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commit
cd80282d19
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@ -550,7 +550,7 @@ public class GameManager : MonoSingleton<GameManager>
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{
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string info = UIBootstrap.Instance.currentSceneInfo.data.DeviceContent;
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//Debug.Log(info);
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if (info.Length > 0 && !string.IsNullOrWhiteSpace(info))
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if (info.Length > 2 && !string.IsNullOrWhiteSpace(info))
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{
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modelsInfo = Jsonanalyze.FromJson<List<ModelInfo>>(info);
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for (int i = 0; i < modelsInfo.Count; i++)
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@ -119,7 +119,7 @@ public class RadarManger : MonoBehaviour
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/// <summary>
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/// 批量标处理能力
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/// </summary>
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public int rcs = 0;
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public float rcs = 0;
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/// <summary>
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/// 渲染小地图摄像机
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/// </summary>
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@ -165,7 +165,7 @@ public class RadarManger : MonoBehaviour
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if (isStartRehearsing)
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{
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minCamera.gameObject.SetActive(true);
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targets = GameObject.FindGameObjectsWithTag("WRJ").ToList().FindAll(a => a.GetComponent<UnmannedAerialVehicleManage>().GetRCS() > float.Parse(RCS));
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targets = GameObject.FindGameObjectsWithTag("WRJ").ToList().FindAll(a => a.GetComponent<UnmannedAerialVehicleManage>().GetRCS() > rcs);
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foreach (Transform child in rawImage.transform)
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{
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@ -304,7 +304,7 @@ public class RadarManger : MonoBehaviour
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break;
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case "RCS:":
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RCS = weaponitemone[i].para_value;
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rcs = int.Parse(RCS);
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rcs = float.Parse(RCS);
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break;
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case "探测成功率:":
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DetectionSuccessRate = weaponitemone[i].para_value;
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