From de097df8aff3106f53cde0fa127e54eb9e8c84be Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E8=B4=A6=E5=8F=B7=E5=90=8D?= <3077614386@qq.com>
Date: Fri, 19 Jan 2024 09:17:57 +0800
Subject: [PATCH 1/2] 1
---
.../TEXTURES/mat_moon.mat | 4 +-
.../Models/moder/地面无线电干扰.prefab | 78 +-
.../Prefebs/Models/moder/微波武器.prefab | 49176 ++++++++++++----
.../Prefebs/Models/moder/频谱探测.prefab | 78 +-
Assets/Resources/model/重点攻击目标1.prefab | 305 +-
Assets/StreamingAssets/IPPort.txt | 2 +-
Assets/StreamingAssets/confing.txt | 2 +-
Assets/Temp/Scripts/Microwaveweapon.cs | 82 +-
Assets/Temp/Scripts/Scenariopage.cs | 1 +
Assets/Temp/Scripts/Spectrumdetection.cs | 1 -
Assets/Zion/Scripts/InterfaceManager.cs | 4 +-
.../UAV/UnmannedAerialVehicleManage.cs | 2 +
12 files changed, 39411 insertions(+), 10324 deletions(-)
diff --git a/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_moon.mat b/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_moon.mat
index 846a590c..44f8ade1 100644
--- a/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_moon.mat
+++ b/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_moon.mat
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diff --git a/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab b/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab
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GameObject:
m_ObjectHideFlags: 0
@@ -119,9 +404,10 @@ GameObject:
m_Component:
- component: {fileID: 8425345772495695667}
- component: {fileID: 9146920905969325188}
+ - component: {fileID: -486169505435808668}
m_Layer: 0
m_Name: "\u91CD\u70B9\u653B\u51FB\u76EE\u68071"
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+ m_TagString: AttackTarget
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m_StaticEditorFlags: 0
@@ -139,6 +425,7 @@ Transform:
m_Children:
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+ - {fileID: 8104960197897296327}
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diff --git a/Assets/StreamingAssets/IPPort.txt b/Assets/StreamingAssets/IPPort.txt
index 298829e4..d9f6429d 100644
--- a/Assets/StreamingAssets/IPPort.txt
+++ b/Assets/StreamingAssets/IPPort.txt
@@ -1 +1 @@
-127.0.0.1:48888
\ No newline at end of file
+192.168.107.15:48888
\ No newline at end of file
diff --git a/Assets/StreamingAssets/confing.txt b/Assets/StreamingAssets/confing.txt
index e56ea71e..8708cdba 100644
--- a/Assets/StreamingAssets/confing.txt
+++ b/Assets/StreamingAssets/confing.txt
@@ -1 +1 @@
-127.0.0.1
\ No newline at end of file
+192.168.107.15
\ No newline at end of file
diff --git a/Assets/Temp/Scripts/Microwaveweapon.cs b/Assets/Temp/Scripts/Microwaveweapon.cs
index a9c58323..388e3268 100644
--- a/Assets/Temp/Scripts/Microwaveweapon.cs
+++ b/Assets/Temp/Scripts/Microwaveweapon.cs
@@ -6,8 +6,14 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+///
+/// 微波武器
+///
public class Microwaveweapon : MonoBehaviour
{
+ ///
+ ///
+ ///
public EquipmentCommon equipment;
///
/// 把自身对象存到链表
@@ -60,14 +66,16 @@ public class Microwaveweapon : MonoBehaviour
public GameObject microwavemoder;
public GameObject microwavepoint;
public Transform miceopos;//看向无人机和打击无人机
- public GameObject InnerLaserlineRendererPrefab1;//用来发射微波激光武器
- public GameObject OuterLaserlineRendererPrefab1;//用来绘制射线的
- public LineRenderer InnerLaserlineRenderer1;
- public LineRenderer OuterLaserlineRenderer1;
+ ///
+ /// 微博显示
+ ///
+ public MicrowaveweaponAttack microblog;
///
/// 微波武器发射的速度
///
public float micspeed = 20;
+
+ public float micdistance = 0;
#endregion
///
/// 接收每次间隔打击时间
