Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
This commit is contained in:
commit
d77afc8e5b
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@ -32,8 +32,8 @@ Material:
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@ -1 +1 @@
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192.168.107.15:48888
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127.0.0.1:48888
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@ -1 +1 @@
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192.168.107.15
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127.0.0.1
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@ -80,6 +80,47 @@ public class DeviceManager : MonoSingleton<DeviceManager>
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devices.Add(d);
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}
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}
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/// <summary>
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/// 获取光学无人机和自杀式无人机
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/// </summary>
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/// <returns></returns>
|
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public List<UnmannedAerialVehicleManage> GetGXWRJAndZSWRJ()
|
||||
{
|
||||
List<UnmannedAerialVehicleManage> tempUAM = new List<UnmannedAerialVehicleManage>();
|
||||
for (int i = 0; i < devices.Count; i++)
|
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{
|
||||
if (devices[i] != null && devices[i].gameObject.name.Contains("无人机"))
|
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{
|
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UnmannedAerialVehicleManage temp = devices[i].GetComponent<UnmannedAerialVehicleManage>();
|
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if (temp != null)
|
||||
{
|
||||
if (temp.wrjModel == WRJModel.光学无人机 || temp.wrjModel == WRJModel.自杀式无人机)
|
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tempUAM.Add(temp);
|
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}
|
||||
}
|
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}
|
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return tempUAM;
|
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}
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||||
public void SetCollider4WRJ(List<Collider> attackColliders)
|
||||
{
|
||||
int _number = Random.Range(0, attackColliders.Count - 1);
|
||||
if (attackColliders.Count > 0)
|
||||
{
|
||||
List<UnmannedAerialVehicleManage> temp = GetGXWRJAndZSWRJ();
|
||||
for (int i = 0; i < temp.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < temp[i].unmannedAerialVehicles.Count; j++)
|
||||
{
|
||||
|
||||
if(temp[i].unmannedAerialVehicles[j] != null && temp[i].unmannedAerialVehicles[j].gameObject.activeSelf)
|
||||
{
|
||||
temp[i].unmannedAerialVehicles[j].AttAck(attackColliders[_number].transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
public void GetSend2roomMsg(string data)
|
||||
{
|
||||
|
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@ -377,8 +377,14 @@ public class GameManager : MonoSingleton<GameManager>
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if (device.GetComponent<UnmannedAerialVehicleManage>())
|
||||
device.GetComponent<UnmannedAerialVehicleManage>().wrjModel = (WRJModel)wrjModelCount;
|
||||
}
|
||||
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||||
device.GetComponent<EquipmentCommon>().deviceID = data.id;
|
||||
device.GetComponent<EquipmentCommon>().FillInTheData(data.list_para);
|
||||
Debug.Log($"<color=yellow>是否是player{data.r3 == GlobalFlag.currentUser.user_id}</color>");
|
||||
if (data.r3 == GlobalFlag.currentUser.user_id)
|
||||
{
|
||||
device.GetComponent<EquipmentCommon>().isPlayer = true;
|
||||
}
|
||||
}
|
||||
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||||
private void OnGetRoomUsers(string obj)
|
||||
|
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@ -135,7 +135,7 @@ public class EquipmentCommon : MonoBehaviour
|
|||
replaceInfoDic.Add("r1", $"{transform.position.x},{transform.position.y},{transform.position.z},{transform.eulerAngles.x},{transform.eulerAngles.y},{transform.eulerAngles.z}");
|
||||
if (gameObject.GetComponent<UnmannedAerialVehicleManage>())
|
||||
replaceInfoDic.Add("r2", ((int)gameObject.GetComponent<UnmannedAerialVehicleManage>().wrjModel).ToString());
|
||||
//replaceInfoDic.Add("r3",);
|
||||
replaceInfoDic.Add("r3", GlobalFlag.currentUser.user_id);
|
||||
StartCoroutine(AsyncWebReq.PostData2(Url_AddDeviceAndGetDeviceId, replaceInfoDic, ResultsInfo =>
|
||||
{
|
||||
ReturnDeviceID returnID = JsonConvert.DeserializeObject<ReturnDeviceID>(ResultsInfo);
|
||||
|
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@ -252,7 +252,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
