diff --git a/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab b/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab
index a203e872..44cf1f4a 100644
--- a/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab
+++ b/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab
@@ -3586,6 +3586,11 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 1649737328956898976, guid: 38fb1def99b2cd147a96842efe5a355b,
+ type: 3}
+ propertyPath: m_TagString
+ value: Importance
+ objectReference: {fileID: 0}
- target: {fileID: 1649737328956898977, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_LocalPosition.x
diff --git a/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab b/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab
index 2aca9e07..6876257b 100644
--- a/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab
+++ b/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab
@@ -19623,7 +19623,7 @@ GameObject:
- component: {fileID: 2807491000924113457}
m_Layer: 12
m_Name: Image
- m_TagString: Untagged
+ m_TagString: Radar
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
diff --git a/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab b/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab
index 31d63ab4..a0d5c1c7 100644
--- a/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab
+++ b/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab
@@ -2122,6 +2122,11 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 1649737328956898976, guid: 38fb1def99b2cd147a96842efe5a355b,
+ type: 3}
+ propertyPath: m_TagString
+ value: WRJParameter
+ objectReference: {fileID: 0}
- target: {fileID: 1649737328956898977, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_LocalPosition.x
@@ -2791,6 +2796,11 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 1649737328956898976, guid: 38fb1def99b2cd147a96842efe5a355b,
+ type: 3}
+ propertyPath: m_TagString
+ value: WRJParameter
+ objectReference: {fileID: 0}
- target: {fileID: 1649737328956898977, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_LocalPosition.x
diff --git a/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab b/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab
index 2e497ec3..a4865269 100644
--- a/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab
+++ b/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab
@@ -12822,6 +12822,11 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 6102700022742998670, guid: b2cb817bb62743a4194cd9d89f07e27d,
+ type: 3}
+ propertyPath: m_TagString
+ value: Importance
+ objectReference: {fileID: 0}
m_RemovedComponents:
- {fileID: 1076142016709017099, guid: b2cb817bb62743a4194cd9d89f07e27d, type: 3}
m_SourcePrefab: {fileID: 100100000, guid: b2cb817bb62743a4194cd9d89f07e27d, type: 3}
diff --git a/Assets/GameAssets/Prefebs/Models/moder/频谱探测.prefab b/Assets/GameAssets/Prefebs/Models/moder/频谱探测.prefab
index 0196d162..e47690de 100644
--- a/Assets/GameAssets/Prefebs/Models/moder/频谱探测.prefab
+++ b/Assets/GameAssets/Prefebs/Models/moder/频谱探测.prefab
@@ -248,7 +248,7 @@ GameObject:
- component: {fileID: 1578225509420461004}
m_Layer: 12
m_Name: Image
- m_TagString: Untagged
+ m_TagString: Radar
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -944,6 +944,11 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 1649737328956898976, guid: 38fb1def99b2cd147a96842efe5a355b,
+ type: 3}
+ propertyPath: m_TagString
+ value: Importance
+ objectReference: {fileID: 0}
- target: {fileID: 1649737328956898977, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_LocalPosition.x
diff --git a/Assets/Resources/model/重点攻击目标1.prefab b/Assets/Resources/model/重点攻击目标1.prefab
index f7974e45..3a94567e 100644
--- a/Assets/Resources/model/重点攻击目标1.prefab
+++ b/Assets/Resources/model/重点攻击目标1.prefab
@@ -1090,7 +1090,7 @@ GameObject:
- component: {fileID: 8686255655278623726}
m_Layer: 5
