This commit is contained in:
yulong 2024-03-29 14:31:33 +08:00
parent ea5d7f5c33
commit e092e99ad4
3 changed files with 152 additions and 61 deletions

View File

@ -940,7 +940,7 @@ MonoBehaviour:
- {fileID: 5382943705491709219}
- {fileID: 6251437642903478223}
- {fileID: 117463751223528660}
Frequency:
Frequency: UHF;
Frequencysuccessrate:
Camera1: {fileID: 480111845}
rawImage: {fileID: 1115657768}
@ -1285,7 +1285,7 @@ PrefabInstance:
- target: {fileID: 774263706619759321, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -70
value: -60
objectReference: {fileID: 0}
- target: {fileID: 774263706619759321, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
@ -1315,7 +1315,7 @@ PrefabInstance:
- target: {fileID: 787071647807583119, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -70
value: -60
objectReference: {fileID: 0}
- target: {fileID: 787071647807583119, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
@ -1467,6 +1467,11 @@ PrefabInstance:
propertyPath: m_Group
value:
objectReference: {fileID: 0}
- target: {fileID: 1662757468879152080, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_IsOn
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1762964555520084189, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_AnchorMin.y
@ -1537,6 +1542,16 @@ PrefabInstance:
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2845739617830017690, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_CellSize.y
value: 20
objectReference: {fileID: 0}
- target: {fileID: 2845739617830017690, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_Spacing.y
value: 5
objectReference: {fileID: 0}
- target: {fileID: 2952508982754408232, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_IsActive
@ -1570,7 +1585,7 @@ PrefabInstance:
- target: {fileID: 4615187386309863894, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -40
value: -35
objectReference: {fileID: 0}
- target: {fileID: 4615187386309863894, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
@ -1600,7 +1615,7 @@ PrefabInstance:
- target: {fileID: 5189183387702235965, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -40
value: -35
objectReference: {fileID: 0}
- target: {fileID: 5189183387702235965, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
@ -1617,6 +1632,11 @@ PrefabInstance:
propertyPath: m_Group
value:
objectReference: {fileID: 0}
- target: {fileID: 5548909004573041405, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_IsOn
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5810196214057519911, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_Group
@ -1655,7 +1675,7 @@ PrefabInstance:
- target: {fileID: 8220085496440315604, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -100
value: -85
objectReference: {fileID: 0}
- target: {fileID: 8220085496440315604, guid: 38fb1def99b2cd147a96842efe5a355b,
type: 3}

