This commit is contained in:
YangHua 2023-11-24 15:03:46 +08:00
parent ea2b35a030
commit d8e6bad2e4
4 changed files with 15 additions and 15 deletions

View File

@ -48,7 +48,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _GIntensity: 0
- _GIntensity: 0.1
- _Intensity: 0
- _SIntensity: 1
- _perturbation: 0.405

View File

@ -33,7 +33,7 @@ Material:
- _overBright: 1
m_Colors:
- _AmbientTint: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.5, g: 0.49803922, b: 0.49215686, a: 0.2}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}

View File

@ -290,6 +290,11 @@ public class GameManager : MonoSingleton<GameManager>
device.transform.position = new Vector3(float.Parse(tran[1]), float.Parse(tran[2]), float.Parse(tran[3]));
device.transform.eulerAngles = new Vector3(float.Parse(tran[4]), float.Parse(tran[5]), float.Parse(tran[6]));
}
string[] deviceTran = data.r1.Split(',');
device.transform.position = new Vector3(float.Parse(deviceTran[0]), float.Parse(deviceTran[1]), float.Parse(deviceTran[2]));
device.transform.eulerAngles = new Vector3(float.Parse(deviceTran[3]), float.Parse(deviceTran[4]), float.Parse(deviceTran[5]));
device.GetComponent<EquipmentCommon>().deviceID = data.id;
device.GetComponent<EquipmentCommon>().FillInTheData(data.list_para);
}

View File

@ -78,7 +78,7 @@ public class EquipmentCommon : MonoBehaviour
{
if (newValue && equipmentType == "无人机List")
{
}
}
/// <summary>
@ -125,11 +125,12 @@ public class EquipmentCommon : MonoBehaviour
replaceInfoDic.Add("PracticeSubjectId", GlobalFlag.practiceSubjectID);
replaceInfoDic.Add("device_name", equipmentCommon.equipmentType);
replaceInfoDic.Add("para_list", paraListJson);
replaceInfoDic.Add("r1", $"{transform.position.x},{transform.position.y},{transform.position.z},{transform.eulerAngles.x},{transform.eulerAngles.y},{transform.eulerAngles.z}");
StartCoroutine(AsyncWebReq.PostData2("http://111.229.30.246:48888/Handler/Thinkingfile.ashx?action=addpracticedevicedetail", replaceInfoDic, ResultsInfo =>
{
ReturnDeviceID returnID = JsonConvert.DeserializeObject<ReturnDeviceID>(ResultsInfo);
deviceID = returnID.data;
string msg = $"send2room {equipmentCommon.equipmentType},{transform.position.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")},{transform.eulerAngles.ToString().Replace(" ", "").Replace("(", "").Replace(")", "") + "," + returnID.data}";
string msg = $"send2room {equipmentCommon.equipmentType},{transform.position.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")},{transform.eulerAngles.ToString().Replace(" ", "").Replace("(", "").Replace(")", "") + "," + deviceID}";
_ = SyncCreateRoom.SendMessageAsync(msg);
}));
}
@ -159,12 +160,6 @@ public class EquipmentCommon : MonoBehaviour
}
}
private void Update()
{
StartMoveObjectAlongPath();
}
/// <summary>
/// 已有路径
/// </summary>
@ -183,11 +178,11 @@ public class EquipmentCommon : MonoBehaviour
Vector3 _positions = positions.Dequeue();
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
if (unmannedAerialVehicleManage)
StartCoroutine(unmannedAerialVehicleManage.MoveObjectAlongPath(_positions,true)); // 启动协程,按规划的路线移动物体
StartCoroutine(unmannedAerialVehicleManage.MoveObjectAlongPath(_positions, isMove)); // 启动协程,按规划的路线移动物体
}
}
/// <summary>
@ -211,7 +206,7 @@ public class EquipmentCommon : MonoBehaviour
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
if (unmannedAerialVehicleManage)
{
for(int i=0;i< unmannedAerialVehicleManage.unmannedAerialVehicles.Count; i++)
for (int i = 0; i < unmannedAerialVehicleManage.unmannedAerialVehicles.Count; i++)
{
if (unmannedAerialVehicleManage.unmannedAerialVehicles[i])
{
@ -231,7 +226,7 @@ public class EquipmentCommon : MonoBehaviour
unmannedAerialVehicle.AddBao(false);
}
}
break;
break;
case "SetToBeDestroyed"://设备被销毁
GameObject Bao = Instantiate(explodePrefab, transform);
Bao.transform.localPosition = Vector3.zero;
@ -239,7 +234,7 @@ public class EquipmentCommon : MonoBehaviour
Bao.SetActive(true);
Destroy(transform.gameObject);
break;
default:
break;
}