diff --git a/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab b/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab index a203e872..44cf1f4a 100644 --- a/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab +++ b/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab @@ -3586,6 +3586,11 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 1649737328956898976, guid: 38fb1def99b2cd147a96842efe5a355b, + type: 3} + propertyPath: m_TagString + value: Importance + objectReference: {fileID: 0} - target: {fileID: 1649737328956898977, guid: 38fb1def99b2cd147a96842efe5a355b, type: 3} propertyPath: m_LocalPosition.x diff --git a/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab b/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab index 2aca9e07..6876257b 100644 --- a/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab +++ b/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab @@ -19623,7 +19623,7 @@ GameObject: - component: {fileID: 2807491000924113457} m_Layer: 12 m_Name: Image - m_TagString: Untagged + m_TagString: Radar m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 diff --git a/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab b/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab index 31d63ab4..a0d5c1c7 100644 --- a/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab +++ b/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab @@ -2122,6 +2122,11 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 1649737328956898976, guid: 38fb1def99b2cd147a96842efe5a355b, + type: 3} + propertyPath: m_TagString + value: WRJParameter + objectReference: {fileID: 0} - target: {fileID: 1649737328956898977, guid: 38fb1def99b2cd147a96842efe5a355b, type: 3} propertyPath: m_LocalPosition.x @@ -2791,6 +2796,11 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 1649737328956898976, guid: 38fb1def99b2cd147a96842efe5a355b, + type: 3} + propertyPath: m_TagString + value: WRJParameter + objectReference: {fileID: 0} - target: {fileID: 1649737328956898977, guid: 38fb1def99b2cd147a96842efe5a355b, type: 3} propertyPath: m_LocalPosition.x diff --git a/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab b/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab index 2e497ec3..a4865269 100644 --- a/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab +++ b/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab @@ -12822,6 +12822,11 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 6102700022742998670, guid: b2cb817bb62743a4194cd9d89f07e27d, + type: 3} + propertyPath: m_TagString + value: Importance + objectReference: {fileID: 0} m_RemovedComponents: - {fileID: 1076142016709017099, guid: b2cb817bb62743a4194cd9d89f07e27d, type: 3} m_SourcePrefab: {fileID: 100100000, guid: b2cb817bb62743a4194cd9d89f07e27d, type: 3} diff --git a/Assets/GameAssets/Prefebs/Models/moder/频谱探测.prefab b/Assets/GameAssets/Prefebs/Models/moder/频谱探测.prefab index 0196d162..e47690de 100644 --- a/Assets/GameAssets/Prefebs/Models/moder/频谱探测.prefab +++ b/Assets/GameAssets/Prefebs/Models/moder/频谱探测.prefab @@ -248,7 +248,7 @@ GameObject: - component: {fileID: 1578225509420461004} m_Layer: 12 m_Name: Image - m_TagString: Untagged + m_TagString: Radar m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -944,6 +944,11 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 1649737328956898976, guid: 38fb1def99b2cd147a96842efe5a355b, + type: 3} + propertyPath: m_TagString + value: Importance + objectReference: {fileID: 0} - target: {fileID: 1649737328956898977, guid: 38fb1def99b2cd147a96842efe5a355b, type: 3} propertyPath: m_LocalPosition.x diff --git a/Assets/Resources/model/重点攻击目标1.prefab b/Assets/Resources/model/重点攻击目标1.prefab index f7974e45..3a94567e 100644 --- a/Assets/Resources/model/重点攻击目标1.prefab +++ b/Assets/Resources/model/重点攻击目标1.prefab @@ -1090,7 +1090,7 @@ GameObject: - component: {fileID: 