修改态势显示员登录逻辑,修改获取所有player的信息逻辑

This commit is contained in:
YangHua 2023-11-24 19:25:15 +08:00
parent 43eae296c8
commit d76edf8495
3 changed files with 40 additions and 4 deletions

View File

@ -457,7 +457,7 @@ public class View_Panel2 : XUIPanel
EliminateAccount(); EliminateAccount();
Debug.Log($"currentSubjectID+currentSeatID={ currentSubjectID }={currentSeatID}"); Debug.Log($"currentSubjectID+currentSeatID={ currentSubjectID }={currentSeatID}");
}); });
if (GlobalFlag.currentUser.role_code.Equals("04") || GlobalFlag.currentUser.role_code.Equals("05")) if (GlobalFlag.currentUser.role_code.Equals("04") || GlobalFlag.currentUser.role_code.Equals("05") || GlobalFlag.currentUser.role_code.Equals("02"))
{ {
seatTemp.transform.GetChild(3).GetComponent<Button>().interactable = false; seatTemp.transform.GetChild(3).GetComponent<Button>().interactable = false;
} }

View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 1113159741} m_Sun: {fileID: 1113159741}
m_IndirectSpecularColor: {r: 0.16230363, g: 0.30690566, b: 0.6735028, a: 1} m_IndirectSpecularColor: {r: 0.16231084, g: 0.30646205, b: 0.67105705, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
@ -43928,6 +43928,11 @@ PrefabInstance:
propertyPath: m_AnchorMax.y propertyPath: m_AnchorMax.y
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4485532912350568430, guid: e4ab650712d498f468e796b8095875b0,
type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4485532913520624914, guid: e4ab650712d498f468e796b8095875b0, - target: {fileID: 4485532913520624914, guid: e4ab650712d498f468e796b8095875b0,
type: 3} type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
@ -59613,6 +59618,36 @@ PrefabInstance:
propertyPath: m_AnchorMax.y propertyPath: m_AnchorMax.y
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 8596415491165714378, guid: c3d92615a09597d46aa740923029c15d,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8596415491165714378, guid: c3d92615a09597d46aa740923029c15d,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8596415491165714378, guid: c3d92615a09597d46aa740923029c15d,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_CallState
value: 2
objectReference: {fileID: 0}
- target: {fileID: 8596415491165714378, guid: c3d92615a09597d46aa740923029c15d,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: 1862065805184089357}
- target: {fileID: 8596415491165714378, guid: c3d92615a09597d46aa740923029c15d,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: OnLeaveRoom
objectReference: {fileID: 0}
- target: {fileID: 8596415491165714378, guid: c3d92615a09597d46aa740923029c15d,
type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
value: UnityEngine.Object, UnityEngine
objectReference: {fileID: 0}
- target: {fileID: 8851741047579415798, guid: c3d92615a09597d46aa740923029c15d, - target: {fileID: 8851741047579415798, guid: c3d92615a09597d46aa740923029c15d,
type: 3} type: 3}
propertyPath: m_AnchorMax.x propertyPath: m_AnchorMax.x
@ -62724,7 +62759,7 @@ MonoBehaviour:
m_PreInfinity: 2 m_PreInfinity: 2
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
randSeed: 28899812 randSeed: 35934125
isDoingTransition: 0 isDoingTransition: 0
minimumHeight: 0 minimumHeight: 0
--- !u!114 &1820978574 --- !u!114 &1820978574

View File

@ -105,7 +105,7 @@ public class GameManager : MonoSingleton<GameManager>
student.gameObject.SetActive(false); student.gameObject.SetActive(false);
spt.GetComponent<Camera>().cullingMask = -1; spt.GetComponent<Camera>().cullingMask = -1;
} }
if (GlobalFlag.currentUser.role_code == "05") if (GlobalFlag.currentUser.role_code == "02")
{ {
Teacher.gameObject.SetActive(false); Teacher.gameObject.SetActive(false);
student.gameObject.SetActive(false); student.gameObject.SetActive(false);
@ -344,6 +344,7 @@ public class GameManager : MonoSingleton<GameManager>
spt.gameObject.transform.position = blueSpawnPos.position; spt.gameObject.transform.position = blueSpawnPos.position;
spt.gameObject.transform.eulerAngles = blueSpawnPos.eulerAngles; spt.gameObject.transform.eulerAngles = blueSpawnPos.eulerAngles;
} }
spt.SetPlayerInfo(ulong.Parse(userInfo[0]), userInfo[1], ulong.Parse(userInfo[2]), false);
spt.gameObject.SetActive(true); spt.gameObject.SetActive(true);
AddPlayers(spt); AddPlayers(spt);
} }