m_Name: importance
- m_TagString: Untagged
+ m_TagString: Importance
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -2653,13 +2653,6 @@ MonoBehaviour:
ModerDamage: {fileID: 2840960697985760213}
regulate: {fileID: 4820533728664913016}
buttonreg: {fileID: 7363043795831063353}
- toggle1: {fileID: 78723881495536872}
- toggle2: {fileID: 3463523368336500832}
- toggle3: {fileID: 3619221509897912575}
- toggle4: {fileID: 28412645170237004}
- toggle5: {fileID: 8932471483062020681}
- toggle6: {fileID: 64890494959671527}
- toggle7: {fileID: 4401106011680143311}
togFrequencyBands:
- {fileID: 78723881495536872}
- {fileID: 3463523368336500832}
@@ -2726,7 +2719,7 @@ GameObject:
- component: {fileID: 1014353712495964052}
m_Layer: 5
m_Name: Canvas
- m_TagString: Importance
+ m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
diff --git a/Assets/Resources/model/重点攻击目标2.prefab b/Assets/Resources/model/重点攻击目标2.prefab
index 82398292..e104568f 100644
--- a/Assets/Resources/model/重点攻击目标2.prefab
+++ b/Assets/Resources/model/重点攻击目标2.prefab
@@ -281,7 +281,7 @@ GameObject:
- component: {fileID: 1422880735768166433}
m_Layer: 5
m_Name: Canvas
- m_TagString: Importance
+ m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -770,7 +770,7 @@ GameObject:
- component: {fileID: 1747500451976562533}
m_Layer: 5
m_Name: importance
- m_TagString: Untagged
+ m_TagString: Importance
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -2826,13 +2826,6 @@ MonoBehaviour:
ModerDamage: {fileID: 1467464424326605954}
regulate: {fileID: 2445121072340223621}
buttonreg: {fileID: 1893370117554305087}
- toggle1: {fileID: 6760580611336481383}
- toggle2: {fileID: 2327747177229680297}
- toggle3: {fileID: 6205561511136672778}
- toggle4: {fileID: 4866093980683021871}
- toggle5: {fileID: 1595232079232995888}
- toggle6: {fileID: 848134281435870856}
- toggle7: {fileID: 6994627430635325071}
togFrequencyBands:
- {fileID: 6760580611336481383}
- {fileID: 2327747177229680297}
diff --git a/Assets/Resources/model/重点攻击目标3.prefab b/Assets/Resources/model/重点攻击目标3.prefab
index 698c2df8..4d42027e 100644
--- a/Assets/Resources/model/重点攻击目标3.prefab
+++ b/Assets/Resources/model/重点攻击目标3.prefab
@@ -1558,7 +1558,7 @@ GameObject:
- component: {fileID: 5969528349560588974}
m_Layer: 5
m_Name: importance
- m_TagString: Untagged
+ m_TagString: Importance
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -2513,7 +2513,7 @@ GameObject:
- component: {fileID: 4013790001393954177}
m_Layer: 5
m_Name: Canvas
- m_TagString: Importance
+ m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -2826,13 +2826,6 @@ MonoBehaviour:
ModerDamage: {fileID: 7378831111228137673}
regulate: {fileID: 5625621529173534083}
buttonreg: {fileID: 2359957618957220921}
- toggle1: {fileID: 2987344993920604129}
- toggle2: {fileID: 4263437241937524701}
- toggle3: {fileID: 2372794671036074061}
- toggle4: {fileID: 6045683915690793988}
- toggle5: {fileID: 3776191318234792201}
- toggle6: {fileID: 6688120530323237334}
- toggle7: {fileID: 8540854955145205225}
togFrequencyBands:
- {fileID: 2987344993920604129}
- {fileID: 4263437241937524701}
diff --git a/Assets/Temp/Scripts/Microwaveweapon.cs b/Assets/Temp/Scripts/Microwaveweapon.cs
index 976734f0..e6b7c53e 100644
--- a/Assets/Temp/Scripts/Microwaveweapon.cs
+++ b/Assets/Temp/Scripts/Microwaveweapon.cs
@@ -38,7 +38,7 @@ public class Microwaveweapon : MonoBehaviour
public string MicrowaveinterferenceAngle;
#endregion
- ///
+ ///
/// 是否演练开关
///
private bool _isStartRehearsing = false;
@@ -95,7 +95,7 @@ public class Microwaveweapon : MonoBehaviour
MicrowaveweaponList.Add(this);
// 订阅布尔值变化事件
OnActivationChanged += OnActivationChangedHandler;
-
+
}
///
/// 演练是否开始开关
@@ -118,7 +118,7 @@ public class Microwaveweapon : MonoBehaviour
///
private void Offmode()
{
- if (equipment.isPlayer&&coroutine!=null)
+ if (equipment.isPlayer && coroutine != null)
