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Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 46 KiB |
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1759618899}
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- {fileID: 1684330922}
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m_Father: {fileID: 6623670425880737214}
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m_RootOrder: 18
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m_Father: {fileID: 8927869042504308657}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -4053,21 +3940,10 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1759618900}
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toggleTransition: 1
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graphic: {fileID: 1507901555}
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m_Group: {fileID: 516132761}
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m_Group: {fileID: 392926585191601229}
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onValueChanged:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 0}
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m_MethodName: SetSnowValue
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m_Mode: 4
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0.5
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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m_Calls: []
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m_IsOn: 0
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--- !u!1 &2051084661
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GameObject:
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@ -5300,7 +5176,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u4E1C"
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m_Text: "\u897F\u5317"
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--- !u!1 &767881266743434708
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GameObject:
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m_ObjectHideFlags: 0
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@ -6113,7 +5989,7 @@ MonoBehaviour:
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m_CaptionImage: {fileID: 0}
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m_ItemText: {fileID: 767881268062031182}
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m_ItemImage: {fileID: 0}
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m_Value: 0
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m_Value: 9
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m_Options:
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m_Options:
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- m_Text: 1
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@ -6489,7 +6365,7 @@ MonoBehaviour:
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m_CaptionImage: {fileID: 0}
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m_ItemText: {fileID: 767881267389155887}
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m_ItemImage: {fileID: 0}
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m_Value: 0
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m_Value: 7
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m_Options:
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m_Options:
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- m_Text: "\u4E1C"
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|
@ -7617,7 +7493,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: 1
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m_Text: 10
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--- !u!1 &767881268321876108
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GameObject:
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m_ObjectHideFlags: 0
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@ -8279,6 +8155,114 @@ MonoBehaviour:
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 392926585191601229}
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m_Layer: 5
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m_Name: toggle2
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3073174950514678858}
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m_LocalScale: {x: 1, y: 1, z: 1}
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- {fileID: 784847397}
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m_Father: {fileID: 6623670425880737214}
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m_RootOrder: 12
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Father: {fileID: 6623670425880737214}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &3904899231770324564
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_AllowSwitchOff: 0
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--- !u!1 &6623670425880737213
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GameObject:
