InterfaceManager.cs index 22cebe1f..666555e5 100644 --- a/Assets/Zion/Scripts/InterfaceManager.cs +++ b/Assets/Zion/Scripts/InterfaceManager.cs @@ -9,7 +9,7 @@ using Newtonsoft.Json.Linq; public static class InterfaceManager { - private static string _IP; + private static string _IP = "192.168.107.15"; public static string IP { get { return _IP; } @@ -19,7 +19,7 @@ public static class InterfaceManager _IP = value; } } - private static string _Port; + private static string _Port = "48888"; public static string Port { get { return _Port; } diff --git a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs index 121fbb8a..26e9e95a 100644 --- a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs +++ b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs @@ -150,7 +150,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour } } - + #region 启动暂停 /// /// 导条变化调用 @@ -305,13 +305,91 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour { if (colliders[i].transform.tag == "WRJ") { + UnmannedAerialVehicle unmannedAerialVehicle = null; + if (colliders[i].GetComponent()) + { + unmannedAerialVehicle = colliders[i].GetComponent(); + } UnmannedAerialVehicleManage unmannedAerialVehicleManage = null; if (colliders[i].GetComponent()) { unmannedAerialVehicleManage = colliders[i].GetComponent(); } - if (unmannedAerialVehicleManage != null) - unmannedAerialVehicleManage.CheckSatellitePositioningFrequency(this.transform, InterferenceMode, TransmittedPower, InterferingFrequency, InterferenceAngle, ground); + if (TransmittedPower == "10~30W" || TransmittedPower == "30~50W" && unmannedAerialVehicleManage != null) + { + Debug.LogError("发射功率进来了1"); + Debug.LogError(unmannedAerialVehicleManage.satellitePositioningFrequency); + Debug.LogError(InterferingFrequency); + if (unmannedAerialVehicleManage.satellitePositioningFrequency == InterferingFrequency && unmannedAerialVehicleManage != null) + { + Debug.LogError("相同频率进来了1"); + Debug.LogError(InterferenceMode); + Debug.LogError(unmannedAerialVehicleManage != null); + + if (InterferenceMode == "驱离" && unmannedAerialVehicleManage != null) + { + Debug.LogError("驱离"); + + unmannedAerialVehicleManage.transform.DOKill(); + unmannedAerialVehicleManage.transform.LookAt(new Vector3(-500, 160, 1600)); + unmannedAerialVehicleManage.transform.DOMove(new Vector3(-500, 160, 1600), 60); + + } + else if (InterferenceMode == "迫降" && unmannedAerialVehicleManage != null) + { + Debug.LogError("迫降"); + unmannedAerialVehicleManage.transform.DOKill(); + //unmannedAerialVehicle.transform.DOKill(); + //Debug.LogError(unmannedAerialVehicle.name); + RaycastHit hit; + if (Physics.Raycast(unmannedAerialVehicleManage.transform.position, Vector3.down, out hit, Mathf.Infinity, ground)) + { + if (hit.distance > 1f) + { + Debug.LogError(hit.distance); + + hit.point = new Vector3(hit.point.x, hit.point.y + 3, hit.point.z); + + unmannedAerialVehicleManage.transform.DOMove(hit.point, 6); + + } + else + { + speed = 0; + } + } + } + + } + } + if (TransmittedPower == "50~100W" && unmannedAerialVehicleManage != null) + { + Debug.LogError("功率进来了2"); + if (unmannedAerialVehicleManage.dataLinkCommunicationFrequency == InterferingFrequency && unmannedAerialVehicleManage != null) + { + Debug.LogError("频率进来了"); + if (unmannedAerialVehicleManage != null) + { + Vector3 one = unmannedAerialVehicleManage.transform.position - transform.position; + float angue = Vector3.Angle(one, transform.forward); + if (float.Parse(InterferenceAngle) >= angue) + { + //unmannedAerialVehicleManage.transform.DOKill(); + Debug.LogError("目标出现在范围内"); + Debug.LogError(unmannedAerialVehicleManage.maximumFlyingSpeed); + unmannedAerialVehicleManage.maximumFlyingSpeed = (float.Parse(unmannedAerialVehicleManage.maximumFlyingSpeed) - 5).ToString(); + Debug.LogError(unmannedAerialVehicleManage.maximumFlyingSpeed); + } + else + { + + Debug.LogError("目标没有出现在范围里面"); + + + } + } + } + } } } } @@ -321,7 +399,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour /// private void Angularrange() { - Collider[] collider = Physics.OverlapSphere(transform.position, 300); + Collider[] collider = Physics.OverlapSphere(transform.position,300); for (int i = 0; i < collider.Length; i++) { if (collider[i].transform.tag == "WRJ") diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs index c2a1e220..a7d98020 100644 --- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs +++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs @@ -8,8 +8,6 @@ using AdamSync; using System.Linq; using static InterfaceManager; using Newtonsoft.Json; -using PData; - public enum WRJModel { 无人机, @@ -100,11 +98,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour /// public bool isEngagedTarget = false; - /// - /// 光学无人机 - /// - public Camera gxWRJCamera; - #region 无人机数据 /// /// 续航时间 @@ -185,7 +178,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour break; } - + } var _unmannedAerialVehicle = unmannedAerialVehicles.FindAll(x => x != null && x.gameObject.activeSelf); @@ -253,22 +246,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour } - public void SwitchWRJModel() - { - gxWRJCamera.gameObject.SetActive(false); - switch (wrjModel) - { - case WRJModel.