场景修改

This commit is contained in:
yulong 2023-12-12 17:46:10 +08:00
parent 5fe1857fc0
commit c870ec36e9
42 changed files with 889 additions and 282 deletions

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172.16.1.254:48888
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@ -141,6 +141,11 @@ public class Thinkingfile
/// <summary>
///
/// </summary>
public string EnvWu;
/// <summary>
///
/// </summary>
public string Env1;
public string Field_Decimal1;
/// <summary>
///
@ -165,7 +170,7 @@ public class Thinkingfile
/// <summary>
/// 设置天气的类
/// </summary>
// public Environment Environment { get; set; }
public Environment Environment { get; set; }
}
[Serializable]
public class Environment
@ -197,8 +202,8 @@ public class Environment
///<summary>
/// 雾气大小
///</summary>
public string Thefog { get; set; }
public string EnvWu { get; set; }
public string Env1 {get;set;}
}
[Serializable]
public class Traininginformation

View File

@ -5,9 +5,9 @@ using UnityEngine;
public class Modeldata : MonoBehaviour
{
private string path = "model/";//获取预设体的值
private string path = "model/";//预设体的路径
private string modename = null;
public Modelequipment modelequipment;//对应的模型路径
public Modelequipment modelequipment;//模型类的对象
void Start()
{
modename = transform.name.Replace("(Clone)", "");//消除克隆的物体克隆的名字