@@ -87,26 +95,7 @@ public class Microwaveweapon : MonoBehaviour
MicrowaveweaponList.Add(this);
// 订阅布尔值变化事件
OnActivationChanged += OnActivationChangedHandler;
- //微波武器进攻的地方
- GameObject sendgame = Instantiate(InnerLaserlineRendererPrefab1);
- sendgame.transform.position = Vector3.zero;
- InnerLaserlineRenderer1 = sendgame.GetComponent();
- if (InnerLaserlineRenderer1)
- {
- InnerLaserlineRenderer1.positionCount = 2;
- InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
- InnerLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);
- }
-
- GameObject sendsgames = Instantiate(OuterLaserlineRendererPrefab1);
- sendsgames.transform.position = Vector3.zero;
- OuterLaserlineRenderer1 = sendsgames.GetComponent();
- if (OuterLaserlineRenderer1)
- {
- OuterLaserlineRenderer1.positionCount = 2;
- OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
- OuterLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);
- }
+
}
///
/// 演练是否开始开关
@@ -152,7 +141,8 @@ public class Microwaveweapon : MonoBehaviour
{
yield return new WaitForSeconds(microwtimer);
Debug.LogError("攻击了");
- if (microwtimer>0&&miceopos!=null)
+ //if (microwtimer>0&&miceopos!=null)
+ if (miceopos!=null)
{
Launchattack();
var newdata = Getmicdata();
@@ -189,6 +179,7 @@ public class Microwaveweapon : MonoBehaviour
break;
case "干扰距离:":
Microwaveinterferencedistance = weaponitemone[i].para_value;
+ micdistance = float.Parse(Microwaveinterferencedistance);
break;
case "干扰角度:":
MicrowaveinterferenceAngle = weaponitemone[i].para_value;
@@ -220,16 +211,7 @@ public class Microwaveweapon : MonoBehaviour
{
if (miceopos!=null)
{
- if (InnerLaserlineRenderer1)
- {
- InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
- InnerLaserlineRenderer1.SetPosition(1, miceopos.transform.position);
- }
- if (OuterLaserlineRenderer1)
- {
- OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
- OuterLaserlineRenderer1.SetPosition(1, miceopos.transform.position);
- }
+ microblog.MicrowaveDisplay(micdistance / 10);
Closeattack(miceopos);
}
}
@@ -277,37 +259,21 @@ public class Microwaveweapon : MonoBehaviour
public IEnumerator Offlaserstrike()
{
yield return new WaitForSeconds(1f);
- if (InnerLaserlineRenderer1)
- {
- InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);//射线起点位置
- InnerLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);//射线终点位置
- }
- if (OuterLaserlineRenderer1)
- {
- OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);//射线起点位置
- OuterLaserlineRenderer1.SetPosition(1, microwavepoint.transform.position);//射线终点位置
- }
+ microblog.MicrowaveDisplay(0);
ismicow = false;
}
///
- /// 微波武器激光下发
+ /// 接受数据微波武器激光下发
///
public void Microwavetransmission(string[] data)
{
//接收激光下发的位置
Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4]));
- microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear);
- if (InnerLaserlineRenderer1)
- {
- InnerLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
- InnerLaserlineRenderer1.SetPosition(1, vector);
- }
- if (OuterLaserlineRenderer1)
- {
- OuterLaserlineRenderer1.SetPosition(0, microwavepoint.transform.position);
- OuterLaserlineRenderer1.SetPosition(1,vector);
- }
- StartCoroutine(Offlaserstrike());
+ microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
+ microblog.MicrowaveDisplay(micdistance / 10);
+ StartCoroutine(Offlaserstrike());
+ });
+
}
private void OnDestroy()
{
diff --git a/Assets/Temp/Scripts/Scenariopage.cs b/Assets/Temp/Scripts/Scenariopage.cs
index 1b722628..0cdf5d02 100644
--- a/Assets/Temp/Scripts/Scenariopage.cs
+++ b/Assets/Temp/Scripts/Scenariopage.cs
@@ -337,6 +337,7 @@ public class Scenariopage : MonoBehaviour