|||
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||||
}
|
||||
|
||||
|
||||
public Action<List<Collider>> WRJAttach;
|
||||
public void SwitchWRJModel()
|
||||
{
|
||||
gxWRJCamera.gameObject.SetActive(false);
|
||||
|
@ -262,6 +262,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
|||
gxWRJCamera.gameObject.SetActive(true);
|
||||
break;
|
||||
case WRJModel.电子侦察无人机:
|
||||
WRJAttach += SetCollider4WRJ;
|
||||
break;
|
||||
case WRJModel.自杀式无人机:
|
||||
break;
|
||||
|
@ -275,30 +276,44 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
|||
private void SelectiveAttackDrone()
|
||||
{
|
||||
if (isEngagedTarget) return;
|
||||
List<Collider> colliders = Physics.OverlapSphere(transform.position, detectionRadius).ToList(); // 检索范围内的所有碰撞体
|
||||
List<Collider> colliders1 = new List<Collider>();
|
||||
for (int i = 0; i < colliders.Count; i++)
|
||||
if (wrjModel == WRJModel.电子侦察无人机 || wrjModel == WRJModel.光学无人机)
|
||||
{
|
||||
if (colliders[i].transform.tag == "AttackTarget")
|
||||
colliders1.Add(colliders[i]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (colliders1.Count > 0)
|
||||
{
|
||||
isEngagedTarget = true;
|
||||
//colliders1.ForEach(x => Debug.Log(x.transform.name));
|
||||
int _number = UnityEngine.Random.Range(0, colliders1.Count - 1);
|
||||
List<UnmannedAerialVehicle> _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null && x.gameObject.activeSelf);
|
||||
SendMsg(colliders1[_number].transform);
|
||||
for (int i = 0; i < _unmannedAerialVehicles.Count; i++)
|
||||
List<Collider> colliders = Physics.OverlapSphere(transform.position, detectionRadius).ToList(); // 检索范围内的所有碰撞体
|
||||
List<Collider> attackColliders1 = new List<Collider>();
|
||||
for (int i = 0; i < colliders.Count; i++)
|
||||
{
|
||||
_unmannedAerialVehicles[i].AttAck(colliders1[_number].transform);
|
||||
if (colliders[i].transform.tag == "AttackTarget")
|
||||
attackColliders1.Add(colliders[i]);
|
||||
}
|
||||
|
||||
if (wrjModel == WRJModel.光学无人机)
|
||||
{
|
||||
if (attackColliders1.Count > 0)
|
||||
{
|
||||
isEngagedTarget = true;
|
||||
//colliders1.ForEach(x => Debug.Log(x.transform.name));
|
||||
int _number = UnityEngine.Random.Range(0, attackColliders1.Count - 1);
|
||||
List<UnmannedAerialVehicle> _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null && x.gameObject.activeSelf);
|
||||
SendMsg(attackColliders1[_number].transform);
|
||||
for (int i = 0; i < _unmannedAerialVehicles.Count; i++)
|
||||
{
|
||||
_unmannedAerialVehicles[i].AttAck(attackColliders1[_number].transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (wrjModel == WRJModel.电子侦察无人机)
|
||||
{
|
||||
WRJAttach.Invoke(attackColliders1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCollider4WRJ(List<Collider> attackColliders)
|
||||
{
|
||||
DeviceManager.Instance.SetCollider4WRJ(attackColliders);
|
||||
}
|
||||
|
||||
public void SendMsg(Transform attackTarget)
|
||||
{
|
||||
string nowData = GetSyncData(attackTarget);
|
||||
|
@ -444,18 +459,22 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
|||
break;
|
||||
}
|
||||
|
||||
///根据风得速度改变无人机得速度
|
||||
FireSpeed = float.Parse(maximumFlyingSpeed) / float.Parse(currentSceneInfo.EnvWindSpeed);
|
||||
/////如果风速大于6级,无人机停止飞行
|
||||
if (float.Parse(currentSceneInfo.EnvWindSpeed) * 10 > 6)
|
||||
if (string.IsNullOrEmpty(currentSceneInfo.EnvWindSpeed))
|
||||
{
|
||||
FireSpeed = 0;
|
||||
///根据风得速度改变无人机得速度
|
||||
FireSpeed = float.Parse(maximumFlyingSpeed) / float.Parse(currentSceneInfo.EnvWindSpeed);
|
||||
/////如果风速大于6级,无人机停止飞行
|
||||
if (float.Parse(currentSceneInfo.EnvWindSpeed) * 10 > 6)
|
||||
{
|
||||
FireSpeed = 0;
|
||||
}
|
||||
}
|
||||
CheckRSC();
|
||||
if (i == (weaponitemone.Count - 1))
|
||||
{
|
||||
StartCoroutine(WeaponitemoneDataAddition());
|
||||
}
|
||||
SwitchWRJModel();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
|
@ -463,14 +482,17 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
|||
/// </summary>
|
||||
public void CheckRSC()
|
||||
{
|
||||
float rcs = float.Parse(RCS);
|
||||
if (rcs <= 0.5 && rcs >= 0.1)
|
||||
if (string.IsNullOrEmpty(RCS))
|
||||
{
|
||||
StartCoroutine(ShowRadarTips(0.8f, 2));
|
||||
}
|
||||
else if (rcs >= 0.5f && rcs <= 1)
|
||||
{
|
||||
StartCoroutine(ShowRadarTips(0.4f, 1));
|
||||
float rcs = float.Parse(RCS);
|
||||
if (rcs <= 0.5 && rcs >= 0.1)
|
||||
{
|
||||
StartCoroutine(ShowRadarTips(0.8f, 2));
|
||||
}
|
||||
else if (rcs >= 0.5f && rcs <= 1)
|
||||
{
|
||||
StartCoroutine(ShowRadarTips(0.4f, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
|
@ -539,9 +561,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
|||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 单个无人机数据写入
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in New Issue