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m_ObjectHideFlags: 0
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@ -8317,16 +8301,8 @@ RectTransform:
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- {fileID: 2102688381}
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- {fileID: 1747331146}
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- {fileID: 1072734216}
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- {fileID: 1768390582}
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- {fileID: 2024733422}
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- {fileID: 1599649903}
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- {fileID: 784847397}
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- {fileID: 3765839769022901718}
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- {fileID: 8927869042504308657}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
|
|
@ -1 +1 @@
|
|||
172.16.1.254:48888
|
||||
192.168.6.15:48888
|
|
@ -1 +1 @@
|
|||
172.16.1.41
|
||||
192.168.6.15
|
|
@ -141,6 +141,11 @@ public class Thinkingfile
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string EnvWu;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Env1;
|
||||
public string Field_Decimal1;
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -165,7 +170,7 @@ public class Thinkingfile
|
|||
/// <summary>
|
||||
/// 设置天气的类
|
||||
/// </summary>
|
||||
// public Environment Environment { get; set; }
|
||||
public Environment Environment { get; set; }
|
||||
}
|
||||
[Serializable]
|
||||
public class Environment
|
||||
|
@ -197,8 +202,8 @@ public class Environment
|
|||
///<summary>
|
||||
/// 雾气大小
|
||||
///</summary>
|
||||
public string Thefog { get; set; }
|
||||
|
||||
public string EnvWu { get; set; }
|
||||
public string Env1 {get;set;}
|
||||
}
|
||||
[Serializable]
|
||||
public class Traininginformation
|
||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine;
|
|||
|
||||
public class Modeldata : MonoBehaviour
|
||||
{
|
||||
private string path = "model/";//获取预设体的值
|
||||
private string path = "model/";//预设体的路径
|
||||
private string modename = null;
|
||||
public Modelequipment modelequipment;//对应的模型路径
|
||||
public Modelequipment modelequipment;//模型类的对象
|
||||
void Start()
|
||||
{
|
||||
modename = transform.name.Replace("(Clone)", "");//消除克隆的物体克隆的名字
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using LitJson;
|
||||
using DataModel.Model;
|
||||
using LitJson;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.SymbolStore;
|
||||
using Tenkoku.Core;
|
||||
|
||||
using UnityEngine;
|
||||
|
@ -275,8 +277,19 @@ public class Scenariopage : MonoBehaviour
|
|||
public List<string> wirelessidlist = new List<string>();
|
||||
public List<string> droneidlist = new List<string>();
|
||||
public List<string> laseridlist = new List<string>();
|
||||
public Modelequipment modelequipment;
|
||||
|
||||
|
||||
public Toggle weather1;
|
||||
public Toggle weather2;
|
||||
public Toggle weather3;
|
||||
public Toggle weather4;
|
||||
public Toggle weather5;
|
||||
public Toggle weather6;
|
||||
public Toggle weather7;
|
||||
public Toggle weather8;
|
||||
public Toggle weather9;
|
||||
public Toggle weather10;
|
||||
|
||||
|
||||
void Start()
|
||||
|
@ -482,6 +495,15 @@ public class Scenariopage : MonoBehaviour
|
|||
uavnamelist2.Clear();
|
||||
}
|
||||
Debug.Log(weaponitemone1.data.Count);
|
||||
toggle1.isOn = false;
|
||||
toggle2.isOn = false;
|
||||
toggle3.isOn = false;
|
||||
toggle4.isOn = false;
|
||||
toggle5.isOn = false;
|
||||
toggle6.isOn = false;
|
||||
toggle7.isOn = false;
|
||||
toggle8.isOn = false;
|
||||
toggle9.isOn = false;
|
||||
for (int i = 0; i < weaponitemone1.data.Count; i++)
|
||||
{
|
||||
uavnamelist[i].text = weaponitemone1.data[i].para_name;
|
||||
|
@ -1016,9 +1038,159 @@ public class Scenariopage : MonoBehaviour
|
|||
|
||||
contingency_list_panl.gameObject.SetActive(false);
|
||||
Scenariofile_panl.gameObject.SetActive(true);
|
||||
StartCoroutine(Post1(Url_Action, (bol, str) =>
|
||||
{
|
||||
Acquire(bol, str);
|
||||
}));
|
||||
});
|
||||
}
|
||||
|
||||
private void Acquire(bool bol, string str)
|
||||
{
|
||||
if (bol)
|
||||
{
|
||||
Debug.LogError(str);
|
||||
scen = JsonMapper.ToObject<Editinformation>(str);//解析最外层的想定名称json文件
|
||||
for (int i = 0; i < scen.data.Count; i++)
|
||||
{
|
||||
if (Id == (scen.data[i].Id))
|
||||
{
|
||||
weather1.isOn = false;
|
||||
weather2.isOn = false;
|
||||
weather3.isOn = false;
|
||||
weather4.isOn = false;
|
||||
weather5.isOn = false;
|
||||
weather6.isOn = false;
|
||||
weather7.isOn = false;
|
||||
weather8.isOn = false;
|
||||
weather9.isOn = false;
|
||||
weather10.isOn = false;
|
||||
switch (scen.data[i].EnvRain)
|
||||
{
|
||||
case "0":
|
||||
weather1.isOn = true;
|
||||
break;
|
||||
