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This commit is contained in:
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@ -1626,8 +1626,6 @@ MonoBehaviour:
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SurveillanceFrequencyBand: {fileID: 8129871292636694301}
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flySpeedPlane: {fileID: 9020723963205404446}
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flySpeedSlider: {fileID: 608716198515631330}
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gamePos: {fileID: 3441049289142467652}
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gamemap: {fileID: 9017854076308260405}
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reveal: 0
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Ground:
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serializedVersion: 2
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@ -3075,12 +3077,6 @@ Transform:
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type: 3}
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@ -3542,9 +3538,9 @@ PrefabInstance:
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@ -3566,9 +3562,9 @@ MonoBehaviour:
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@ -3596,9 +3592,9 @@ GameObject:
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type: 3}
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@ -3632,9 +3628,9 @@ MonoBehaviour:
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@ -4100,6 +4096,18 @@ PrefabInstance:
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@ -184,14 +184,14 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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/// </summary>
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public ExtendedSlider flySpeedSlider;
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/// <summary>
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/// 显示频谱地图上的位置
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/// </summary>
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public GameObject gamePos;
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/// <summary>
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/// 显示在雷达上的位置
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/// </summary>
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public GameObject gamemap;
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///// <summary>
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///// 显示频谱地图上的位置
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///// </summary>
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//public GameObject gamePos;
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///// <summary>
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///// 显示在雷达上的位置
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///// </summary>
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//public GameObject gamemap;
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/// <summary>
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/// 频谱显示无人机大小
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/// </summary>
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@ -206,7 +206,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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public bool boisp = true;
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void Start()
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{
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gamePos.gameObject.SetActive(false);
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//gamePos.gameObject.SetActive(false);
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MatrixFormation(30, 1);
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for (int i = 0; i < unmannedAerialVehicles.Count; i++)
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{
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@ -231,14 +231,14 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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flySpeedSlider.DragStop.AddListener(ChanagerFlySpeed);
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}
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private void Mapdisplay()
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{
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if (reveal > 1)
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{
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gamePos.transform.localScale = new Vector3(reveal, 1, reveal);
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boisp = false;
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}
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}
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//private void Mapdisplay()
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//{
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// if (reveal > 1)
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// {
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// gamePos.transform.localScale = new Vector3(reveal, 1, reveal);
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// boisp = false;
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// }
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//}
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/// <summary>
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/// 设置组得标志
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@ -277,7 +277,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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{
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dataLinkCommunicationFrequency = change.transform.name;
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int layerValue = LayerMask.NameToLayer(dataLinkCommunicationFrequency);
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gamePos.layer = layerValue;
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//gamePos.layer = layerValue;
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string nowData = GetSyncDataTwo();
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MyNetMQClient.instance.Send(nowData);
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equipmentCommon.SetDatabaseInfo("my_rate", dataLinkCommunicationFrequency);
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@ -325,7 +325,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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{
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int layerValue = LayerMask.NameToLayer(_frequency);
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dataLinkCommunicationFrequency = _frequency;
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gamePos.layer = layerValue;
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//gamePos.layer = layerValue;
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}
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/// <summary>
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/// 接受同步消息
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@ -348,10 +348,10 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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{
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Rotation_Angle.transform.Rotate(Vector3.up*10*Time.deltaTime);
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}
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if (isStartRehearsing)
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{
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gamePos.gameObject.SetActive(true);
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}
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//if (isStartRehearsing)
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//{
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// //gamePos.gameObject.SetActive(true);
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//}
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if (isStartRehearsing && equipmentCommon.isPlayer)
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{
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switch (pattern)
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@ -395,23 +395,23 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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{
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case 1:
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reveal = 30;
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Mapdisplay();
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//Mapdisplay();
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break;
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case 2:
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reveal = 60;
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Mapdisplay();
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//Mapdisplay();
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break;
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case 3:
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reveal = 90;
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Mapdisplay();
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//Mapdisplay();
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break;
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case 4:
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reveal = 120;
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Mapdisplay();
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//Mapdisplay();
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break;
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case 5:
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reveal = 150;
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Mapdisplay();
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//Mapdisplay();
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break;
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default:
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break;
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@ -509,6 +509,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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&& allColliders[i].transform.GetComponent<HighPriorityTarget>()
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&& allColliders[i].transform.GetComponent<HighPriorityTarget>().frequency == electronicReconnaissanceCapability)
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{
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attackColliders1.Add(allColliders[i]);
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}
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@ -698,8 +699,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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togFrequencyBands[k].gameObject.SetActive(date1.Contains(togFrequencyBands[k].transform.name));
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}
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dataLinkCommunicationFrequency = dates1[0];
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int layerValue = LayerMask.NameToLayer(dataLinkCommunicationFrequency);
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gamePos.layer = layerValue;
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//int layerValue = LayerMask.NameToLayer(dataLinkCommunicationFrequency);
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//gamePos.layer = layerValue;
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foreach (Toggle toggle in togFrequencyBands)
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{
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if (toggle.transform.name == dataLinkCommunicationFrequency)
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@ -1162,7 +1163,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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if (isMove && positions.Count > 0)
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{
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isMove = false;
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gamePos.gameObject.SetActive(true);
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//gamePos.gameObject.SetActive(true);
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//gamemap.gameObject.SetActive(true);
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Vector3 _positions = positions.Dequeue();
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var nowData = GetSyncData(_positions);
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@ -1180,7 +1181,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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/// <returns></returns>
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public IEnumerator MoveObjectAlongPath(Vector3 _positions) // 协程:按路线移动物体
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{
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gamePos.gameObject.SetActive(true);
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//gamePos.gameObject.SetActive(true);
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//gamemap.gameObject.SetActive(true);
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Vector3 targetPosition = new Vector3(_positions.x, hight, _positions.z);// 目标位置为当前顶点坐标
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float _distance = Vector3.Distance(transform.position, targetPosition);
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