void Start()
{
//调用接口
+ Debug.Log("Url_Action..:" + Url_Action);
StartCoroutine(Post1(Url_Action, (bol, str) =>
{
Debug.Log(str);
diff --git a/Assets/Temp/Scripts/Spectrumdetection.cs b/Assets/Temp/Scripts/Spectrumdetection.cs
index 66977a5f..5eb8788c 100644
--- a/Assets/Temp/Scripts/Spectrumdetection.cs
+++ b/Assets/Temp/Scripts/Spectrumdetection.cs
@@ -134,7 +134,6 @@ public class Spectrumdetection : MonoBehaviour
microwaveweapon.ismicow = true;
microwaveweapon.miceopos = unmannedAerialVehicle.transform;
microwaveweapon.Orientation();
- microwaveweapon.Orientation();
}
}
}
diff --git a/Assets/Zion/Scripts/InterfaceManager.cs b/Assets/Zion/Scripts/InterfaceManager.cs
index 22cebe1f..666555e5 100644
--- a/Assets/Zion/Scripts/InterfaceManager.cs
+++ b/Assets/Zion/Scripts/InterfaceManager.cs
@@ -9,7 +9,7 @@ using Newtonsoft.Json.Linq;
public static class InterfaceManager
{
- private static string _IP;
+ private static string _IP = "192.168.107.15";
public static string IP
{
get { return _IP; }
@@ -19,7 +19,7 @@ public static class InterfaceManager
_IP = value;
}
}
- private static string _Port;
+ private static string _Port = "48888";
public static string Port
{
get { return _Port; }
diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
index 2ab43d6a..a7d98020 100644
--- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
+++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
@@ -265,9 +265,11 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
colliders1.ForEach(x => Debug.Log(x.transform.name));
int _number = UnityEngine.Random.Range(0, colliders1.Count - 1);
List _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null&&x.gameObject.activeSelf);
+
SendMsg(colliders1[_number].transform);
for (int i = 0; i < _unmannedAerialVehicles.Count; i++)
{
+ Debug.Log(_unmannedAerialVehicles[i].transform.name);
_unmannedAerialVehicles[i].AttAck(colliders1[_number].transform);
}
}
From 860b8bee36a2687cdafba9e26b310ce3110ed911 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E8=B4=A6=E5=8F=B7=E5=90=8D?= <3077614386@qq.com>
Date: Fri, 19 Jan 2024 09:18:30 +0800
Subject: [PATCH 2/2] 1
---
Assets/GameAssets/Materials/JiGuang/WeiBo.mat | 77 ++++++++++++++++++
.../Materials/JiGuang/WeiBo.mat.meta | 8 ++
Assets/Temp/Scripts/MicrowaveweaponAttack.cs | 24 ++++++
.../Scripts/MicrowaveweaponAttack.cs.meta | 11 +++
Assets/Zion/Scripts/HighPriorityTarget.cs | 78 +++++++++++++++++++
.../Zion/Scripts/HighPriorityTarget.cs.meta | 11 +++
6 files changed, 209 insertions(+)
create mode 100644 Assets/GameAssets/Materials/JiGuang/WeiBo.mat
create mode 100644 Assets/GameAssets/Materials/JiGuang/WeiBo.mat.meta
create mode 100644 Assets/Temp/Scripts/MicrowaveweaponAttack.cs
create mode 100644 Assets/Temp/Scripts/MicrowaveweaponAttack.cs.meta
create mode 100644 Assets/Zion/Scripts/HighPriorityTarget.cs
create mode 100644 Assets/Zion/Scripts/HighPriorityTarget.cs.meta
diff --git a/Assets/GameAssets/Materials/JiGuang/WeiBo.mat b/Assets/GameAssets/Materials/JiGuang/WeiBo.mat
new file mode 100644
index 00000000..613f1b29
--- /dev/null
+++ b/Assets/GameAssets/Materials/JiGuang/WeiBo.mat
@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 6
+ m_ObjectHideFlags: 0
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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+ m_Texture: {fileID: 0}
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+ m_Texture: {fileID: 0}
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+ m_Offset: {x: 0, y: 0}
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+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _GlossMapScale: 1