case "0.25":
|
||||
weather2.isOn = true;
|
||||
break;
|
||||
case "0.5":
|
||||
weather3.isOn = true;
|
||||
break;
|
||||
case "0.75":
|
||||
weather4.isOn = true;
|
||||
break;
|
||||
case "1":
|
||||
weather5.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (scen.data[i].EnvSnow)
|
||||
{
|
||||
case "0":
|
||||
weather6.isOn = true;
|
||||
break;
|
||||
case "0.25":
|
||||
weather7.isOn = true;
|
||||
break;
|
||||
case "0.5":
|
||||
weather8.isOn = true;
|
||||
break;
|
||||
case "0.75":
|
||||
weather9.isOn = true;
|
||||
break;
|
||||
case "1":
|
||||
weather10.isOn = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (scen.data[i].EnvWindSpeed)
|
||||
{
|
||||
case "0.1":
|
||||
windDrop.value = 0;
|
||||
break;
|
||||
case "0.2":
|
||||
windDrop.value = 1;
|
||||
break;
|
||||
case "0.3":
|
||||
windDrop.value = 2;
|
||||
break;
|
||||
case "0.4":
|
||||
windDrop.value = 3;
|
||||
break;
|
||||
case "0.5":
|
||||
windDrop.value = 4;
|
||||
break;
|
||||
case "0.6":
|
||||
windDrop.value = 5;
|
||||
break;
|
||||
case "0.7":
|
||||
windDrop.value = 6;
|
||||
break;
|
||||
case "0.8":
|
||||
windDrop.value = 7;
|
||||
break;
|
||||
case "0.9":
|
||||
windDrop.value = 8;
|
||||
break;
|
||||
case "1":
|
||||
windDrop.value = 9;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (scen.data[i].EnvWindDir)
|
||||
{
|
||||
case "45":
|
||||
windDir.value = 0;
|
||||
break;
|
||||
case "90":
|
||||
windDir.value = 1;
|
||||
break;
|
||||
case "135":
|
||||
windDir.value = 2;
|
||||
break;
|
||||
case "180":
|
||||
windDir.value = 3;
|
||||
break;
|
||||
case "225":
|
||||
windDir.value = 4;
|
||||
break;
|
||||
case "270":
|
||||
windDir.value = 5;
|
||||
break;
|
||||
case "315":
|
||||
windDir.value = 6;
|
||||
break;
|
||||
case "360":
|
||||
windDir.value = 7;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Slider.value = float.Parse(scen.data[i].EnvLight);
|
||||
Foggy_slider.value = float.Parse(scen.data[i].EnvWu);
|
||||
var ss = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Modelequipment>>(scen.data[i].DeviceContent);
|
||||
ss.ForEach((item) =>
|
||||
{
|
||||
var obj = Resources.Load<GameObject>(item.str);
|
||||
GameObject game = Instantiate(obj);
|
||||
game.transform.localPosition = new Vector3(item.x, item.y, item.z);
|
||||
DragManager.Instance.AddObj(game);
|
||||
});
|
||||
//for (int j = 0; j < ss.Count; j++)
|
||||
//{
|
||||
// var s = Resources.Load<GameObject>(ss[j].str);
|
||||
// GameObject sss = Instantiate(s);
|
||||
// sss.transform.localPosition = new Vector3(ss[j].x, ss[j].y, ss[j].z);
|
||||
// DragManager.Instance.AddObj(sss);
|
||||
//}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
|
@ -1123,7 +1295,7 @@ public class Scenariopage : MonoBehaviour
|
|||
model_panl.gameObject.SetActive(false);
|
||||
Scenariofile_panl.gameObject.SetActive(false);
|
||||
object_list_panl.gameObject.SetActive(true);
|
||||
Screen();
|
||||
//Screen();
|
||||
Propertymodel();
|
||||
if (strlist.Count > 0)
|
||||
{
|
||||
|
@ -1389,13 +1561,16 @@ public class Scenariopage : MonoBehaviour
|
|||
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)//判断单例生成预设体
|
||||
{
|
||||
int index = i;
|
||||
Propertypanl pro = Instantiate(propertypanl, Panel_making);//生成预设体对象
|
||||
pro.Property(DragManager.Instance.modellist[index], () =>
|
||||
if (DragManager.Instance.deviceimages[i] != null)
|
||||
{
|
||||
Destroy(DragManager.Instance.deviceimages[index].gameObject);//删除
|
||||
Destroy(pro.gameObject);//删除
|
||||
});
|
||||
properties.Add(pro);
|
||||
Propertypanl pro = Instantiate(propertypanl, Panel_making);//生成预设体对象
|
||||
pro.Property(DragManager.Instance.deviceimages[i].name.Replace("(Clone)", ""), () =>
|
||||
{
|
||||
Destroy(DragManager.Instance.deviceimages[index].gameObject);//删除
|
||||
Destroy(pro.gameObject);//删除
|
||||
});
|
||||
properties.Add(pro);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1418,8 +1593,8 @@ public class Scenariopage : MonoBehaviour
|
|||
{
|
||||
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)
|
||||
{
|
||||
//Debug.LogError(DragManager.Instance.deviceimages[i].name);
|
||||
if (DragManager.Instance.deviceimages[i] != null)//如果模型没有被删除
|
||||
|
||||
if (DragManager.Instance.deviceimages[i] != null)//如果链表有模型就进入
|
||||
{
|
||||
DragManager.Instance.deviceimages[i].GetComponent<Modeldata>().SetPos();//初始化获取模型对应位置的值
|
||||
DragManager.Instance.Addobj1(DragManager.Instance.deviceimages[i]);//就把对应的模型加到链表类里面
|
||||
|
@ -1430,6 +1605,21 @@ public class Scenariopage : MonoBehaviour
|
|||
{
|
||||
Passbyvalue();//把场景中天气插件的值传给接口
|
||||
}
|
||||
if (DragManager.Instance.deviceimages.Count > 0)//判断模型列表个数是否大于零
|
||||
{
|
||||
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)
|
||||
{
|
||||
if (DragManager.Instance.deviceimages[i] != null)//如果链表里有一个物体就进去
|
||||
{
|
||||
