This commit is contained in:
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ea5d7f5c33
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@ -940,7 +940,7 @@ MonoBehaviour:
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- {fileID: 5382943705491709219}
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- {fileID: 5382943705491709219}
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- {fileID: 6251437642903478223}
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- {fileID: 6251437642903478223}
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- {fileID: 117463751223528660}
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- {fileID: 117463751223528660}
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Frequency:
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Frequency: UHF;
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Frequencysuccessrate:
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Frequencysuccessrate:
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||||||
Camera1: {fileID: 480111845}
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Camera1: {fileID: 480111845}
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rawImage: {fileID: 1115657768}
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rawImage: {fileID: 1115657768}
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@ -1285,7 +1285,7 @@ PrefabInstance:
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- target: {fileID: 774263706619759321, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 774263706619759321, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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value: -70
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value: -60
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 774263706619759321, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 774263706619759321, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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@ -1315,7 +1315,7 @@ PrefabInstance:
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- target: {fileID: 787071647807583119, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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value: -70
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value: -60
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 787071647807583119, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 787071647807583119, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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@ -1467,6 +1467,11 @@ PrefabInstance:
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propertyPath: m_Group
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propertyPath: m_Group
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value:
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value:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 1662757468879152080, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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propertyPath: m_IsOn
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 1762964555520084189, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 1762964555520084189, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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propertyPath: m_AnchorMin.y
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propertyPath: m_AnchorMin.y
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@ -1537,6 +1542,16 @@ PrefabInstance:
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 2845739617830017690, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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propertyPath: m_CellSize.y
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value: 20
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objectReference: {fileID: 0}
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- target: {fileID: 2845739617830017690, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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propertyPath: m_Spacing.y
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value: 5
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objectReference: {fileID: 0}
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- target: {fileID: 2952508982754408232, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 2952508982754408232, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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@ -1570,7 +1585,7 @@ PrefabInstance:
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- target: {fileID: 4615187386309863894, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 4615187386309863894, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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value: -40
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value: -35
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4615187386309863894, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 4615187386309863894, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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@ -1600,7 +1615,7 @@ PrefabInstance:
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- target: {fileID: 5189183387702235965, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 5189183387702235965, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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value: -40
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value: -35
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5189183387702235965, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 5189183387702235965, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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@ -1617,6 +1632,11 @@ PrefabInstance:
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propertyPath: m_Group
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propertyPath: m_Group
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value:
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value:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5548909004573041405, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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propertyPath: m_IsOn
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5810196214057519911, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 5810196214057519911, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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propertyPath: m_Group
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propertyPath: m_Group
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@ -1655,7 +1675,7 @@ PrefabInstance:
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- target: {fileID: 8220085496440315604, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 8220085496440315604, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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value: -100
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value: -85
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8220085496440315604, guid: 38fb1def99b2cd147a96842efe5a355b,
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- target: {fileID: 8220085496440315604, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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type: 3}
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@ -471,10 +471,10 @@ public class Scenariopage : MonoBehaviour
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}
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}
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else
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else
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{
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{
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for (int i = 0; i < microwavesliderlist.Count; i++)
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//for (int i = 0; i < microwavesliderlist.Count; i++)
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{
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//{
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microwavesliderlist[i].value = 0;
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// microwavesliderlist[i].value = 0;
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}
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//}
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}
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}
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radar_panl.gameObject.SetActive(false);
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radar_panl.gameObject.SetActive(false);
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radio_wave_panl.gameObject.SetActive(false);
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radio_wave_panl.gameObject.SetActive(false);
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@ -561,17 +561,17 @@ public class Scenariopage : MonoBehaviour
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}
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}
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else
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else
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{
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{
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Slider_probe1.value = 0;
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//Slider_probe1.value = 0;
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Slider_batch.value = 0;
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//Slider_batch.value = 0;
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for (int i = 0; i < toggleprobes.Count; i++)
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//for (int i = 0; i < toggleprobes.Count; i++)
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{
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//{
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toggleprobes[i].isOn = false;
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// toggleprobes[i].isOn = false;
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}
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//}
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toggleprobes[0].isOn = true;
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//toggleprobes[0].isOn = true;
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Slider_Successful1.value = 0;
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//Slider_Successful1.value = 0;
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Slider_respond.value = 0;
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//Slider_respond.value = 0;
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Slider_precision.value = 0;
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//Slider_precision.value = 0;
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Slider_minimum1.value = 0;
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//Slider_minimum1.value = 0;
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}
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}
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radar_panl.gameObject.SetActive(false);
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radar_panl.gameObject.SetActive(false);
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radio_wave_panl.gameObject.SetActive(false);
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radio_wave_panl.gameObject.SetActive(false);
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@ -810,29 +810,29 @@ public class Scenariopage : MonoBehaviour
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else
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else
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{
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{
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toggle1.isOn = true;
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//toggle1.isOn = true;
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toggle2.isOn = false;
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//toggle2.isOn = false;
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toggle3.isOn = false;
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//toggle3.isOn = false;
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toggle4.isOn = false;
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//toggle4.isOn = false;
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toggle5.isOn = false;
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//toggle5.isOn = false;
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toggle6.isOn = false;
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//toggle6.isOn = false;
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toggle7.isOn = false;
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//toggle7.isOn = false;
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toggle8.isOn = false;
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//toggle8.isOn = false;
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toggle9.isOn = false;
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//toggle9.isOn = false;
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Slider_endurance.value = 0;
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//Slider_endurance.value = 0;
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Dropdown_wind.value = 0;