+ - _Glossiness: 0.5
+ - _GlossyReflections: 1
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.02
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _UVSec: 0
+ - _ZWrite: 1
+ m_Colors:
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
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diff --git a/Assets/GameAssets/Materials/JiGuang/WeiBo.mat.meta b/Assets/GameAssets/Materials/JiGuang/WeiBo.mat.meta
new file mode 100644
index 00000000..00574227
--- /dev/null
+++ b/Assets/GameAssets/Materials/JiGuang/WeiBo.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b040f9a182855c8418d868f705a8e7d0
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Temp/Scripts/MicrowaveweaponAttack.cs b/Assets/Temp/Scripts/MicrowaveweaponAttack.cs
new file mode 100644
index 00000000..0248dbc3
--- /dev/null
+++ b/Assets/Temp/Scripts/MicrowaveweaponAttack.cs
@@ -0,0 +1,24 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using DG.Tweening;
+
+///
+/// 微波武器攻击
+///
+public class MicrowaveweaponAttack : MonoBehaviour
+{
+ ///
+ /// 微波武器
+ ///
+ public Microwaveweapon microwaveweapon;
+
+ ///
+ /// 微波显示
+ ///
+ public void MicrowaveDisplay(float show)
+ {
+ transform.DOScaleZ(show, 1);
+ }
+
+}
diff --git a/Assets/Temp/Scripts/MicrowaveweaponAttack.cs.meta b/Assets/Temp/Scripts/MicrowaveweaponAttack.cs.meta
new file mode 100644
index 00000000..d905dd51
--- /dev/null
+++ b/Assets/Temp/Scripts/MicrowaveweaponAttack.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 570cc7737e6f63b45ac54c3bb1a7ec4c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Zion/Scripts/HighPriorityTarget.cs b/Assets/Zion/Scripts/HighPriorityTarget.cs
new file mode 100644
index 00000000..e68bc313
--- /dev/null
+++ b/Assets/Zion/Scripts/HighPriorityTarget.cs
@@ -0,0 +1,78 @@
+using DG.Tweening;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+///
+/// 重点保护目标
+///
+public class HighPriorityTarget : MonoBehaviour
+{
+ ///
+ /// 重点保护目标集合
+ ///
+ public static List HighPriorityTargets = new List();
+ ///
+ /// 重点设备完整度
+ ///
+ public static float EquipmentIntegrity = 1;
+
+
+ #region 单体保护目标属性
+ ///
+ /// 单体保护目标属性血量
+ ///
+ public float HP = 100;
+
+ #endregion
+
+ ///
+ /// 重点目标UI看向摄像机
+ ///
+ public Transform KeyObjectiveUI;
+
+ ///
+ /// 爆炸预制体
+ ///
+ public GameObject explodePrefab;
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ if (Camera.main)
+ KeyObjectiveUI.transform.LookAt(Camera.main.transform);
+ }
+
+ ///
+ /// 被攻击
+ ///
+ public void BeAssaulted()
+ {
+ HP -= 10;
+ if (HP <= 0)
+ {
+ GameObject Bao1 = Instantiate(explodePrefab, transform);
+ GameObject Bao2 = Instantiate(explodePrefab, transform);
+ GameObject Bao3 = Instantiate(explodePrefab, transform);
+ Vector3 v1 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f));
+ Vector3 v2 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f));
+ Vector3 v3 = new Vector3(Random.Range(0f, 1.5f), 0, Random.Range(0f, 1.5f));
+ Bao1.transform.localPosition = Vector3.zero + v1;
+ Bao2.transform.localPosition = Vector3.zero + v2;
+ Bao3.transform.localPosition = Vector3.zero + v3;
+ Bao1.transform.SetParent(null);
+ Bao2.transform.SetParent(null);
+ Bao3.transform.SetParent(null);
+ Bao1.SetActive(true);
+ Bao2.SetActive(true);
+ Bao3.SetActive(true);
+ Destroy(gameObject);
+ }
+ }
+
+}
diff --git a/Assets/Zion/Scripts/HighPriorityTarget.cs.meta b/Assets/Zion/Scripts/HighPriorityTarget.cs.meta
new file mode 100644
index 00000000..b4e86218
--- /dev/null
+++ b/Assets/Zion/Scripts/HighPriorityTarget.cs.meta
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