This commit is contained in:
YangHua 2024-03-22 14:47:54 +08:00
parent fbd77a3c1a
commit c2e0f24726
2 changed files with 63 additions and 66 deletions

View File

@ -1626,8 +1626,6 @@ MonoBehaviour:
SurveillanceFrequencyBand: {fileID: 8129871292636694301}
flySpeedPlane: {fileID: 9020723963205404446}
flySpeedSlider: {fileID: 608716198515631330}
gamePos: {fileID: 3441049289142467652}
gamemap: {fileID: 9017854076308260405}
reveal: 0
Ground:
serializedVersion: 2
@ -2798,14 +2796,13 @@ PrefabInstance:
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@ -3075,12 +3077,6 @@ Transform:
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@ -3542,9 +3538,9 @@ PrefabInstance:
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View File

@ -184,14 +184,14 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
/// </summary>
public ExtendedSlider flySpeedSlider;
/// <summary>
/// 显示频谱地图上的位置
/// </summary>
public GameObject gamePos;
/// <summary>
/// 显示在雷达上的位置
/// </summary>
public GameObject gamemap;
///// <summary>
///// 显示频谱地图上的位置
///// </summary>
//public GameObject gamePos;
///// <summary>
///// 显示在雷达上的位置
///// </summary>
//public GameObject gamemap;
/// <summary>
/// 频谱显示无人机大小
/// </summary>
@ -206,7 +206,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
public bool boisp = true;
void Start()
{
gamePos.gameObject.SetActive(false);
//gamePos.gameObject.SetActive(false);
MatrixFormation(30, 1);
for (int i = 0; i < unmannedAerialVehicles.Count; i++)
{
@ -231,14 +231,14 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
flySpeedSlider.DragStop.AddListener(ChanagerFlySpeed);
}
private void Mapdisplay()
{
if (reveal > 1)
{
gamePos.transform.localScale = new Vector3(reveal, 1, reveal);
boisp = false;
}
}
//private void Mapdisplay()
//{
// if (reveal > 1)
// {
// gamePos.transform.localScale = new Vector3(reveal, 1, reveal);
// boisp = false;
// }
//}
/// <summary>
/// 设置组得标志
@ -277,7 +277,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
{
dataLinkCommunicationFrequency = change.transform.name;
int layerValue = LayerMask.NameToLayer(dataLinkCommunicationFrequency);
gamePos.layer = layerValue;
//gamePos.layer = layerValue;
string nowData = GetSyncDataTwo();
MyNetMQClient.instance.Send(nowData);
equipmentCommon.SetDatabaseInfo("my_rate", dataLinkCommunicationFrequency);
@ -325,7 +325,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
{
int layerValue = LayerMask.NameToLayer(_frequency);
dataLinkCommunicationFrequency = _frequency;
gamePos.layer = layerValue;
//gamePos.layer = layerValue;
}
/// <summary>
/// 接受同步消息
@ -348,10 +348,10 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
{
Rotation_Angle.transform.Rotate(Vector3.up*10*Time.deltaTime);
}
if (isStartRehearsing)
{
gamePos.gameObject.SetActive(true);
}
//if (isStartRehearsing)
//{
// //gamePos.gameObject.SetActive(true);
//}
if (isStartRehearsing && equipmentCommon.isPlayer)
{
switch (pattern)
@ -395,23 +395,23 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
{
case 1:
reveal = 30;
Mapdisplay();
//Mapdisplay();
break;
case 2:
reveal = 60;
Mapdisplay();
//Mapdisplay();
break;
case 3:
reveal = 90;
Mapdisplay();
//Mapdisplay();
break;
case 4:
reveal = 120;
Mapdisplay();
//Mapdisplay();
break;
case 5:
reveal = 150;
Mapdisplay();
//Mapdisplay();
break;
default:
break;
@ -509,6 +509,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
&& allColliders[i].transform.GetComponent<HighPriorityTarget>()
&& allColliders[i].transform.GetComponent<HighPriorityTarget>().frequency == electronicReconnaissanceCapability)
{
attackColliders1.Add(allColliders[i]);
}
@ -698,8 +699,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
togFrequencyBands[k].gameObject.SetActive(date1.Contains(togFrequencyBands[k].transform.name));
}
dataLinkCommunicationFrequency = dates1[0];
int layerValue = LayerMask.NameToLayer(dataLinkCommunicationFrequency);
gamePos.layer = layerValue;
//int layerValue = LayerMask.NameToLayer(dataLinkCommunicationFrequency);
//gamePos.layer = layerValue;
foreach (Toggle toggle in togFrequencyBands)
{
if (toggle.transform.name == dataLinkCommunicationFrequency)
@ -1162,7 +1163,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
if (isMove && positions.Count > 0)
{
isMove = false;
gamePos.gameObject.SetActive(true);
//gamePos.gameObject.SetActive(true);
//gamemap.gameObject.SetActive(true);
Vector3 _positions = positions.Dequeue();
var nowData = GetSyncData(_positions);
@ -1180,7 +1181,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
/// <returns></returns>
public IEnumerator MoveObjectAlongPath(Vector3 _positions) // 协程:按路线移动物体
{
gamePos.gameObject.SetActive(true);
//gamePos.gameObject.SetActive(true);
//gamemap.gameObject.SetActive(true);
Vector3 targetPosition = new Vector3(_positions.x, hight, _positions.z);// 目标位置为当前顶点坐标
float _distance = Vector3.Distance(transform.position, targetPosition);