Destroy(DragManager.Instance.deviceimages[i].gameObject);//删除链表有的物体
|
||||
}
|
||||
}
|
||||
DragManager.Instance.deviceimages.Clear();//清空链表
|
||||
}
|
||||
if (DragManager.Instance.modellist.Count > 0)
|
||||
{
|
||||
DragManager.Instance.modellist.Clear();//清空模型链表的名字
|
||||
}
|
||||
//Modelitem();//把模型路径和对应的位置值传给接口
|
||||
if (Id.Length > 1)
|
||||
{
|
||||
|
@ -1956,21 +2146,7 @@ public class Scenariopage : MonoBehaviour
|
|||
|
||||
if (model == true)
|
||||
{
|
||||
if (DragManager.Instance.deviceimages.Count > 0)//判断模型列表个数是否大于零
|
||||
{
|
||||
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)
|
||||
{
|
||||
if (DragManager.Instance.deviceimages[i] != null)//如果链表里有一个物体就进去
|
||||
{
|
||||
Destroy(DragManager.Instance.deviceimages[i].gameObject);//删除链表有的物体
|
||||
}
|
||||
}
|
||||
DragManager.Instance.deviceimages.Clear();//清空链表
|
||||
}
|
||||
if (DragManager.Instance.modellist.Count > 0)
|
||||
{
|
||||
DragManager.Instance.modellist.Clear();//清空模型链表的名字
|
||||
}
|
||||
|
||||
|
||||
Inquire();//查询接口
|
||||
|
||||
|
@ -2085,8 +2261,8 @@ public class Scenariopage : MonoBehaviour
|
|||
Environment.Snow = "" + snowamt + "";
|
||||
Environment.WindSpeed = "" + windamt + "";
|
||||
Environment.WindDir = "" + winddir + "";
|
||||
Environment.Light = (1 - Slider.value / 10).ToString("f1");
|
||||
//Environment.Thefog = (1 - Foggy_slider.value / 100).ToString("0") + "%";
|
||||
Environment.Light = Slider.value.ToString("f0");
|
||||
Environment.EnvWu = Foggy_slider.value.ToString("0");
|
||||
//Debug.LogError((1 - Slider.value / 10).ToString("f1"));
|
||||
string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
|
||||
Debug.Log(res);
|
||||
|
@ -2196,35 +2372,35 @@ public class Scenariopage : MonoBehaviour
|
|||
{
|
||||
switch (windamt1)
|
||||
{
|
||||
case "0.1":
|
||||
windamt = "0.1";
|
||||
break;
|
||||
case "0.2":
|
||||
windamt = "1";
|
||||
windamt = "0.2";
|
||||
break;
|
||||
case "0.3":
|
||||
windamt = "2";
|
||||
windamt = "0.3";
|
||||
break;
|
||||
case "0.4":
|
||||
windamt = "3";
|
||||
windamt = "0.4";
|
||||
break;
|
||||
case "0.5":
|
||||
windamt = "4";
|
||||
windamt = "0.5";
|
||||
break;
|
||||
case "0.6":
|
||||
windamt = "5";
|
||||
windamt = "0.6";
|
||||
break;
|
||||
case "0.7":
|
||||
windamt = "6";
|
||||
windamt = "0.7";
|
||||
break;
|
||||
case "0.8":
|
||||
windamt = "7";
|
||||
windamt = "0.8";
|
||||
break;
|
||||
case "0.9":
|
||||
windamt = "8";
|
||||
windamt = "0.9";
|
||||
break;
|
||||
case "1.0":
|
||||
windamt = "9";
|
||||
break;
|
||||
case "1.1":
|
||||
windamt = "10";
|
||||
case "1":
|
||||
windamt = "1.0";
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -2290,6 +2466,7 @@ public class Scenariopage : MonoBehaviour
|
|||
environment_configuration1.gameObject.SetActive(true);
|
||||
basic_information_iamg.gameObject.SetActive(false);
|
||||
select_device_iamg.gameObject.SetActive(false);
|
||||
|
||||
});
|
||||
fork_off_btn.onClick.AddListener(() =>
|
||||
{
|
||||
|
@ -2297,6 +2474,8 @@ public class Scenariopage : MonoBehaviour
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 基本信息页面激活失活
|
||||
|
|
|
@ -38,7 +38,7 @@ RenderSettings:
|
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
|
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m_IndirectSpecularColor: {r: 0.16521391, g: 0.30764452, b: 0.6578343, a: 1}
|
||||
m_IndirectSpecularColor: {r: 0.17217532, g: 0.3051133, b: 0.6003367, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
|
@ -63057,7 +63057,7 @@ MonoBehaviour:
|
|||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
randSeed: 82898796
|
||||
randSeed: 433448609
|
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isDoingTransition: 0
|
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minimumHeight: 0
|
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--- !u!114 &1820978574
|
||||
|
|
|
@ -5342,7 +5342,7 @@ MonoBehaviour:
|
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m_TargetGraphic: {fileID: 533185076}
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toggleTransition: 1
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graphic: {fileID: 1160525360}
|
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m_Group: {fileID: 2046941385}
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m_Group: {fileID: 1020277338}
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onValueChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
|
@ -10978,7 +10978,7 @@ MonoBehaviour:
|
|||
m_TargetGraphic: {fileID: 132951252}
|
||||
toggleTransition: 1
|
||||
graphic: {fileID: 736045286}
|
||||
m_Group: {fileID: 2046941385}
|
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m_Group: {fileID: 1020277338}
|
||||
onValueChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
|
@ -26277,7 +26277,6 @@ GameObject:
|
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m_Component:
|