{
StopCoroutine(Timern());
coroutine = null;
@@ -130,7 +130,7 @@ public class Microwaveweapon : MonoBehaviour
///
private void Openmode()
{
- if (equipment.isPlayer&&coroutine ==null)
+ if (equipment.isPlayer && coroutine == null)
{
StartCoroutine(Timern());
}
@@ -140,7 +140,7 @@ public class Microwaveweapon : MonoBehaviour
while (true)
{
yield return new WaitForSeconds(microwtimer + 1.5f);
- if (miceopos!=null&&ismicow)
+ if (miceopos != null && ismicow)
{
Launchattack();
@@ -155,9 +155,12 @@ public class Microwaveweapon : MonoBehaviour
protected string Getmicdata()
{
//Debug.Log("上传位置");
- return string.Format("{0},{1},{2},{3},{4}","Micow", equipment.deviceID, miceopos.transform.position.x,miceopos.transform.position.y,miceopos.transform.position.z);
+ return string.Format("{0},{1},{2},{3},{4}", "Micow", equipment.deviceID, miceopos.transform.position.x, miceopos.transform.position.y, miceopos.transform.position.z);
+ }
+ private void OnMouseDown()
+ {
+ GameManager.Instance.GetAllImportance();
}
-
///
/// 获取设备的参数
///
@@ -169,7 +172,7 @@ public class Microwaveweapon : MonoBehaviour
{
case "储能间隔时间:":
Storageintervaltime = weaponitemone[i].para_value;
- microwtimer =float.Parse(Storageintervaltime);
+ microwtimer = float.Parse(Storageintervaltime);
break;
case "毁伤目标累积作用时间:":
Microwavedamagetime = weaponitemone[i].para_value;
@@ -198,7 +201,7 @@ public class Microwaveweapon : MonoBehaviour
if (miceopos != null)
{
microwavepoint.transform.DOLookAt(miceopos.position, 0.1f).SetEase(Ease.Linear);
-
+
}
}
///
@@ -206,13 +209,13 @@ public class Microwaveweapon : MonoBehaviour
///
public void Launchattack()
{
- if (miceopos!=null)
+ if (miceopos != null)
{
micdistance = Vector3.Distance(miceopos.position, transform.position);
var newdata = Getmicdata();
//_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", newdata));
MQTTManager.instance.SendData(MQTTManager.instance.Micow, newdata);
- microblog.MicrowaveDisplay(micdistance / 10+1, 0.5f);
+ microblog.MicrowaveDisplay(micdistance / 10 + 1, 0.5f);
Closeattack(miceopos);
}
}
@@ -223,8 +226,8 @@ public class Microwaveweapon : MonoBehaviour
///
private void Closeattack(Transform pos)
{
- UnmannedAerialVehicle unmannedAerialVehicle =pos.GetComponent();
- if (unmannedAerialVehicle!=null)
+ UnmannedAerialVehicle unmannedAerialVehicle = pos.GetComponent();
+ if (unmannedAerialVehicle != null)
{
StartCoroutine(Destructiondata(unmannedAerialVehicle));
StartCoroutine(Offlaserstrike());
@@ -244,7 +247,7 @@ public class Microwaveweapon : MonoBehaviour
game.transform.SetParent(null);
game.SetActive(true);
Destroy(unmannedAerialVehicle.gameObject);
-
+
}
///
/// 销毁无人机
@@ -253,7 +256,7 @@ public class Microwaveweapon : MonoBehaviour
///
public string Aeroplane(UnmannedAerialVehicle unmannedAerialVehicle)
{
- return string.Format("{0},{1},{2}","Planedata",unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.deviceID,unmannedAerialVehicle.serialNumber);
+ return string.Format("{0},{1},{2}", "Planedata", unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.deviceID, unmannedAerialVehicle.serialNumber);
}
///
@@ -271,13 +274,14 @@ public class Microwaveweapon : MonoBehaviour
public void Microwavetransmission(string[] data)
{
//接收激光下发的位置
- Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4]));
+ Vector3 vector = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
float _micdistance = Vector3.Distance(vector, transform.position);
- microwavepoint.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
+ microwavepoint.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() =>
+ {
microblog.MicrowaveDisplay(_micdistance / 10 + 1, 0.5f);
StartCoroutine(Offlaserstrike());
});
-
+
}
private void OnDestroy()
{
diff --git a/Assets/Temp/Scripts/Spectrumdetection.cs b/Assets/Temp/Scripts/Spectrumdetection.cs
index ce35c9c8..af96825d 100644