光学无人机: - gxWRJCamera.gameObject.SetActive(true); - break; - case WRJModel.电子侦察无人机: - break; - case WRJModel.自杀式无人机: - break; - } - } - - /// /// 攻击打击 /// @@ -287,10 +264,12 @@ public class UnmannedAerialVehicleManage : MonoBehaviour isEngagedTarget = true; colliders1.ForEach(x => Debug.Log(x.transform.name)); int _number = UnityEngine.Random.Range(0, colliders1.Count - 1); - List _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null && x.gameObject.activeSelf); + List _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null&&x.gameObject.activeSelf); + SendMsg(colliders1[_number].transform); for (int i = 0; i < _unmannedAerialVehicles.Count; i++) { + Debug.Log(_unmannedAerialVehicles[i].transform.name); _unmannedAerialVehicles[i].AttAck(colliders1[_number].transform); } } @@ -348,9 +327,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour // Debug.Log(msg); // _ = SyncCreateRoom.SendMessageAsync(msg); //} - SenceInfo currentSceneInfo = new SenceInfo(); - currentSceneInfo = UIBootstrap.Instance.currentSceneInfo.data; - //int windSpeed = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvWindSpeed)); for (int i = 0; i < weaponitemone.Count; i++) { switch (weaponitemone[i].para_name) @@ -363,7 +339,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour break; case "最大飞行速度:": maximumFlyingSpeed = weaponitemone[i].para_value; - + FireSpeed = float.Parse(maximumFlyingSpeed); break; case "RCS:": RCS = weaponitemone[i].para_value; @@ -448,107 +424,12 @@ public class UnmannedAerialVehicleManage : MonoBehaviour default: break; } - - ///根据风得速度改变无人机得速度 - FireSpeed = float.Parse(maximumFlyingSpeed) / float.Parse(currentSceneInfo.EnvWindSpeed); - /////如果风速大于6级,无人机停止飞行 - if (float.Parse(currentSceneInfo.EnvWindSpeed) * 10 > 6) - { - FireSpeed = 0; - } - CheckRSC(); if (i == (weaponitemone.Count - 1)) { StartCoroutine(WeaponitemoneDataAddition()); } } } - /// - /// 雷达检测无人机身上得RSC - /// - public void CheckRSC() - { - float rcs = float.Parse(RCS); - if (rcs <= 0.5 && rcs >= 0.1) - { - StartCoroutine(ShowRadarTips(0.8f, 2)); - } - else if (rcs >= 0.5f && rcs <= 1) - { - StartCoroutine(ShowRadarTips(0.4f, 1)); - } - } - /// - /// 多少时间在对方雷达界面上显示红色标记 - /// - /// - /// - /// - private IEnumerator ShowRadarTips(float minTime, float maxTime) - { - GameObject tips = transform.Find("Minimapwrj").gameObject; - while (true) - { - tips.gameObject.SetActive(false); - float time = UnityEngine.Random.Range(minTime, maxTime); - yield return new WaitForSeconds(time); - tips.gameObject.SetActive(true); - } - } - - /// - /// 检测无线电频率 - /// - /// 无线电数据 - /// 驱离或者迫降 - public void CheckSatellitePositioningFrequency(Transform target, string interferenceMode, string transmittedPower, string interferingFrequency, string interferenceAngle, LayerMask ground) - { - if (transmittedPower == "10~30W" || transmittedPower == "30~50W") - { - if (satellitePositioningFrequency == interferingFrequency) - { - if (interferenceMode == "驱离") - { - transform.DOKill(); - transform.LookAt(new Vector3(-500, 160, 1600)); - transform.DOMove(new Vector3(-500, 160, 1600), 60); - - } - else if (interferenceMode == "迫降") - { - transform.DOKill(); - RaycastHit hit; - if (Physics.Raycast(transform.position, Vector3.down, out hit, Mathf.Infinity, ground)) - { - if (hit.distance > 1f) - { - hit.point = new Vector3(hit.point.x, hit.point.y + 3, hit.point.z); - transform.DOMove(hit.point, 6); - - } - } - } - - } - } - if (transmittedPower == "50~100W") - { - if (dataLinkCommunicationFrequency == interferingFrequency) - { - Vector3 one = transform.position - target.transform.position; - float angue = Vector3.Angle(one, target.transform.forward); - if (float.Parse(interferenceAngle) >= angue) - { - maximumFlyingSpeed = (float.Parse(maximumFlyingSpeed) - 5).ToString(); - } - - } - } - } - - - - /// /// 单个无人机数据写入 @@ -576,9 +457,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour } #endregion - - - #region 阵型编队 /// /// 阵型选择 @@ -818,7 +696,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour } private void OnDestroy() { - StopAllCoroutines(); Destroy(airRoute.gameObject); OnActivationChanged -= OnActivationChangedHandler; }