This commit is contained in:
yulong 2024-02-04 13:54:23 +08:00
parent 1c4687d832
commit bdc8c8bbe8
2 changed files with 43 additions and 74 deletions

View File

@ -415,12 +415,12 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
pingpu3 += index + ",";
Debug.Log(pingpu3);
//Debug.Log(pingpu3);
}
else
{
pingpu3 = pingpu3.Replace(index + ",", "");
Debug.Log(pingpu3);
//Debug.Log(pingpu3);
}
}));
}
@ -439,12 +439,12 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
frequ += index + ",";
Debug.Log(frequ);
//Debug.Log(frequ);
}
else
{
frequ = frequ.Replace(index + ",", "");
Debug.Log(frequ);
//Debug.Log(frequ);
}
}));
}
@ -508,8 +508,8 @@ public class Scenariopage : MonoBehaviour
private void WB(bool arg1, string arg2)
{
Debug.LogError(arg1);
Debug.LogError(arg2);
//Debug.LogError(arg1);
//Debug.LogError(arg2);
}
private void Bobomethod()
@ -611,8 +611,8 @@ public class Scenariopage : MonoBehaviour
private void PPTCWQ(bool arg1, string arg2)
{
Debug.LogError(arg1);
Debug.LogError(arg2);
//Debug.LogError(arg1);
//Debug.LogError(arg2);
}
private void Spectrumweapon1()
@ -626,7 +626,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
Debug.LogError(str);
//Debug.LogError(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
for (int i = 0; i < toggleprobes.Count; i++)
@ -746,7 +746,7 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
quantity7 += index + ",";
Debug.Log(quantity7);
//Debug.Log(quantity7);
}
else
{
@ -868,15 +868,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two20));
}
public void Two20(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Droneretrieval()
{
@ -892,7 +892,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
Debug.Log(str);
//Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
if (weaponitemone1.state)
@ -901,7 +901,7 @@ public class Scenariopage : MonoBehaviour
{
uavnamelist2.Clear();
}
Debug.Log(weaponitemone1.data.Count);
//Debug.Log(weaponitemone1.data.Count);
Toggle1.isOn = false;
Toggle2.isOn = false;
Toggle3.isOn = false;
@ -1134,15 +1134,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, One4));
}
public void One4(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Wirelesssearch()
@ -1160,7 +1160,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
Debug.Log(str);
//Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
if (weaponitemone1.state)
@ -1169,7 +1169,7 @@ public class Scenariopage : MonoBehaviour
{
wirelesslist2.Clear();
}
Debug.Log(weaponitemone1.data.Count);
//Debug.Log(weaponitemone1.data.Count);
for (int i = 0; i < weaponitemone1.data.Count; i++)
{
wirelesslist[i].text = weaponitemone1.data[i].para_name;
@ -1291,15 +1291,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, getInfo5));
}
public void getInfo5(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Aircraftparameters()
{
@ -1316,12 +1316,12 @@ public class Scenariopage : MonoBehaviour
Weaponitemone weaponitemone1 = new Weaponitemone();
if (bol)
{
Debug.Log(str);
//Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
}
if (weaponitemone1.state)
{
Debug.Log(weaponitemone1.data.Count);
//Debug.Log(weaponitemone1.data.Count);
for (int i = 0; i < weaponitemone1.data.Count; i++)
{
Rettalist[i].text = weaponitemone1.data[i].para_name;
@ -1379,19 +1379,19 @@ public class Scenariopage : MonoBehaviour
aircraft.para_unit = laserunitlists[i];
aircraft.r1 = Laserunitlist[i].text;
//aircraft.r2 = "";
//aircraft.r3 = ""; k,
//aircraft.r3 = "";
aircrafts.Add(aircraft);
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
Debug.Log(str);
//Debug.Log(str);
Dictionary<string, string> dic = new Dictionary<string, string>();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two1));
}
public void Two1(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
}
private void Laserviewing()
{
@ -2142,9 +2142,9 @@ public class Scenariopage : MonoBehaviour
}
datalist.Add(data);
}
Debug.Log(datalist);
//Debug.Log(datalist);
string datas = Newtonsoft.Json.JsonConvert.SerializeObject(datalist);
Debug.Log(datas);
//Debug.Log(datas);
Dictionary<string, string> dic = new Dictionary<string, string>();
//dic.Add("action", "adddevice");
dic.Add("think_id", "" + Id + "");
@ -2153,8 +2153,8 @@ public class Scenariopage : MonoBehaviour
}
public void getInfo2(bool bol, string str)
{
Debug.Log(bol);
Debug.Log(str);
//Debug.Log(bol);
//Debug.Log(str);
Chaxun();//查询接口
}
@ -2642,7 +2642,7 @@ public class Scenariopage : MonoBehaviour
{
Inquire();//查询接口
Inquire();//查询设备想定接口
environment_configuration1.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(false);
@ -2762,7 +2762,7 @@ public class Scenariopage : MonoBehaviour
Environment.WindDir = "" + winddir + "";
Environment.Light = Slider.value.ToString("f0");
Environment.EnvWu = Foggy_slider.value.ToString("0");
//Debug.LogError((1 - Slider.value / 10).ToString("f1"));
string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
Debug.Log(res);
Dictionary<string, string> formDic = new Dictionary<string, string>();//用字典保存到对应的想定id里面
@ -2902,7 +2902,7 @@ public class Scenariopage : MonoBehaviour
windamt = "1";
break;
}
Debug.LogError(windamt);
//Debug.LogError(windamt);
}
private void WindDir(float wind)
{
@ -3051,10 +3051,10 @@ public class Scenariopage : MonoBehaviour
tempEintAmt = 1.0f;
break;
}
Debug.LogError(tempEintAmt);
Debug.LogError(windDrop.value);
//Debug.LogError(tempEintAmt);
//Debug.LogError(windDrop.value);
tenkokuModule.weather_WindAmt = Mathf.Lerp(0.0f, 1.0f, tempEintAmt);
Debug.LogError(tenkokuModule.weather_WindAmt);
//Debug.LogError(tenkokuModule.weather_WindAmt);
}

