From c66adcaadc84e764f8b904fed2c86a6c6649700b Mon Sep 17 00:00:00 2001 From: YangHua <1475658476@qq.com> Date: Thu, 23 Nov 2023 10:07:37 +0800 Subject: [PATCH] q --- Assets/GameAssets/Models/装饰模型/树木.meta | 8 -------- Assets/StreamingAssets.meta | 8 -------- Assets/Zion/Scripts/Adam/GameManager.cs | 4 ++-- 3 files changed, 2 insertions(+), 18 deletions(-) delete mode 100644 Assets/GameAssets/Models/装饰模型/树木.meta delete mode 100644 Assets/StreamingAssets.meta diff --git a/Assets/GameAssets/Models/装饰模型/树木.meta b/Assets/GameAssets/Models/装饰模型/树木.meta deleted file mode 100644 index c323ff99..00000000 --- a/Assets/GameAssets/Models/装饰模型/树木.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d174948813452c644abed14232cddd9a -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StreamingAssets.meta b/Assets/StreamingAssets.meta deleted file mode 100644 index 809ab66b..00000000 --- a/Assets/StreamingAssets.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 2867c644cac2f7b488d4acbc11bd2ea4 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Zion/Scripts/Adam/GameManager.cs b/Assets/Zion/Scripts/Adam/GameManager.cs index b384afd3..9faeca94 100644 --- a/Assets/Zion/Scripts/Adam/GameManager.cs +++ b/Assets/Zion/Scripts/Adam/GameManager.cs @@ -52,7 +52,7 @@ public class GameManager : MonoSingleton //0 red 1 blue if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0") { - spt.GetComponent().cullingMask = ~(1 << 11); + spt.GetComponent().cullingMask = ~(1 << 12); if (UIBootstrap.Instance.GetDeviceByName("蜂群无人机").device_count > 0) { @@ -66,7 +66,7 @@ public class GameManager : MonoSingleton } else { - spt.GetComponent().cullingMask = ~(1 << 12); + spt.GetComponent().cullingMask = ~(1 << 11); if (UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count > 0) { for (int i = 0; i < UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count; i++)