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//Dropdown_wind.value = 0;
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Slider_speed.value = 0;
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//Slider_speed.value = 0;
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Slider_rcs.value = 0;
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//Slider_rcs.value = 0;
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Dropdown_orientation.value = 0;
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//Dropdown_orientation.value = 0;
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Toggle1.isOn = true;
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//Toggle1.isOn = true;
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Toggle2.isOn = false;
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//Toggle2.isOn = false;
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Toggle3.isOn = false;
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//Toggle3.isOn = false;
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Toggle4.isOn = false;
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//Toggle4.isOn = false;
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Toggle5.isOn = false;
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//Toggle5.isOn = false;
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Toggle6.isOn = false;
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//Toggle6.isOn = false;
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Toggle7.isOn = false;
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//Toggle7.isOn = false;
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toggle8.isOn = true;
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//toggle8.isOn = true;
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toggle9.isOn = false;
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//toggle9.isOn = false;
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}
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}
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radar_panl.gameObject.SetActive(false);
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radar_panl.gameObject.SetActive(false);
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@ -1079,15 +1079,15 @@ public class Scenariopage : MonoBehaviour
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}
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}
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else
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else
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{
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{
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for (int i = 0; i < togglesdisturbs.Count; i++)
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//for (int i = 0; i < togglesdisturbs.Count; i++)
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{
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//{
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togglesdisturbs[i].isOn = false;
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// togglesdisturbs[i].isOn = false;
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}
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//}
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togglesdisturbs[0].isOn = true;
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//togglesdisturbs[0].isOn = true;
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Toggle_Drive.isOn = true;
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//Toggle_Drive.isOn = true;
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Dropdown_power.value = 0;
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//Dropdown_power.value = 0;
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Slider_angle.value = 0;
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//Slider_angle.value = 0;
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Slider_distance.value = 0;
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//Slider_distance.value = 0;
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}
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}
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radar_panl.gameObject.SetActive(false);
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radar_panl.gameObject.SetActive(false);
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radio_wave_panl.gameObject.SetActive(true);
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radio_wave_panl.gameObject.SetActive(true);
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@ -1277,10 +1277,10 @@ public class Scenariopage : MonoBehaviour
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}
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}
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else
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else
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{
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{
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for (int i = 0; i < Radarparameterlist.Count; i++)
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//for (int i = 0; i < Radarparameterlist.Count; i++)
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{
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//{
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Radarparameterlist[i].value = 0;
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// Radarparameterlist[i].value = 0;
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}
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//}
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}
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}
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radar_panl.gameObject.SetActive(true);
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radar_panl.gameObject.SetActive(true);
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radio_wave_panl.gameObject.SetActive(false);
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radio_wave_panl.gameObject.SetActive(false);
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@ -1377,10 +1377,10 @@ public class Scenariopage : MonoBehaviour
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}
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}
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else
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else
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{
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{
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for (int i = 0; i < laserquantitylist.Count; i++)
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//for (int i = 0; i < laserquantitylist.Count; i++)
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{
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//{
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laserquantitylist[i].value = 0;
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// laserquantitylist[i].value = 0;
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}
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//}
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}
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}
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radar_panl.gameObject.SetActive(false);
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radar_panl.gameObject.SetActive(false);
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radio_wave_panl.gameObject.SetActive(false);
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radio_wave_panl.gameObject.SetActive(false);
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@ -2193,7 +2193,78 @@ public class Scenariopage : MonoBehaviour
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{
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{
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Addweapons();//添加想定武器参数
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Addweapons();//添加想定武器参数
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}
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}
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else
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{
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Initializepanl();//初始化面板
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}
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}
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}
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private void Initializepanl()
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{
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//激光武器
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for (int i = 0; i < laserquantitylist.Count; i++)
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{
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laserquantitylist[i].value = 0;
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}
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//探测雷达
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for (int i = 0; i < Radarparameterlist.Count; i++)
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{
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Radarparameterlist[i].value = 0;
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}
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//地面无线电干扰
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for (int i = 0; i < togglesdisturbs.Count; i++)
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{
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togglesdisturbs[i].isOn = false;
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}
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togglesdisturbs[0].isOn = true;
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Toggle_Drive.isOn = true;
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Dropdown_power.value = 0;
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Slider_angle.value = 0;
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Slider_distance.value = 0;
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//无人机
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toggle1.isOn = true;
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toggle2.isOn = false;
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toggle3.isOn = false;
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toggle4.isOn = false;
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toggle5.isOn = false;
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toggle6.isOn = false;
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toggle7.isOn = false;
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toggle8.isOn = false;
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toggle9.isOn = false;
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Slider_endurance.value = 0;
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Dropdown_wind.value = 0;
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Slider_speed.value = 0;
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Slider_rcs.value = 0;
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Dropdown_orientation.value = 0;
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Toggle1.isOn = true;
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Toggle2.isOn = false;
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Toggle3.isOn = false;
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Toggle4.isOn = false;
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Toggle5.isOn = false;
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Toggle6.isOn = false;
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Toggle7.isOn = false;
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toggle8.isOn = true;
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toggle9.isOn = false;
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Slider_probe1.value = 0;
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Slider_batch.value = 0;
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//频谱探测
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for (int i = 0; i < toggleprobes.Count; i++)
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{
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toggleprobes[i].isOn = false;
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}
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toggleprobes[0].isOn = true;
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Slider_Successful1.value = 0;
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Slider_respond.value = 0;
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Slider_precision.value = 0;
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Slider_minimum1.value = 0;
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//微波武器
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for (int i = 0; i < microwavesliderlist.Count; i++)
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{
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microwavesliderlist[i].value = 0;
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}
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}
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private void Addweapons()
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private void Addweapons()
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{
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{
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