View File

@ -11,7 +11,7 @@ public class DragManager : MonoSingleton<DragManager>
{
public List<Modelequipment> deviceimages1 = new List<Modelequipment>();//把最终场景中存在的模型放入链表当中
public List<GameObject> devices = new List<GameObject>();//把最开始生成在场景中的模型存入链表
public List<string> modellist = new List<string>();//存入最开始场景生成模型的名字
public Dictionary<string, int> model = new Dictionary<string, int>();
@ -26,14 +26,7 @@ public class DragManager : MonoSingleton<DragManager>
}
//public void AddModeData(string str, GameObject gameObject)
//{
// GameObject obj = null;
// if (model.TryGetValue(str, out obj))
// return;
// model.Add(str, gameObject);
//}
public void AddObj(GameObject obj)
{
devices.Add(obj);//把生成的预设体放入链表当中
@ -42,10 +35,7 @@ public class DragManager : MonoSingleton<DragManager>
{
deviceimages1.Add(obj.GetComponent<Modeldata>().modelequipment);//把场景中存在的的模型放入链表当众
}
public void Addtext(string name)
{
modellist.Add(name);//把UI上模型对应的名字存入链表
}
public void RemoveObj(GameObject obj)
{
@ -72,25 +62,4 @@ public class DragManager : MonoSingleton<DragManager>
}
}
//public class DragManager : MonoSingleton<DragManager>
//{
// public Deviceimage prefab;
// start()
// {
// for deviceimages
// Deviceimage d = instance (prefab)
// d.setvalue(Set, De, deviceimages[i].name ,)
// }
// public void Set()
// {
// }
// public void De()
// {
// }
//}