频率修改
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d083d913b7
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@ -797,11 +797,11 @@ MonoBehaviour:
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m_Value: 0
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m_Options:
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m_Options:
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- m_Text: 1227.60 MHz
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- m_Text: 1227.60MHz
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m_Image: {fileID: 21300000, guid: ab029b3f9356df54eb7dfe16e97c79ea, type: 3}
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- m_Text: 1381.05 MHz
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- m_Text: 1381.05MHz
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m_Image: {fileID: 21300000, guid: ab029b3f9356df54eb7dfe16e97c79ea, type: 3}
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- m_Text: 1575.42 MHz
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- m_Text: 1575.42MHz
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m_Image: {fileID: 21300000, guid: ab029b3f9356df54eb7dfe16e97c79ea, type: 3}
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- m_Text: 2GHz
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m_Image: {fileID: 21300000, guid: ab029b3f9356df54eb7dfe16e97c79ea, type: 3}
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@ -890,7 +890,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: 1227.60 MHz
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m_Text: 1227.60MHz
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--- !u!1 &1649737330324479757
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GameObject:
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m_ObjectHideFlags: 0
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@ -47,6 +47,7 @@ public class Conversionfrequency : MonoBehaviour
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{
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//Smallfrequency = dropdown.value;
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terrestrialRadioInterferenceManger.InterferingFrequency= dropdown.options[dropdown.value].text;
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Debug.LogError(terrestrialRadioInterferenceManger.InterferingFrequency);
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//terrestrialRadioInterferenceManger.Interference(Smallfrequency);
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transform.gameObject.SetActive(false);
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string msg = $"send2room EditorDevice,{terrestrialRadioInterferenceManger.equipmentCommon.deviceID},{terrestrialRadioInterferenceManger.InterferingFrequency}";
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@ -1494,13 +1494,13 @@ public class Scenariopage : MonoBehaviour
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switch (value)
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{
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case 0:
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frequency_text.text = "1227.60 MHz";
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frequency_text.text = "1227.60MHz";
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break;
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case 1:
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frequency_text.text = "1381.05 MHz";
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frequency_text.text = "1381.05MHz";
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break;
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case 2:
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frequency_text.text = "1575.42 MHz";
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frequency_text.text = "1575.42MHz";
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break;
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case 3:
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frequency_text.text = "2GHz";
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.16234905, g: 0.3061682, b: 0.669197, a: 1}
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m_IndirectSpecularColor: {r: 0.165218, g: 0.3075422, b: 0.6572481, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -63100,7 +63100,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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randSeed: 1793377296
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randSeed: 1859322953
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isDoingTransition: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.16521391, g: 0.30764452, b: 0.6578343, a: 1}
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m_IndirectSpecularColor: {r: 0.165218, g: 0.3075422, b: 0.6572481, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -49818,11 +49818,11 @@ MonoBehaviour:
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m_Value: 0
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m_Options:
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m_Options:
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- m_Text: 1227.60 MHz
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- m_Text: 1227.60MHz
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m_Image: {fileID: 21300000, guid: ab029b3f9356df54eb7dfe16e97c79ea, type: 3}
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- m_Text: 1381.05 MHz
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- m_Text: 1381.05MHz
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m_Image: {fileID: 21300000, guid: ab029b3f9356df54eb7dfe16e97c79ea, type: 3}
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- m_Text: 1575.42 MHz
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- m_Text: 1575.42MHz
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m_Image: {fileID: 21300000, guid: ab029b3f9356df54eb7dfe16e97c79ea, type: 3}
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- m_Text: 2GHz
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m_Image: {fileID: 21300000, guid: ab029b3f9356df54eb7dfe16e97c79ea, type: 3}
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@ -51166,7 +51166,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: 1227.60 MHz
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m_Text: 1227.60MHz
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--- !u!222 &638510552
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -106459,7 +106459,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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randSeed: 678732734
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randSeed: 1859044734
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isDoingTransition: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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@ -32,7 +32,7 @@ public class DeviceManager : MonoSingleton<DeviceManager>
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public event System.Action<bool> OnActivationChanged;
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// Start is called before the first frame update
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void Start()
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{
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SyncCreateRoom.send2roomRequset += GetSend2roomMsg;
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@ -98,6 +98,7 @@ public class DeviceManager : MonoSingleton<DeviceManager>
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if (equipmentCommon)
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{
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equipmentCommon.ReceivingPositionAngle(info);
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}
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}
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}
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@ -9,7 +9,7 @@ using Newtonsoft.Json.Linq;
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public static class InterfaceManager
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{
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private static string _IP = "192.168.138.15";
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private static string _IP = "172.16.1.41";
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public static string IP
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{
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get { return _IP; }
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@ -441,7 +441,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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/// <exception cref="NotImplementedException"></exception>
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private void Angularrange()
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{
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Collider[] collider = Physics.OverlapSphere(transform.position, 300);
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Collider[] collider = Physics.OverlapSphere(transform.position,300);
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for (int i = 0; i < collider.Length; i++)
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{
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if (collider[i].transform.tag == "WRJ")
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