视角切换,路线规划

This commit is contained in:
账号名 2023-11-24 13:16:25 +08:00
parent 34dfaf90b3
commit dd19d54dd0
8 changed files with 112 additions and 10 deletions

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@ -40,7 +40,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: e1c10d947473169409cd40fe73c2577b, type: 3}
m_Texture: {fileID: 2800000, guid: ade5e4e2ad056e24989fd274f0a1f59b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:

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@ -28,7 +28,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
m_LocalScale: {x: 10, y: 10, z: 10}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0

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@ -48,8 +48,7 @@ MonoBehaviour:
camera: {fileID: 0}
selectedObject: {fileID: 0}
lineRenderer: {fileID: 0}
positions: []
FireSpeed: 20
unmannedAerialVehicleManage: {fileID: 0}
--- !u!120 &1925857787081531138
LineRenderer:
m_ObjectHideFlags: 0
@ -92,7 +91,7 @@ LineRenderer:
m_Positions: []
m_Parameters:
serializedVersion: 3
widthMultiplier: 1
widthMultiplier: 5
widthCurve:
serializedVersion: 2
m_Curve:

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@ -93,7 +93,7 @@ LineRenderer:
m_Positions: []
m_Parameters:
serializedVersion: 3
widthMultiplier: 1
widthMultiplier: 5
widthCurve:
serializedVersion: 2
m_Curve:

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@ -46,6 +46,9 @@ public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
simpleCameraController = syncPlayer.GetComponent<SimpleCameraController>();
}
private Vector3 recordPosition = new Vector3();
private Vector3 recordeulerAngles = new Vector3();
/// <summary>
/// 1-3D 2-2D
/// </summary>
@ -58,8 +61,8 @@ public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
if (state == 1)
{
buleInstruct.SetActive(false);
mCamera.transform.position = new Vector3(-118f, 163f, -409f);
mCamera.transform.eulerAngles = new Vector3(23f, 0f, 0f);
mCamera.transform.position = recordPosition;
mCamera.transform.eulerAngles = recordeulerAngles;
mCamera.orthographic = false;
simpleCameraController.enabled = true;
Switch2DModel(false);
@ -67,6 +70,8 @@ public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
}
else if (state == 2)
{
recordPosition = mCamera.transform.position;
recordeulerAngles = mCamera.transform.eulerAngles;
buleInstruct.SetActive(true);
mCamera.transform.position = new Vector3(0, 556f, -10f);
mCamera.transform.eulerAngles = new Vector3(90f, 0f, 0f);

View File

@ -18,7 +18,7 @@ public class DistanceMeasurement : MonoBehaviour
{
if (isPathCanBePlanned)
{
if (Input.GetMouseButtonDown(0))
if (Input.GetMouseButtonDown(0)&& IsPointerOverUI())
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
@ -27,7 +27,7 @@ public class DistanceMeasurement : MonoBehaviour
AddMarker(hit.point);
}
}
if (Input.GetMouseButtonDown(1))
if (Input.GetMouseButtonDown(1) && IsPointerOverUI())
{
ClearMarkers();
}
@ -35,6 +35,12 @@ public class DistanceMeasurement : MonoBehaviour
}
bool IsPointerOverUI()
{
// 检测当前鼠标位置是否在UI上
return UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject();
}
void AddMarker(Vector3 position)
{
// 创建一个新的游戏对象作为标记点