View File

@ -1,6 +1,8 @@
using LitJson;
using DataModel.Model;
using LitJson;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.SymbolStore;
using Tenkoku.Core;
using UnityEngine;
@ -275,8 +277,19 @@ public class Scenariopage : MonoBehaviour
public List<string> wirelessidlist = new List<string>();
public List<string> droneidlist = new List<string>();
public List<string> laseridlist = new List<string>();
public Modelequipment modelequipment;
public Toggle weather1;
public Toggle weather2;
public Toggle weather3;
public Toggle weather4;
public Toggle weather5;
public Toggle weather6;
public Toggle weather7;
public Toggle weather8;
public Toggle weather9;
public Toggle weather10;
void Start()
@ -482,6 +495,15 @@ public class Scenariopage : MonoBehaviour
uavnamelist2.Clear();
}
Debug.Log(weaponitemone1.data.Count);
toggle1.isOn = false;
toggle2.isOn = false;
toggle3.isOn = false;
toggle4.isOn = false;
toggle5.isOn = false;
toggle6.isOn = false;
toggle7.isOn = false;
toggle8.isOn = false;
toggle9.isOn = false;
for (int i = 0; i < weaponitemone1.data.Count; i++)
{
uavnamelist[i].text = weaponitemone1.data[i].para_name;
@ -1016,9 +1038,159 @@ public class Scenariopage : MonoBehaviour
contingency_list_panl.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(true);
StartCoroutine(Post1(Url_Action, (bol, str) =>
{
Acquire(bol, str);
}));
});
}
private void Acquire(bool bol, string str)
{
if (bol)
{
Debug.LogError(str);
scen = JsonMapper.ToObject<Editinformation>(str);//解析最外层的想定名称json文件
for (int i = 0; i < scen.data.Count; i++)
{
if (Id == (scen.data[i].Id))
{
weather1.isOn = false;
weather2.isOn = false;
weather3.isOn = false;
weather4.isOn = false;
weather5.isOn = false;
weather6.isOn = false;
weather7.isOn = false;
weather8.isOn = false;
weather9.isOn = false;
weather10.isOn = false;
switch (scen.data[i].EnvRain)
{
case "0":
weather1.isOn = true;
break;
case "0.25":
weather2.isOn = true;
break;
case "0.5":
weather3.isOn = true;
break;
case "0.75":
weather4.isOn = true;
break;
case "1":
weather5.isOn = true;
break;
default:
break;
}
switch (scen.data[i].EnvSnow)
{
case "0":
weather6.isOn = true;
break;
case "0.25":
weather7.isOn = true;
break;
case "0.5":
weather8.isOn = true;
break;
case "0.75":
weather9.isOn = true;
break;
case "1":
weather10.isOn = true;
break;
default:
break;
}
switch (scen.data[i].EnvWindSpeed)
{
case "0.1":
windDrop.value = 0;
break;
case "0.2":
windDrop.value = 1;
break;
case "0.3":
windDrop.value = 2;
break;
case "0.4":
windDrop.value = 3;
break;
case "0.5":
windDrop.value = 4;
break;
case "0.6":
windDrop.value = 5;
break;
case "0.7":
windDrop.value = 6;
break;
case "0.8":
windDrop.value = 7;
break;
case "0.9":
windDrop.value = 8;
break;
case "1":
windDrop.value = 9;
break;
default:
break;
}
switch (scen.data[i].EnvWindDir)
{
case "45":
windDir.value = 0;
break;
case "90":
windDir.value = 1;
break;
case "135":
windDir.value = 2;
break;
case "180":
windDir.value = 3;
break;
case "225":
windDir.value = 4;
break;
case "270":
windDir.value = 5;
break;
case "315":
windDir.value = 6;
break;
case "360":
windDir.value = 7;
break;
default:
break;
}
Slider.value = float.Parse(scen.data[i].EnvLight);
Foggy_slider.value = float.Parse(scen.data[i].EnvWu);
var ss = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Modelequipment>>(scen.data[i].DeviceContent);
ss.ForEach((item) =>
{
var obj = Resources.Load<GameObject>(item.str);
GameObject game = Instantiate(obj);
game.transform.localPosition = new Vector3(item.x, item.y, item.z);
DragManager.Instance.AddObj(game);
});
//for (int j = 0; j < ss.Count; j++)
//{
// var s = Resources.Load<GameObject>(ss[j].str);
// GameObject sss = Instantiate(s);
// sss.transform.localPosition = new Vector3(ss[j].x, ss[j].y, ss[j].z);
// DragManager.Instance.AddObj(sss);
//}
}
}
}
}
void LateUpdate()
{
@ -1123,7 +1295,7 @@ public class Scenariopage : MonoBehaviour
model_panl.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(true);