8686255655278623726} m_Layer: 5 m_Name: importance - m_TagString: Untagged + m_TagString: Importance m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -2653,13 +2653,6 @@ MonoBehaviour: ModerDamage: {fileID: 2840960697985760213} regulate: {fileID: 4820533728664913016} buttonreg: {fileID: 7363043795831063353} - toggle1: {fileID: 78723881495536872} - toggle2: {fileID: 3463523368336500832} - toggle3: {fileID: 3619221509897912575} - toggle4: {fileID: 28412645170237004} - toggle5: {fileID: 8932471483062020681} - toggle6: {fileID: 64890494959671527} - toggle7: {fileID: 4401106011680143311} togFrequencyBands: - {fileID: 78723881495536872} - {fileID: 3463523368336500832} @@ -2726,7 +2719,7 @@ GameObject: - component: {fileID: 1014353712495964052} m_Layer: 5 m_Name: Canvas - m_TagString: Importance + m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 diff --git a/Assets/Resources/model/重点攻击目标2.prefab b/Assets/Resources/model/重点攻击目标2.prefab index 82398292..e104568f 100644 --- a/Assets/Resources/model/重点攻击目标2.prefab +++ b/Assets/Resources/model/重点攻击目标2.prefab @@ -281,7 +281,7 @@ GameObject: - component: {fileID: 1422880735768166433} m_Layer: 5 m_Name: Canvas - m_TagString: Importance + m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -770,7 +770,7 @@ GameObject: - component: {fileID: 1747500451976562533} m_Layer: 5 m_Name: importance - m_TagString: Untagged + m_TagString: Importance m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -2826,13 +2826,6 @@ MonoBehaviour: ModerDamage: {fileID: 1467464424326605954} regulate: {fileID: 2445121072340223621} buttonreg: {fileID: 1893370117554305087} - toggle1: {fileID: 6760580611336481383} - toggle2: {fileID: 2327747177229680297} - toggle3: {fileID: 6205561511136672778} - toggle4: {fileID: 4866093980683021871} - toggle5: {fileID: 1595232079232995888} - toggle6: {fileID: 848134281435870856} - toggle7: {fileID: 6994627430635325071} togFrequencyBands: - {fileID: 6760580611336481383} - {fileID: 2327747177229680297} diff --git a/Assets/Resources/model/重点攻击目标3.prefab b/Assets/Resources/model/重点攻击目标3.prefab index 698c2df8..4d42027e 100644 --- a/Assets/Resources/model/重点攻击目标3.prefab +++ b/Assets/Resources/model/重点攻击目标3.prefab @@ -1558,7 +1558,7 @@ GameObject: - component: {fileID: 5969528349560588974} m_Layer: 5 m_Name: importance - m_TagString: Untagged + m_TagString: Importance m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -2513,7 +2513,7 @@ GameObject: - component: {fileID: 4013790001393954177} m_Layer: 5 m_Name: Canvas - m_TagString: Importance + m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -2826,13 +2826,6 @@ MonoBehaviour: ModerDamage: {fileID: 7378831111228137673} regulate: {fileID: 5625621529173534083} buttonreg: {fileID: 2359957618957220921} - toggle1: {fileID: 2987344993920604129} - toggle2: {fileID: 4263437241937524701} - toggle3: {fileID: 2372794671036074061} - toggle4: {fileID: 6045683915690793988} - toggle5: {fileID: 3776191318234792201} - toggle6: {fileID: 6688120530323237334} - toggle7: {fileID: 8540854955145205225} togFrequencyBands: - {fileID: 2987344993920604129} - {fileID: 4263437241937524701} diff --git a/Assets/Temp/Scripts/Microwaveweapon.cs b/Assets/Temp/Scripts/Microwaveweapon.cs index 976734f0..e6b7c53e 100644 --- a/Assets/Temp/Scripts/Microwaveweapon.cs +++ b/Assets/Temp/Scripts/Microwaveweapon.cs @@ -38,7 +38,7 @@ public class Microwaveweapon : MonoBehaviour public string MicrowaveinterferenceAngle; #endregion - /// + /// /// 是否演练开关 /// private bool _isStartRehearsing = false; @@ -95,7 +95,7 @@ public class Microwaveweapon : MonoBehaviour MicrowaveweaponList.Add(this); // 订阅布尔值变化事件 OnActivationChanged += OnActivationChangedHandler; - + } /// /// 演练是否开始开关 @@ -118,7 +118,7 @@ public class Microwaveweapon : MonoBehaviour /// private void Offmode() { - if (equipment.isPlayer&&coroutine!