Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
This commit is contained in:
commit
c758e6e8c4
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@ -51,13 +51,12 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
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{
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if (!isThinck)
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{
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model.GetComponent<EquipmentCommon>().isPlayer = true;
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model.GetComponent<EquipmentCommon>().isStartRehearsing = GlobalFlag.isStartRehearsing;
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List<List_paraItem> temp = UIBootstrap.Instance.GetListParaItemById(deviceID);
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model.GetComponent<EquipmentCommon>().FillInTheData(temp);
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if (model.GetComponent<UnmannedAerialVehicleManage>())
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model.GetComponent<UnmannedAerialVehicleManage>().wrjModel = wrjModel;
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List<List_paraItem> temp = UIBootstrap.Instance.GetListParaItemById(deviceID);
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model.GetComponent<EquipmentCommon>().FillInTheData(temp);
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if (!isDragWRJ)
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{
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transform.SetAsLastSibling();
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@ -372,6 +372,9 @@ public class GameManager : MonoSingleton<GameManager>
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device.transform.position = new Vector3(float.Parse(deviceTran[0]), float.Parse(deviceTran[1]), float.Parse(deviceTran[2]));
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device.transform.eulerAngles = new Vector3(float.Parse(deviceTran[3]), float.Parse(deviceTran[4]), float.Parse(deviceTran[5]));
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int wrjModelCount = int.Parse(data.r2);
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if (device.GetComponent<UnmannedAerialVehicleManage>())
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device.GetComponent<UnmannedAerialVehicleManage>().wrjModel = (WRJModel)wrjModelCount;
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device.GetComponent<EquipmentCommon>().deviceID = data.id;
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device.GetComponent<EquipmentCommon>().FillInTheData(data.list_para);
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}
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@ -109,7 +109,7 @@ public class EquipmentCommon : MonoBehaviour
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spectrumdetection.isStartRehearsing = isStartRehearsing;
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break;
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case "微波武器":
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Microwaveweapon microwaveweapon= GetComponent<Microwaveweapon>();
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Microwaveweapon microwaveweapon = GetComponent<Microwaveweapon>();
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microwaveweapon.isStartRehearsing = isStartRehearsing;
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break;
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default:
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@ -133,6 +133,7 @@ public class EquipmentCommon : MonoBehaviour
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replaceInfoDic.Add("device_name", equipmentCommon.equipmentType);
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replaceInfoDic.Add("para_list", paraListJson);
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replaceInfoDic.Add("r1", $"{transform.position.x},{transform.position.y},{transform.position.z},{transform.eulerAngles.x},{transform.eulerAngles.y},{transform.eulerAngles.z}");
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replaceInfoDic.Add("r2", ((int)gameObject.GetComponent<UnmannedAerialVehicleManage>().wrjModel).ToString());
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StartCoroutine(AsyncWebReq.PostData2(Url_AddDeviceAndGetDeviceId, replaceInfoDic, ResultsInfo =>
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{
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ReturnDeviceID returnID = JsonConvert.DeserializeObject<ReturnDeviceID>(ResultsInfo);
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@ -166,7 +167,7 @@ public class EquipmentCommon : MonoBehaviour
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break;
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case "频谱探测":
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Spectrumdetection spectrumdetection = GetComponent<Spectrumdetection>();
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spectrumdetection.FillInTheData(weaponitemone);
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spectrumdetection.FillInTheData(weaponitemone);
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break;
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case "微波武器":
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Microwaveweapon microwaveweapon = GetComponent<Microwaveweapon>();
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@ -189,14 +190,15 @@ public class EquipmentCommon : MonoBehaviour
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UploadLogMain uploadLogMain = new UploadLogMain();
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uploadLogMain.PracticeId = GlobalFlag.practiceSubjectID;
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uploadLogMain.ThinkId = GlobalFlag.currentThinkId;
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string log = currentTime + " " + equipmentType + "(" + deviceID + ")"+"生成 ";
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string log = currentTime + " " + equipmentType + "(" + deviceID + ")" + "生成 ";
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uploadLogMain.log = log;
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uploadLogMains.Add(uploadLogMain);
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string uploadLogMainJson = JsonConvert.SerializeObject(uploadLogMains);
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WWWForm wWWForm = new WWWForm();
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wWWForm.AddField("data", uploadLogMainJson);
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Debug.Log(uploadLogMainJson);
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StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data => {
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StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data =>
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{
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Debug.Log(data);
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}));
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}
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@ -280,7 +282,7 @@ public class EquipmentCommon : MonoBehaviour
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}
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break;
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case "Planedata":
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UnmannedAerialVehicleManage unmannedAerialVehicleManage1=GetComponent<UnmannedAerialVehicleManage>();
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UnmannedAerialVehicleManage unmannedAerialVehicleManage1 = GetComponent<UnmannedAerialVehicleManage>();
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if (unmannedAerialVehicleManage1)
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{
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UnmannedAerialVehicle unmannedAerialVehicle = unmannedAerialVehicleManage1.unmannedAerialVehicles.Find(x => x.serialNumber == data[2]);
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@ -289,7 +291,7 @@ public class EquipmentCommon : MonoBehaviour
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unmannedAerialVehicle.AddBao(false);
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}
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}
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break;
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break;
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case "SetToBeDestroyed"://设备被销毁
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GameObject Bao = Instantiate(explodePrefab, transform);
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Bao.transform.localPosition = Vector3.zero;
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