Screen();
//Screen();
Propertymodel();
if (strlist.Count > 0)
{
@ -1389,13 +1561,16 @@ public class Scenariopage : MonoBehaviour
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)//判断单例生成预设体
{
int index = i;
Propertypanl pro = Instantiate(propertypanl, Panel_making);//生成预设体对象
pro.Property(DragManager.Instance.modellist[index], () =>
if (DragManager.Instance.deviceimages[i] != null)
{
Destroy(DragManager.Instance.deviceimages[index].gameObject);//删除
Destroy(pro.gameObject);//删除
});
properties.Add(pro);
Propertypanl pro = Instantiate(propertypanl, Panel_making);//生成预设体对象
pro.Property(DragManager.Instance.deviceimages[i].name.Replace("(Clone)", ""), () =>
{
Destroy(DragManager.Instance.deviceimages[index].gameObject);//删除
Destroy(pro.gameObject);//删除
});
properties.Add(pro);
}
}
}
@ -1418,8 +1593,8 @@ public class Scenariopage : MonoBehaviour
{
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)
{
//Debug.LogError(DragManager.Instance.deviceimages[i].name);
if (DragManager.Instance.deviceimages[i] != null)//如果模型没有被删除
if (DragManager.Instance.deviceimages[i] != null)//如果链表有模型就进入
{
DragManager.Instance.deviceimages[i].GetComponent<Modeldata>().SetPos();//初始化获取模型对应位置的值
DragManager.Instance.Addobj1(DragManager.Instance.deviceimages[i]);//就把对应的模型加到链表类里面
@ -1430,6 +1605,21 @@ public class Scenariopage : MonoBehaviour
{
Passbyvalue();//把场景中天气插件的值传给接口
}
if (DragManager.Instance.deviceimages.Count > 0)//判断模型列表个数是否大于零
{
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)
{
if (DragManager.Instance.deviceimages[i] != null)//如果链表里有一个物体就进去
{
Destroy(DragManager.Instance.deviceimages[i].gameObject);//删除链表有的物体
}
}
DragManager.Instance.deviceimages.Clear();//清空链表
}
if (DragManager.Instance.modellist.Count > 0)
{
DragManager.Instance.modellist.Clear();//清空模型链表的名字
}
//Modelitem();//把模型路径和对应的位置值传给接口
if (Id.Length > 1)
{
@ -1956,21 +2146,7 @@ public class Scenariopage : MonoBehaviour
if (model == true)
{
if (DragManager.Instance.deviceimages.Count > 0)//判断模型列表个数是否大于零
{
for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)
{
if (DragManager.Instance.deviceimages[i] != null)//如果链表里有一个物体就进去
{
Destroy(DragManager.Instance.deviceimages[i].gameObject);//删除链表有的物体
}
}
DragManager.Instance.deviceimages.Clear();//清空链表
}
if (DragManager.Instance.modellist.Count > 0)
{
DragManager.Instance.modellist.Clear();//清空模型链表的名字
}
Inquire();//查询接口
@ -2085,8 +2261,8 @@ public class Scenariopage : MonoBehaviour
Environment.Snow = "" + snowamt + "";
Environment.WindSpeed = "" + windamt + "";
Environment.WindDir = "" + winddir + "";
Environment.Light = (1 - Slider.value / 10).ToString("f1");
//Environment.Thefog = (1 - Foggy_slider.value / 100).ToString("0") + "%";
Environment.Light = Slider.value.ToString("f0");
Environment.EnvWu = Foggy_slider.value.ToString("0");
//Debug.LogError((1 - Slider.value / 10).ToString("f1"));
string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
Debug.Log(res);
@ -2196,35 +2372,35 @@ public class Scenariopage : MonoBehaviour
{
switch (windamt1)
{
case "0.1":
windamt = "0.1";
break;
case "0.2":
windamt = "1";
windamt = "0.2";
break;
case "0.3":
windamt = "2";
windamt = "0.3";
break;
case "0.4":
windamt = "3";
windamt = "0.4";
break;
case "0.5":
windamt = "4";
windamt = "0.5";
break;
case "0.6":
windamt = "5";
windamt = "0.6";
break;
case "0.7":
windamt = "6";
windamt = "0.7";
break;
case "0.8":
windamt = "7";
windamt = "0.8";
break;
case "0.9":
windamt = "8";
windamt = "0.9";
break;
case "1.0":
windamt = "9";
break;
case "1.1":
windamt = "10";
case "1":
windamt = "1.0";
break;
}
@ -2290,6 +2466,7 @@ public class Scenariopage : MonoBehaviour
environment_configuration1.gameObject.SetActive(true);
basic_information_iamg.gameObject.SetActive(false);
select_device_iamg.gameObject.SetActive(false);
});
fork_off_btn.onClick.AddListener(() =>
{
@ -2297,6 +2474,8 @@ public class Scenariopage : MonoBehaviour
});
}
/// <summary>
/// 基本信息页面激活失活

