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externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Temp/Scripts/Devicemovement.cs b/Assets/Temp/Scripts/Devicemovement.cs new file mode 100644 index 00000000..550c1534 --- /dev/null +++ b/Assets/Temp/Scripts/Devicemovement.cs @@ -0,0 +1,161 @@ +using AdamSync; +using HslCommunication.Profinet.OpenProtocol; +using NetMQ; +using System.Collections; +using System.Collections.Generic; +using System.Xml.Serialization; +using UnityEngine; +using UnityEngine.UI; + +public class Devicemovement : MonoBehaviour +{ + public string deviceid;//当前设备ID + public string devicename;//获取当前设备名字 + public Slider Progressbar;//进度条 + public EquipmentCommon equipment; + public static List devicemovements = new List(); + public string devicnumber; + private bool Opencoroutine = false;//是否开启协程 + private bool ispMove = false;//是否能移动 + private Coroutine coroutine;//接受协程 + private float tiemr = 3;//进度条加载的时间 + private float inception = 0;//进度条归零 + public Vector3 pos; + void Start() + { + devicemovements.Add(this); + devicnumber = devicemovements.Count.ToString(); + + } + + + void Update() + { + if (Input.GetMouseButtonDown(2)) + { + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + if (Physics.Raycast(ray, out hit, Mathf.Infinity)) + { + Devicemovement devicemovement = hit.collider.gameObject.GetComponent(); + equipment = hit.collider.gameObject.GetComponent(); + pos = new Vector3(transform.position.x, transform.position.y, transform.position.z); + if (devicemovement && devicemovement.devicnumber == devicnumber && equipment.isPlayer) + { + devicename = equipment.equipmentType; + deviceid = equipment.deviceID; + Debug.Log(deviceid); + Opencoroutine = true; + Progressbar.gameObject.SetActive(true); + coroutine = StartCoroutine(Schedule()); + } + } + } + if (Progressbar.value == 1 && coroutine != null) + { + StopCoroutine(Schedule()); + coroutine = null; + Progressbar.gameObject.SetActive(false); + inception = 0; + ispMove = true; + Progressbar.value = 0; + } + if (!Input.GetMouseButtonUp(2) && ispMove) + { + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + if (Physics.Raycast(ray, out hit, Mathf.Infinity, 1 << 8)) + { + Opencoroutine = false; + transform.localPosition = hit.point; + } + } + if (Input.GetMouseButtonUp(2)) + { + Opencoroutine = false; + ispMove = false; + if (coroutine != null) + { + StopCoroutine(Schedule()); + coroutine = null; + Progressbar.gameObject.SetActive(false); + Progressbar.value = 0; + inception = 0; + } + if (transform.position!=pos) + { + string msg = Gettele(); + MyNetMQClient.instance.Send(msg); + Debug.Log(msg); + equipment.SetDatabaseInfo("r1", $"{transform.position.x},{transform.position.y},{transform.position.z},{transform.eulerAngles.x},{transform.eulerAngles.y},{transform.eulerAngles.z}"); + } + } + } + + IEnumerator Schedule() + { + while (inception < tiemr && Opencoroutine) + { + inception += Time.deltaTime; + Progressbar.value = Mathf.Lerp(Progressbar.minValue, Progressbar.maxValue, inception / tiemr); + yield return null; + } + } + + void OnMouseDown() + { + //Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + //RaycastHit hit; + //if (Physics.Raycast(ray, out hit, Mathf.Infinity)) + //{ + // Devicemovement devicemovement = hit.collider.gameObject.GetComponent(); + // equipment = hit.collider.gameObject.GetComponent(); + // if (devicemovement && devicemovement.devicnumber == devicnumber&&equipment.isPlayer) + // { + // deviceid = equipment.deviceID; + // Debug.Log(deviceid); + // Opencoroutine = true; + // Progressbar.gameObject.SetActive(true); + // coroutine = StartCoroutine(Schedule()); + // } + //} + } + void OnMouseDrag() + { + //if (ispMove) + //{ + // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + // RaycastHit hit; + // if (Physics.Raycast(ray, out hit, Mathf.Infinity, 1 << 8)) + // { + // Opencoroutine = false; + // transform.localPosition = hit.point; + // } + //} + } + + void OnMouseUp() + { + //Opencoroutine = false; + //ispMove = false; + //if (coroutine != null) + //{ + // StopCoroutine(Schedule()); + // coroutine = null; + // Progressbar.gameObject.SetActive(false); + // Progressbar.value = 0; + // inception = 0; + //} + //if (ispMove == false) + //{ + + //} + } + protected string