视角切换,路线规划
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@ -40,7 +40,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: e1c10d947473169409cd40fe73c2577b, type: 3}
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m_Texture: {fileID: 2800000, guid: ade5e4e2ad056e24989fd274f0a1f59b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@ -28,7 +28,7 @@ Transform:
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m_GameObject: {fileID: 555760222174720032}
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m_GameObject: {fileID: 555760222174720032}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 10, y: 10, z: 10}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -0,0 +1,92 @@
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mipmaps:
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linearTexture: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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streamingMipmapsPriority: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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internalID: 0
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -48,8 +48,7 @@ MonoBehaviour:
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camera: {fileID: 0}
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camera: {fileID: 0}
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selectedObject: {fileID: 0}
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selectedObject: {fileID: 0}
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lineRenderer: {fileID: 0}
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lineRenderer: {fileID: 0}
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positions: []
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unmannedAerialVehicleManage: {fileID: 0}
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FireSpeed: 20
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--- !u!120 &1925857787081531138
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--- !u!120 &1925857787081531138
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LineRenderer:
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LineRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -92,7 +91,7 @@ LineRenderer:
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m_Positions: []
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m_Positions: []
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m_Parameters:
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m_Parameters:
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serializedVersion: 3
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serializedVersion: 3
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widthMultiplier: 1
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widthMultiplier: 5
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widthCurve:
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widthCurve:
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serializedVersion: 2
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serializedVersion: 2
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m_Curve:
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m_Curve:
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@ -93,7 +93,7 @@ LineRenderer:
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m_Positions: []
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m_Positions: []
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m_Parameters:
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m_Parameters:
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serializedVersion: 3
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serializedVersion: 3
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widthMultiplier: 1
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widthMultiplier: 5
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widthCurve:
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widthCurve:
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serializedVersion: 2
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serializedVersion: 2
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m_Curve:
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m_Curve:
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@ -46,6 +46,9 @@ public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
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simpleCameraController = syncPlayer.GetComponent<SimpleCameraController>();
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simpleCameraController = syncPlayer.GetComponent<SimpleCameraController>();
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}
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}
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private Vector3 recordPosition = new Vector3();
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private Vector3 recordeulerAngles = new Vector3();
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/// <summary>
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/// <summary>
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/// 1-3D 2-2D
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/// 1-3D 2-2D
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/// </summary>
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/// </summary>
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@ -58,8 +61,8 @@ public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
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if (state == 1)
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if (state == 1)
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{
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{
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buleInstruct.SetActive(false);
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buleInstruct.SetActive(false);
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mCamera.transform.position = new Vector3(-118f, 163f, -409f);
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mCamera.transform.position = recordPosition;
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mCamera.transform.eulerAngles = new Vector3(23f, 0f, 0f);
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mCamera.transform.eulerAngles = recordeulerAngles;
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mCamera.orthographic = false;
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mCamera.orthographic = false;
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simpleCameraController.enabled = true;
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simpleCameraController.enabled = true;
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Switch2DModel(false);
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Switch2DModel(false);
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@ -67,6 +70,8 @@ public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
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}
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}
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else if (state == 2)
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else if (state == 2)
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{
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{
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recordPosition = mCamera.transform.position;
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recordeulerAngles = mCamera.transform.eulerAngles;
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buleInstruct.SetActive(true);
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buleInstruct.SetActive(true);
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mCamera.transform.position = new Vector3(0, 556f, -10f);
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mCamera.transform.position = new Vector3(0, 556f, -10f);
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mCamera.transform.eulerAngles = new Vector3(90f, 0f, 0f);
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mCamera.transform.eulerAngles = new Vector3(90f, 0f, 0f);
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@ -18,7 +18,7 @@ public class DistanceMeasurement : MonoBehaviour
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{
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{
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if (isPathCanBePlanned)
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if (isPathCanBePlanned)
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{
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{
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if (Input.GetMouseButtonDown(0))
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if (Input.GetMouseButtonDown(0)&& IsPointerOverUI())
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{
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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RaycastHit hit;
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@ -27,7 +27,7 @@ public class DistanceMeasurement : MonoBehaviour
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AddMarker(hit.point);
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AddMarker(hit.point);
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}
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}
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}
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}
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if (Input.GetMouseButtonDown(1))
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if (Input.GetMouseButtonDown(1) && IsPointerOverUI())
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{
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{
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ClearMarkers();
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ClearMarkers();
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}
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}
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@ -35,6 +35,12 @@ public class DistanceMeasurement : MonoBehaviour
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}
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}
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bool IsPointerOverUI()
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{
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// 检测当前鼠标位置是否在UI上
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return UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject();
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}
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void AddMarker(Vector3 position)
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void AddMarker(Vector3 position)
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{
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{
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// 创建一个新的游戏对象作为标记点
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// 创建一个新的游戏对象作为标记点
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