=null) + if (equipment.isPlayer && coroutine != null) { StopCoroutine(Timern()); coroutine = null; @@ -130,7 +130,7 @@ public class Microwaveweapon : MonoBehaviour /// private void Openmode() { - if (equipment.isPlayer&&coroutine ==null) + if (equipment.isPlayer && coroutine == null) { StartCoroutine(Timern()); } @@ -140,7 +140,7 @@ public class Microwaveweapon : MonoBehaviour while (true) { yield return new WaitForSeconds(microwtimer + 1.5f); - if (miceopos!=null&&ismicow) + if (miceopos != null && ismicow) { Launchattack(); @@ -155,9 +155,12 @@ public class Microwaveweapon : MonoBehaviour protected string Getmicdata() { //Debug.Log("上传位置"); - return string.Format("{0},{1},{2},{3},{4}","Micow", equipment.deviceID, miceopos.transform.position.x,miceopos.transform.position.y,miceopos.transform.position.z); + return string.Format("{0},{1},{2},{3},{4}", "Micow", equipment.deviceID, miceopos.transform.position.x, miceopos.transform.position.y, miceopos.transform.position.z); + } + private void OnMouseDown() + { + GameManager.Instance.GetAllImportance(); } - /// /// 获取设备的参数 /// @@ -169,7 +172,7 @@ public class Microwaveweapon : MonoBehaviour { case "储能间隔时间:": Storageintervaltime = weaponitemone[i].para_value; - microwtimer =float.Parse(Storageintervaltime); + microwtimer = float.Parse(Storageintervaltime); break; case "毁伤目标累积作用时间:": Microwavedamagetime = weaponitemone[i].para_value; @@ -198,7 +201,7 @@ public class Microwaveweapon : MonoBehaviour if (miceopos != null) { microwavepoint.transform.DOLookAt(miceopos.position, 0.1f).SetEase(Ease.Linear); - + } } /// @@ -206,13 +209,13 @@ public class Microwaveweapon : MonoBehaviour /// public void Launchattack() { - if (miceopos!=null) + if (miceopos != null) { micdistance = Vector3.Distance(miceopos.position, transform.position); var newdata = Getmicdata(); //_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", newdata)); MQTTManager.instance.SendData(MQTTManager.instance.Micow, newdata); - microblog.MicrowaveDisplay(micdistance / 10+1, 0.5f); + microblog.MicrowaveDisplay(micdistance / 10 + 1, 0.5f); Closeattack(miceopos); } } @@ -223,8 +226,8 @@ public class Microwaveweapon : MonoBehaviour /// private void Closeattack(Transform pos) { - UnmannedAerialVehicle unmannedAerialVehicle =pos.GetComponent(); - if (unmannedAerialVehicle!=null) + UnmannedAerialVehicle unmannedAerialVehicle = pos.GetComponent(); + if (unmannedAerialVehicle != null) { StartCoroutine(Destructiondata(unmannedAerialVehicle)); StartCoroutine(Offlaserstrike()); @@ -244,7 +247,7 @@ public class Microwaveweapon : MonoBehaviour game.transform.SetParent(null); game.SetActive(true); Destroy(unmannedAerialVehicle.gameObject); - + } /// /// 销毁无人机 @@ -253,7 +256,7 @@ public class Microwaveweapon : MonoBehaviour /// public string Aeroplane(UnmannedAerialVehicle unmannedAerialVehicle) { - return string.Format("{0},{1},{2}","Planedata",unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.deviceID,unmannedAerialVehicle.serialNumber); + return string.Format("{0},{1},{2}", "Planedata", unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.deviceID, unmannedAerialVehicle.serialNumber); } /// @@ -271,13 +274,14 @@ public class Microwaveweapon : MonoBehaviour public void Microwavetransmission(string[] data) { //接收激光下发的位置 - Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4])); + Vector3 vector = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4])); float _micdistance = Vector3.Distance(vector, transform.position); - microwavepoint.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => { + microwavepoint.