--- a/Assets/Temp/Scripts/Spectrumdetection.cs
+++ b/Assets/Temp/Scripts/Spectrumdetection.cs
@@ -395,12 +395,9 @@ public class Spectrumdetection : MonoBehaviour
private void OnMouseDown()
{
- if (equipmentCommon.isPlayer)
- {
- SpectrumdetectionUI.SetActive(true);
- }
if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1)
{
+ GameManager.Instance.GetAllImportance();
EquipmentCommon equipmentCommon1 = GetComponent();
if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
{
@@ -408,6 +405,10 @@ public class Spectrumdetection : MonoBehaviour
Frequencyiamge.gameObject.SetActive(true);
}
}
+ if (equipmentCommon.isPlayer)
+ {
+ SpectrumdetectionUI.SetActive(true);
+ }
//SpectrumdetectionUI.SetActive(true);
}
private void OnDestroy()
diff --git a/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity b/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity
index 29899096..2825d67d 100644
--- a/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity
+++ b/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 1113159741}
- m_IndirectSpecularColor: {r: 0.066868424, g: 0.12216938, b: 0.2541184, a: 1}
+ m_IndirectSpecularColor: {r: 0.06497114, g: 0.121774174, b: 0.26588207, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -6834,7 +6834,7 @@ GameObject:
- component: {fileID: 147647013}
- component: {fileID: 147647014}
m_Layer: 5
- m_Name: Canvas
+ m_Name: MainCanvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -69824,7 +69824,7 @@ MonoBehaviour:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- randSeed: 25527625
+ randSeed: 753317671
isDoingTransition: 0
minimumHeight: 0
--- !u!114 &1820978574
diff --git a/Assets/Zion/Scripts/Adam/DragController.cs b/Assets/Zion/Scripts/Adam/DragController.cs
index a8724d75..a6f27a8d 100644
--- a/Assets/Zion/Scripts/Adam/DragController.cs
+++ b/Assets/Zion/Scripts/Adam/DragController.cs
@@ -22,7 +22,7 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
void Awake()
{
- mastermanagement = GameObject.Find("MianCanvas").GetComponent();
+ mastermanagement = GameObject.Find("MainCanvas").GetComponent();
}
public void OnBeginDrag(PointerEventData eventData)
{
diff --git a/Assets/Zion/Scripts/Adam/GameManager.cs b/Assets/Zion/Scripts/Adam/GameManager.cs
index 14354aac..4d8c3b69 100644
--- a/Assets/Zion/Scripts/Adam/GameManager.cs
+++ b/Assets/Zion/Scripts/Adam/GameManager.cs
@@ -525,6 +525,35 @@ public class GameManager : MonoSingleton
}
}
+ ///
+ /// 获取 所有 参数 修改 面板
+ ///
+ ///
+ public void GetAllImportance()
+ {
+ GameObject[] radar = GameObject.FindGameObjectsWithTag("Radar");
+ GameObject[] objs = GameObject.FindGameObjectsWithTag("Importance");
+ for (int i = 0; i < objs.Length; i++)
+ {
+ objs[i].SetActive(false);
+ }
+ for (int i = 0; i < radar.Length; i++)
+ {
+ radar[i].SetActive(false);
+ }
+ }
+ ///
+ /// 获取无人机参数面板
+ ///
+ public void GetWRJParameter()
+ {
+ GameObject[] wrjParameter = GameObject.FindGameObjectsWithTag("WRJParameter");
+ for (int i = 0; i < wrjParameter.Length; i++)
+ {
+ wrjParameter[i].SetActive(false);
+ }
+ }
+
private void OnDisable()
diff --git a/Assets/Zion/Scripts/Adam/WRJManager.cs b/Assets/Zion/Scripts/Adam/WRJManager.cs
index da7d3ba4..29ddb616 100644
--- a/Assets/Zion/Scripts/Adam/WRJManager.cs
+++ b/Assets/Zion/Scripts/Adam/WRJManager.cs
@@ -23,6 +23,7 @@ namespace Assets.Zion.Scripts.Adam
{
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0" && Input.GetMouseButtonDown(0))
{
+ if (EventSystem.current.IsPointerOverGameObject()) return;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo, 1000))
@@ -40,16 +41,19 @@ namespace Assets.Zion.Scripts.Adam
}
else
{
+ GameManager.Instance.GetWRJParameter();
wrjMenuSetPanel.localScale = Vector3.zero;
}
}
else
{
+ GameManager.Instance.GetWRJParameter();
wrjMenuSetPanel.localScale = Vector3.zero;
}
}
else
{
+ GameManager.Instance.GetWRJParameter();