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- component: {fileID: 399790159}
|
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- component: {fileID: 399790158}
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- component: {fileID: 399790157}
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m_Layer: 5
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m_Name: Toggle8
|
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m_TagString: Untagged
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|
@ -26285,19 +26284,6 @@ GameObject:
|
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &399790157
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 399790156}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2fafe2cfe61f6974895a912c3755e8f1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_AllowSwitchOff: 0
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--- !u!114 &399790158
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
|
||||
|
@ -26340,7 +26326,7 @@ MonoBehaviour:
|
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m_TargetGraphic: {fileID: 1699215526}
|
||||
toggleTransition: 1
|
||||
graphic: {fileID: 1058244665}
|
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m_Group: {fileID: 399790157}
|
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m_Group: {fileID: 908983792}
|
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onValueChanged:
|
||||
m_PersistentCalls:
|
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m_Calls: []
|
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|
@ -28035,6 +28021,18 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 447228494}
|
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m_CullTransparentMesh: 0
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--- !u!114 &449465874 stripped
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MonoBehaviour:
|
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m_CorrespondingSourceObject: {fileID: 1186200113, guid: a573eabe79e49f740807bf8ae0ff45cc,
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type: 3}
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m_PrefabInstance: {fileID: 852395022}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &451282781
|
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GameObject:
|
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m_ObjectHideFlags: 0
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|
@ -48069,7 +48067,7 @@ MonoBehaviour:
|
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m_TargetGraphic: {fileID: 2141049748}
|
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toggleTransition: 1
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graphic: {fileID: 1133766686}
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m_Group: {fileID: 2046941385}
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m_Group: {fileID: 1020277338}
|
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onValueChanged:
|
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m_PersistentCalls:
|
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m_Calls: []
|
||||
|
@ -49057,7 +49055,7 @@ MonoBehaviour:
|
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m_TargetGraphic: {fileID: 1444692332}
|
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toggleTransition: 1
|
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graphic: {fileID: 1174378612}
|
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m_Group: {fileID: 2046941385}
|
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m_Group: {fileID: 1020277338}
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onValueChanged:
|
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m_PersistentCalls:
|
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m_Calls: []
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|
@ -50482,6 +50480,18 @@ CanvasRenderer:
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 706939348}
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m_CullTransparentMesh: 0
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--- !u!114 &707100377 stripped
|
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MonoBehaviour:
|
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m_CorrespondingSourceObject: {fileID: 2024733423, guid: a573eabe79e49f740807bf8ae0ff45cc,
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type: 3}
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m_PrefabInstance: {fileID: 852395022}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &710142426
|
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GameObject:
|
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m_ObjectHideFlags: 0
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|
@ -54326,10 +54336,34 @@ PrefabInstance:
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propertyPath: m_AnchorMax.y