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => + { microblog.MicrowaveDisplay(_micdistance / 10 + 1, 0.5f); StartCoroutine(Offlaserstrike()); }); - + } private void OnDestroy() { diff --git a/Assets/Temp/Scripts/Spectrumdetection.cs b/Assets/Temp/Scripts/Spectrumdetection.cs index ce35c9c8..af96825d 100644 --- a/Assets/Temp/Scripts/Spectrumdetection.cs +++ b/Assets/Temp/Scripts/Spectrumdetection.cs @@ -395,12 +395,9 @@ public class Spectrumdetection : MonoBehaviour private void OnMouseDown() { - if (equipmentCommon.isPlayer) - { - SpectrumdetectionUI.SetActive(true); - } if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1) { + GameManager.Instance.GetAllImportance(); EquipmentCommon equipmentCommon1 = GetComponent(); if (equipmentCommon.deviceID == equipmentCommon1.deviceID) { @@ -408,6 +405,10 @@ public class Spectrumdetection : MonoBehaviour Frequencyiamge.gameObject.SetActive(true); } } + if (equipmentCommon.isPlayer) + { + SpectrumdetectionUI.SetActive(true); + } //SpectrumdetectionUI.SetActive(true); } private void OnDestroy() diff --git a/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity b/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity index 29899096..2825d67d 100644 --- a/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity +++ b/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 1113159741} - m_IndirectSpecularColor: {r: 0.066868424, g: 0.12216938, b: 0.2541184, a: 1} + m_IndirectSpecularColor: {r: 0.06497114, g: 0.121774174, b: 0.26588207, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -6834,7 +6834,7 @@ GameObject: - component: {fileID: 147647013} - component: {fileID: 147647014} m_Layer: 5 - m_Name: Canvas + m_Name: MainCanvas m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -69824,7 +69824,7 @@ MonoBehaviour: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - randSeed: 25527625 + randSeed: 753317671 isDoingTransition: 0 minimumHeight: 0 --- !u!114 &1820978574 diff --git a/Assets/Zion/Scripts/Adam/DragController.cs b/Assets/Zion/Scripts/Adam/DragController.cs index a8724d75..a6f27a8d 100644 --- a/Assets/Zion/Scripts/Adam/DragController.cs +++ b/Assets/Zion/Scripts/Adam/DragController.cs @@ -22,7 +22,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler, void Awake() { - mastermanagement = GameObject.Find("MianCanvas").GetComponent(); + mastermanagement = GameObject.Find("MainCanvas").GetComponent(); } public void OnBeginDrag(PointerEventData eventData) { diff --git a/Assets/Zion/Scripts/Adam/GameManager.cs b/Assets/Zion/Scripts/Adam/GameManager.cs index 14354aac..4d8c3b69 100644 --- a/Assets/Zion/Scripts/Adam/GameManager.cs +++ b/Assets/Zion/Scripts/Adam/GameManager.cs @@ -525,6 +525,35 @@ public class GameManager : MonoSingleton } } + /// + /// 获取 所有 参数 修改 面板 + /// + /// + public void GetAllImportance() + { + GameObject[] radar = GameObject.FindGameObjectsWithTag("Radar"); + GameObject[] objs = GameObject.FindGameObjectsWithTag("Importance"); + for (int i = 0; i < objs.Length; i++) + { + objs[i].SetActive(false); + } + for (int i = 0; i < radar.Length; i++) + { + radar[i].SetActive(false); + } + } + /// + /// 获取无人机参数面板 + /// + public void GetWRJParameter() + { + GameObject[] wrjParameter = GameObject.FindGameObjectsWithTag("WRJParameter"); + for (int i = 0; i < wrjParameter.Length; i++) + { + wrjParameter[i].SetActive(false); + } + } + private void OnDisable() diff --git a/Assets/Zion/Scripts/Adam/WRJManager.cs b/Assets/Zion/Scripts/Adam/WRJManager.cs index da7d3ba4..29ddb616 100644 --- a/Assets/Zion/Scripts/Adam/WRJManager.cs +++ b/Assets/Zion/Scripts/Adam/WRJManager.cs @@ -23,6 +23,7 @@ namespace Assets.Zion.Scripts.Adam { if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0" && Input.GetMouseButtonDown(0)) { + if (EventSystem.current.IsPointerOverGameObject()) return; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Physics.Raycast(ray, out hitInfo, 1000)) @@ -40,16 +41,19 @@ namespace Assets.Zion.Scripts.Adam } else { + GameManager.Instance.GetWRJParameter(); wrjMenuSetPanel.localScale = Vector3.zero; } } else { + GameManager.Instance.GetWRJParameter(); wrjMenuSetPanel.localScale = Vector3.zero; } } else { + GameManager.Instance.GetWRJParameter(); wrjMenuSetPanel.localScale = Vector3.zero; } } diff --git a/Assets/Zion/Scripts/HighPriorityTarget.cs b/Assets/Zion/Scripts/HighPriorityTarget.cs index e047d388..f16e0158 100644 --- a/Assets/Zion/Scripts/HighPriorityTarget.cs +++ b/Assets/Zion/Scripts/HighPriorityTarget.cs @@ -104,7 +104,7 @@ public class HighPriorityTarget : MonoBehaviour MQTTManager.instance.SendData(MQTTManager.instance.BandSetting, nowData); } } - + public void FrequencyGamepos(string _frequency) { int layerValue = LayerMask.NameToLayer(_frequency); @@ -133,6 +133,8 @@ public class HighPriorityTarget : MonoBehaviour HighPriorityTarget highPriorityTarget = hit.transform.GetComponent(); if (!GlobalFlag.isStartRehearsing && highPriorityTarget && highPriorityTarget.Number == Number) { + GameManager.Instance.GetAllImportance(); + regulate.transform.position = Camera.main.WorldToScreenPoint(hit.point); regulate.gameObject.SetActive(true); } @@ -153,7 +155,7 @@ public class HighPriorityTarget : MonoBehaviour { HP -= 10; string nowData = GetSyncDis(Pos); - Debug.Log("发送:"+nowData); + Debug.Log("发送:" + nowData); //DeviceManager.Instance.send2roomStr.Enqueue(nowData); MQTTManager.instance.SendData(MQTTManager.instance.KeyTarget, nowData); } @@ -207,7 +209,7 @@ public class HighPriorityTarget : MonoBehaviour UploadLogMain uploadLogMain = new UploadLogMain(); uploadLogMain.PracticeId = GlobalFlag.practiceSubjectID; uploadLogMain.ThinkId = GlobalFlag.currentThinkId; - string log = currentTime + " " + "重要用户(" + Number + ")频段设置为" + frequency; + string log = currentTime + " " + "重要用户(" + Number + ")频段设置为" + frequency; uploadLogMain.log = log; uploadLogMains.Add(uploadLogMain); string uploadLogMainJson = JsonConvert.SerializeObject(uploadLogMains); diff --git a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs index a3b5cce4..0e74f78d 100644 --- a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs +++ b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs @@ -362,7 +362,7 @@ public class RadarManger : MonoBehaviour { if (equipmentCommon.isPlayer && GlobalFlag.blueOrRed == 1) { - + GameManager.Instance.GetAllImportance(); imageprs.gameObject.SetActive(true); } } diff --git a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs index b1154970..1623a2fa 100644 --- a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs +++ b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs @@ -566,6 +566,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour { if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1 && Input.GetMouseButtonDown(0)) { + GameManager.Instance.GetAllImportance(); Waveimage.transform.position = Camera.main.WorldToScreenPoint(transform.position); Waveimage.gameObject.SetActive(true); } diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs index c50970e0..194c4ac8 100644 --- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs +++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs @@ -48,12 +48,14 @@ public class UnmannedAerialVehicleUI : MonoBehaviour btnFrequencyBand.onClick.AddListener(() => { if (unmannedAerialVehicleManage) { + GameManager.Instance.GetWRJParameter(); unmannedAerialVehicleManage.FrequencyBand.SetActive(true); } }); btnSurveillanceFrequencyBand.onClick.AddListener(() => { if (unmannedAerialVehicleManage) { + GameManager.Instance.GetWRJParameter(); unmannedAerialVehicleManage.SurveillanceFrequencyBand.SetActive(true); } }); @@ -74,6 +76,7 @@ public class UnmannedAerialVehicleUI : MonoBehaviour { if (unmannedAerialVehicleManage) { + GameManager.Instance.GetWRJParameter(); switch (unmannedAerialVehicleManage.wrjModel) { case WRJModel.光学无人机: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 34f35f2f..8d047a6d 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -10,6 +10,8 @@ TagManager: - WRJ1 - AttackTarget1 - Importance + - Radar + - WRJParameter layers: - Default - TransparentFX