View File

@ -471,10 +471,10 @@ public class Scenariopage : MonoBehaviour
}
else
{
for (int i = 0; i < microwavesliderlist.Count; i++)
{
microwavesliderlist[i].value = 0;
}
//for (int i = 0; i < microwavesliderlist.Count; i++)
//{
// microwavesliderlist[i].value = 0;
//}
}
radar_panl.gameObject.SetActive(false);
radio_wave_panl.gameObject.SetActive(false);
@ -561,17 +561,17 @@ public class Scenariopage : MonoBehaviour
}
else
{
Slider_probe1.value = 0;
Slider_batch.value = 0;
for (int i = 0; i < toggleprobes.Count; i++)
{
toggleprobes[i].isOn = false;
}
toggleprobes[0].isOn = true;
Slider_Successful1.value = 0;
Slider_respond.value = 0;
Slider_precision.value = 0;
Slider_minimum1.value = 0;
//Slider_probe1.value = 0;
//Slider_batch.value = 0;
//for (int i = 0; i < toggleprobes.Count; i++)
//{
// toggleprobes[i].isOn = false;
//}
//toggleprobes[0].isOn = true;
//Slider_Successful1.value = 0;
//Slider_respond.value = 0;
//Slider_precision.value = 0;
//Slider_minimum1.value = 0;
}
radar_panl.gameObject.SetActive(false);
radio_wave_panl.gameObject.SetActive(false);
@ -810,29 +810,29 @@ public class Scenariopage : MonoBehaviour
else
{
toggle1.isOn = true;
toggle2.isOn = false;
toggle3.isOn = false;
toggle4.isOn = false;
toggle5.isOn = false;
toggle6.isOn = false;
toggle7.isOn = false;
toggle8.isOn = false;
toggle9.isOn = false;
Slider_endurance.value = 0;
Dropdown_wind.value = 0;
Slider_speed.value = 0;
Slider_rcs.value = 0;
Dropdown_orientation.value = 0;
Toggle1.isOn = true;
Toggle2.isOn = false;
Toggle3.isOn = false;
Toggle4.isOn = false;
Toggle5.isOn = false;
Toggle6.isOn = false;
Toggle7.isOn = false;
toggle8.isOn = true;
toggle9.isOn = false;
//toggle1.isOn = true;
//toggle2.isOn = false;
//toggle3.isOn = false;
//toggle4.isOn = false;
//toggle5.isOn = false;
//toggle6.isOn = false;
//toggle7.isOn = false;
//toggle8.isOn = false;
//toggle9.isOn = false;
//Slider_endurance.value = 0;
//Dropdown_wind.value = 0;
//Slider_speed.value = 0;
//Slider_rcs.value = 0;
//Dropdown_orientation.value = 0;
//Toggle1.isOn = true;
//Toggle2.isOn = false;
//Toggle3.isOn = false;
//Toggle4.isOn = false;
//Toggle5.isOn = false;
//Toggle6.isOn = false;
//Toggle7.isOn = false;
//toggle8.isOn = true;
//toggle9.isOn = false;
}
radar_panl.gameObject.SetActive(false);
@ -1079,15 +1079,15 @@ public class Scenariopage : MonoBehaviour
}
else
{
for (int i = 0; i < togglesdisturbs.Count; i++)
{
togglesdisturbs[i].isOn = false;
}
togglesdisturbs[0].isOn = true;
Toggle_Drive.isOn = true;
Dropdown_power.value = 0;
Slider_angle.value = 0;
Slider_distance.value = 0;
//for (int i = 0; i < togglesdisturbs.Count; i++)
//{
// togglesdisturbs[i].isOn = false;
//}
//togglesdisturbs[0].isOn = true;
//Toggle_Drive.isOn = true;
//Dropdown_power.value = 0;
//Slider_angle.value = 0;
//Slider_distance.value = 0;
}
radar_panl.gameObject.SetActive(false);
radio_wave_panl.gameObject.SetActive(true);
@ -1277,10 +1277,10 @@ public class Scenariopage : MonoBehaviour
}
else
{
for (int i = 0; i < Radarparameterlist.Count; i++)
{
Radarparameterlist[i].value = 0;
}
//for (int i = 0; i < Radarparameterlist.Count; i++)
//{
// Radarparameterlist[i].value = 0;
//}
}
radar_panl.gameObject.SetActive(true);
radio_wave_panl.gameObject.SetActive(false);
@ -1377,10 +1377,10 @@ public class Scenariopage : MonoBehaviour
}
else
{
for (int i = 0; i < laserquantitylist.Count; i++)
{
laserquantitylist[i].value = 0;
}
//for (int i = 0; i < laserquantitylist.Count; i++)
//{
// laserquantitylist[i].value = 0;
//}
}
radar_panl.gameObject.SetActive(false);
radio_wave_panl.gameObject.SetActive(false);
@ -2193,7 +2193,78 @@ public class Scenariopage : MonoBehaviour
{
Addweapons();//添加想定武器参数
}
else
{
Initializepanl();//初始化面板
}
}
private void Initializepanl()
{
//激光武器
for (int i = 0; i < laserquantitylist.Count; i++)
{
laserquantitylist[i].value = 0;
}
//探测雷达
for (int i = 0; i < Radarparameterlist.Count; i++)
{
Radarparameterlist[i].value = 0;
}
//地面无线电干扰
for (int i = 0; i < togglesdisturbs.Count; i++)
{
togglesdisturbs[i].isOn = false;
}
togglesdisturbs[0].isOn = true;
Toggle_Drive.isOn = true;
Dropdown_power.value = 0;
Slider_angle.value = 0;
Slider_distance.value = 0;
//无人机
toggle1.isOn = true;
toggle2.isOn = false;
toggle3.isOn = false;
toggle4.isOn = false;
toggle5.isOn = false;
toggle6.isOn = false;
toggle7.isOn = false;
toggle8.isOn = false;
toggle9.isOn = false;
Slider_endurance.value = 0;
Dropdown_wind.value = 0;
Slider_speed.value = 0;
Slider_rcs.value = 0;
Dropdown_orientation.value = 0;
Toggle1.isOn = true;
Toggle2.isOn = false;
Toggle3.isOn = false;
Toggle4.isOn = false;
Toggle5.isOn = false;
Toggle6.isOn = false;
Toggle7.isOn = false;
toggle8.isOn = true;
toggle9.isOn = false;
Slider_probe1.value = 0;
Slider_batch.value = 0;
//频谱探测
for (int i = 0; i < toggleprobes.Count; i++)
{
toggleprobes[i].isOn = false;
}
toggleprobes[0].isOn = true;
Slider_Successful1.value = 0;
Slider_respond.value = 0;
Slider_precision.value = 0;
Slider_minimum1.value = 0;
//微波武器
for (int i = 0; i < microwavesliderlist.Count; i++)
{
microwavesliderlist[i].value = 0;
}
}
private void Addweapons()
{