View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 1113159741}
m_IndirectSpecularColor: {r: 0.16521391, g: 0.30764452, b: 0.6578343, a: 1}
m_IndirectSpecularColor: {r: 0.17217532, g: 0.3051133, b: 0.6003367, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -63057,7 +63057,7 @@ MonoBehaviour:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
randSeed: 82898796
randSeed: 433448609
isDoingTransition: 0
minimumHeight: 0
--- !u!114 &1820978574

View File

@ -5342,7 +5342,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 533185076}
toggleTransition: 1
graphic: {fileID: 1160525360}
m_Group: {fileID: 2046941385}
m_Group: {fileID: 1020277338}
onValueChanged:
m_PersistentCalls:
m_Calls: []
@ -10978,7 +10978,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 132951252}
toggleTransition: 1
graphic: {fileID: 736045286}
m_Group: {fileID: 2046941385}
m_Group: {fileID: 1020277338}
onValueChanged:
m_PersistentCalls:
m_Calls: []
@ -26277,7 +26277,6 @@ GameObject:
m_Component:
- component: {fileID: 399790159}
- component: {fileID: 399790158}
- component: {fileID: 399790157}
m_Layer: 5
m_Name: Toggle8
m_TagString: Untagged
@ -26285,19 +26284,6 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &399790157
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 399790156}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2fafe2cfe61f6974895a912c3755e8f1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_AllowSwitchOff: 0
--- !u!114 &399790158
MonoBehaviour:
m_ObjectHideFlags: 0
@ -26340,7 +26326,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1699215526}
toggleTransition: 1
graphic: {fileID: 1058244665}
m_Group: {fileID: 399790157}
m_Group: {fileID: 908983792}
onValueChanged:
m_PersistentCalls:
m_Calls: []
@ -28035,6 +28021,18 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 447228494}
m_CullTransparentMesh: 0
--- !u!114 &449465874 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 1186200113, guid: a573eabe79e49f740807bf8ae0ff45cc,
type: 3}
m_PrefabInstance: {fileID: 852395022}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &451282781
GameObject:
m_ObjectHideFlags: 0
@ -48069,7 +48067,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 2141049748}
toggleTransition: 1
graphic: {fileID: 1133766686}
m_Group: {fileID: 2046941385}
m_Group: {fileID: 1020277338}
onValueChanged:
m_PersistentCalls:
m_Calls: []
@ -49057,7 +49055,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1444692332}
toggleTransition: 1
graphic: {fileID: 1174378612}
m_Group: {fileID: 2046941385}
m_Group: {fileID: 1020277338}
onValueChanged:
m_PersistentCalls:
m_Calls: []
@ -50482,6 +50480,18 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 706939348}
m_CullTransparentMesh: 0
--- !u!114 &707100377 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 2024733423, guid: a573eabe79e49f740807bf8ae0ff45cc,
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m_PrefabInstance: {fileID: 852395022}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9085046f02f69544eb97fd06b6048fe2, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &710142426
GameObject:
m_ObjectHideFlags: 0
@ -54326,10 +54336,34 @@ PrefabInstance:
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value: 1
objectReference: {fileID: 0}
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@ -54342,42 +54376,258 @@ PrefabInstance:
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objectReference: {fileID: 4054585445774317016, guid: ebba4dd05cc31fb409173ccc69363a53,
type: 3}
- target: {fileID: 150123911, guid: 45f26f52bed0c2f48980e3679f72d225, type: 3}
propertyPath: isThinck
@ -123323,7 +123770,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 1272.3649}
m_SizeDelta: {x: 0, y: 495}
m_Pivot: {x: 0, y: 1}
--- !u!114 &2126916401
MonoBehaviour:

View File

@ -53,8 +53,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
if (DragManager.Instance != null)
{
DragManager.Instance.AddObj(model);//把对应模型传入链表
//DragManager.Instance.Addobj1(model);//
//model.GetComponent<Modeldata>().SetPos();//重新获取该模型的位置的值
DragManager.Instance.Addtext(modelname_text.text);//把对应名字存入链表
}
model = null;

View File

@ -9,7 +9,7 @@ using Newtonsoft.Json.Linq;
public static class InterfaceManager
{
private static string _IP = "172.16.1.254";
private static string _IP = "192.168.6.15";
public static string IP
{
get { return _IP; }

View File

@ -128,7 +128,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
}
}
// Update is called once per frame
void Update()
{

View File

@ -178,6 +178,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
break;
case "干扰模式:":
InterferenceMode = weaponitemone[i].para_value;
Debug.LogError(InterferenceMode);
break;
case "发射功率:":
TransmittedPower = weaponitemone[i].para_value;