From d8dae166d951cdfd74d046cbe78b9dedad27647f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=B4=A6=E5=8F=B7=E5=90=8D?= <3077614386@qq.com> Date: Tue, 23 Jan 2024 13:15:32 +0800 Subject: [PATCH] 1 --- .../Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs index 29c3924c..9531f39f 100644 --- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs +++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs @@ -832,7 +832,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour isMove = false; Vector3 _positions = positions.Dequeue(); var nowData = GetSyncData(_positions); - _ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + //_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + DeviceManager.Instance.send2roomStr.Enqueue(nowData); StartCoroutine(MoveObjectAlongPath(_positions)); // 启动协程,按规划的路线移动物体 } }