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 516132760, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
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propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.size
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objectReference: {fileID: 0}
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- target: {fileID: 516132760, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
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objectReference: {fileID: 0}
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- target: {fileID: 516132760, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
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objectReference: {fileID: 0}
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value:
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objectReference: {fileID: 1864715518}
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- target: {fileID: 516132760, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
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propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
|
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value: SetSnowValue
|
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objectReference: {fileID: 0}
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- target: {fileID: 516132760, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
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propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
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value: UnityEngine.Object, UnityEngine
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objectReference: {fileID: 0}
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- target: {fileID: 516132760, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
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value: 0
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objectReference: {fileID: 0}
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value: 1
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@ -54342,42 +54376,258 @@ PrefabInstance:
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tmie:
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|
@ -53,8 +53,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
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if (DragManager.Instance != null)
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{
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DragManager.Instance.AddObj(model);//把对应模型传入链表
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//DragManager.Instance.Addobj1(model);//
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//model.GetComponent<Modeldata>().SetPos();//重新获取该模型的位置的值
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DragManager.Instance.Addtext(modelname_text.text);//把对应名字存入链表
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}
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model = null;
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@ -9,7 +9,7 @@ using Newtonsoft.Json.Linq;
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public static class InterfaceManager
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{
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private static string _IP = "172.16.1.254";
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private static string _IP = "192.168.6.15";
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public static string IP
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{
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get { return _IP; }
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@ -128,7 +128,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
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}
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}
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// Update is called once per frame
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void Update()
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{
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@ -178,6 +178,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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break;
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case "干扰模式:":
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InterferenceMode = weaponitemone[i].para_value;
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Debug.LogError(InterferenceMode);
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break;
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case "发射功率:":
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TransmittedPower = weaponitemone[i].para_value;
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|
|