Gettele() + { + Debug.Log(transform.position.x); + Debug.Log(transform.position.y); + Debug.Log(transform.position.z); + return string.Format("{0},{1},{2},{3},{4}", "Teleportation", deviceid, transform.position.x, transform.position.y, transform.position.z); + } +} diff --git a/Assets/Temp/Scripts/Devicemovement.cs.meta b/Assets/Temp/Scripts/Devicemovement.cs.meta new file mode 100644 index 00000000..a89ee9f1 --- /dev/null +++ b/Assets/Temp/Scripts/Devicemovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ef310b83f34d9d44b31abbb36f87e63 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Temp/Scripts/Doubleclickdelete.cs b/Assets/Temp/Scripts/Doubleclickdelete.cs new file mode 100644 index 00000000..353ec8a3 --- /dev/null +++ b/Assets/Temp/Scripts/Doubleclickdelete.cs @@ -0,0 +1,104 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + +public class Doubleclickdelete : MonoBehaviour +{ + public UnityEvent standaloneevent; + public UnityEvent doubleclickecent; + public float timer;//用来判断是否事单机还是双击 + public float lasttime;//计入当前场景的时间 + public int count;//用来判断点击了几下 + public float interval = 0.2f;//用来判断双击间隔时间 + private bool iscount = true;//用来判断的是单机还是双击 + public Scenariopage scenariopage; + void Start() + { + scenariopage = GetComponent(); + } + + + void Update() + { + if (Input.GetMouseButtonDown(1)) + { + timer = 0.2f; + if (Time.realtimeSinceStartup - lasttime < interval) + { + count = 2; + } + else + { + count = 1; + } + } + if (Input.GetMouseButtonUp(1)) + { + iscount = false; + lasttime = Time.realtimeSinceStartup; + } + if (!iscount) + { + timer -= Time.deltaTime; + if (timer < 0) + { + if (count == 1) + { + + standaloneevent?.Invoke(); + } + else if (count == 2) + { + Deletionmodel(); + doubleclickecent?.Invoke(); + } + iscount = true; + } + } + } + + private void Deletionmodel() + { + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + if (Physics.Raycast(ray, out hit, Mathf.Infinity)) + { + if (hit.collider.gameObject.tag == "model") + { + if (DragManager.Instance.devices.Count > 0) + { + + for (int i = 0; i < DragManager.Instance.devices.Count; i++) + { + int index = i; + if (hit.collider.gameObject.name == DragManager.Instance.devices[index].name) + { + Destroy(DragManager.Instance.devices[index].gameObject); + if (scenariopage.properties.Count > 0) + { + Deletebutton(scenariopage, DragManager.Instance.devices[index].gameObject.name); + } + } + } + } + } + } + } + + private void Deletebutton(Scenariopage scenariopage, string name) + { + + for (int i = 0; i < scenariopage.properties.Count; i++) + { + int index = i; + if (scenariopage.properties[index].name == name) + { + Destroy(scenariopage.properties[index].gameObject); + } + } + + } +} diff --git a/Assets/Temp/Scripts/Doubleclickdelete.cs.meta b/Assets/Temp/Scripts/Doubleclickdelete.cs.meta new file mode 100644 index 00000000..200603f4 --- /dev/null +++ b/Assets/Temp/Scripts/Doubleclickdelete.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b44d8818f0e480e43a69b7cd58fa5fc6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Temp/Scripts/Scenariopage.cs b/Assets/Temp/Scripts/Scenariopage.cs index e346a0f1..2a329422 100644 --- a/Assets/Temp/Scripts/Scenariopage.cs +++ b/Assets/Temp/Scripts/Scenariopage.cs @@ -1839,7 +1839,7 @@ public class Scenariopage : MonoBehaviour Scenariofile_panl.gameObject.SetActive(false); object_list_panl.gameObject.SetActive(true); //Screen(); - Propertymodel(); + Propertymodel();//添加场景双击删除按钮 if (strlist.Count > 0) { Radarid();//保存雷达id @@ -2046,11 +2046,12 @@ public class Scenariopage : MonoBehaviour if (DragManager.Instance.devices[i] != null) { Propertypanl pro = Instantiate(propertypanl, Panel_making);//生成预设体对象 - pro.Property(DragManager.Instance.devices[i].name.Replace("(Clone)", ""), () => + pro.Property(DragManager.Instance.devices[index].name.Replace("(Clone)", ""), () => { Destroy(DragManager.Instance.devices[index].gameObject);//删除 Destroy(pro.gameObject);//删除 }); + pro.name = DragManager.Instance.devices[index].name; properties.Add(pro); } } diff --git a/Assets/Zion/Scenes/Contingenc_yediting_panl.unity b/Assets/Zion/Scenes/Contingenc_yediting_panl.unity index ab9c0fac..222ac0d4 100644 Binary files a/Assets/Zion/Scenes/Contingenc_yediting_panl.unity and b/Assets/Zion/Scenes/Contingenc_yediting_panl.unity differ