wrjMenuSetPanel.localScale = Vector3.zero;
}
}
diff --git a/Assets/Zion/Scripts/HighPriorityTarget.cs b/Assets/Zion/Scripts/HighPriorityTarget.cs
index e047d388..f16e0158 100644
--- a/Assets/Zion/Scripts/HighPriorityTarget.cs
+++ b/Assets/Zion/Scripts/HighPriorityTarget.cs
@@ -104,7 +104,7 @@ public class HighPriorityTarget : MonoBehaviour
MQTTManager.instance.SendData(MQTTManager.instance.BandSetting, nowData);
}
}
-
+
public void FrequencyGamepos(string _frequency)
{
int layerValue = LayerMask.NameToLayer(_frequency);
@@ -133,6 +133,8 @@ public class HighPriorityTarget : MonoBehaviour
HighPriorityTarget highPriorityTarget = hit.transform.GetComponent();
if (!GlobalFlag.isStartRehearsing && highPriorityTarget && highPriorityTarget.Number == Number)
{
+ GameManager.Instance.GetAllImportance();
+
regulate.transform.position = Camera.main.WorldToScreenPoint(hit.point);
regulate.gameObject.SetActive(true);
}
@@ -153,7 +155,7 @@ public class HighPriorityTarget : MonoBehaviour
{
HP -= 10;
string nowData = GetSyncDis(Pos);
- Debug.Log("发送:"+nowData);
+ Debug.Log("发送:" + nowData);
//DeviceManager.Instance.send2roomStr.Enqueue(nowData);
MQTTManager.instance.SendData(MQTTManager.instance.KeyTarget, nowData);
}
@@ -207,7 +209,7 @@ public class HighPriorityTarget : MonoBehaviour
UploadLogMain uploadLogMain = new UploadLogMain();
uploadLogMain.PracticeId = GlobalFlag.practiceSubjectID;
uploadLogMain.ThinkId = GlobalFlag.currentThinkId;
- string log = currentTime + " " + "重要用户(" + Number + ")频段设置为" + frequency;
+ string log = currentTime + " " + "重要用户(" + Number + ")频段设置为" + frequency;
uploadLogMain.log = log;
uploadLogMains.Add(uploadLogMain);
string uploadLogMainJson = JsonConvert.SerializeObject(uploadLogMains);
diff --git a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
index a3b5cce4..0e74f78d 100644
--- a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
+++ b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
@@ -362,7 +362,7 @@ public class RadarManger : MonoBehaviour
{
if (equipmentCommon.isPlayer && GlobalFlag.blueOrRed == 1)
{
-
+ GameManager.Instance.GetAllImportance();
imageprs.gameObject.SetActive(true);
}
}
diff --git a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
index b1154970..1623a2fa 100644
--- a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
+++ b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
@@ -566,6 +566,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
{
if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1 && Input.GetMouseButtonDown(0))
{
+ GameManager.Instance.GetAllImportance();
Waveimage.transform.position = Camera.main.WorldToScreenPoint(transform.position);
Waveimage.gameObject.SetActive(true);
}
diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs
index c50970e0..194c4ac8 100644
--- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs
+++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs
@@ -48,12 +48,14 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
btnFrequencyBand.onClick.AddListener(() => {
if (unmannedAerialVehicleManage)
{
+ GameManager.Instance.GetWRJParameter();
unmannedAerialVehicleManage.FrequencyBand.SetActive(true);
}
});
btnSurveillanceFrequencyBand.onClick.AddListener(() => {
if (unmannedAerialVehicleManage)
{
+ GameManager.Instance.GetWRJParameter();
unmannedAerialVehicleManage.SurveillanceFrequencyBand.SetActive(true);
}
});
@@ -74,6 +76,7 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
{
if (unmannedAerialVehicleManage)
{
+ GameManager.Instance.GetWRJParameter();
switch (unmannedAerialVehicleManage.wrjModel)
{
case WRJModel.光学无人机:
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 34f35f2f..8d047a6d 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -10,6 +10,8 @@ TagManager:
- WRJ1
- AttackTarget1
- Importance
+ - Radar
+ - WRJParameter
layers:
- Default
- TransparentFX