qww
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@ -55,7 +55,8 @@ public class GameManager : MonoSingleton<GameManager>
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// Start is called before the first frame update
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private void Awake()
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{
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satelliteImagery.SetActive(false);
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if (satelliteImagery != null)
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satelliteImagery.SetActive(false);
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postureBtn.onClick.AddListener(() =>
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{
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satelliteImagery.SetActive(false);
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@ -79,7 +80,7 @@ public class GameManager : MonoSingleton<GameManager>
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spt.transform.position = redSpawnPos.position;
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spt.transform.eulerAngles = redSpawnPos.eulerAngles;
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spt.gameObject.SetActive(true);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 12) + ~(1 << 16) + ~(1 << 17) + ~(1 << 18) + ~(1 << 19) + ~(1 << 20) + ~(1 << 21) + ~(1 << 22);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 12);
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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AdamThinkDevicesData.DataItem diTemp = UIBootstrap.Instance.GetDeviceByName("蜂群无人机");
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if (diTemp.device_count > 0)
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@ -109,7 +110,7 @@ public class GameManager : MonoSingleton<GameManager>
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spt.transform.position = blueSpawnPos.position;
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spt.transform.eulerAngles = blueSpawnPos.eulerAngles;
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spt.gameObject.SetActive(true);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 11) + ~(1 << 16) + ~(1 << 17) + ~(1 << 18) + ~(1 << 19) + ~(1 << 20) + ~(1 << 21) + ~(1 << 22);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 11);
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if (UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count > 0)
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{
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for (int i = 0; i < UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count; i++)
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@ -162,7 +163,6 @@ public class GameManager : MonoSingleton<GameManager>
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Teacher.gameObject.SetActive(false);
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student.gameObject.SetActive(true);
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GlobalFlag.isStartRehearsing = (UIBootstrap.Instance.GetRoomStateById(GlobalFlag.roomID) == 1);
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Debug.Log($"<color=red>isStartRehearsing={ GlobalFlag.isStartRehearsing}</color>");
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if (GlobalFlag.isStartRehearsing)
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{
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spt.GetComponent<Camera>().cullingMask = -1;
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@ -188,7 +188,6 @@ public class GameManager : MonoSingleton<GameManager>
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AddPlayers(spt);
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DeviceManager.Instance.OnInit();
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DeviceManager.Instance.isStartRehearsing = GlobalFlag.isStartRehearsing;
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Debug.Log(" GlobalFlag.blueOrRed----" + GlobalFlag.blueOrRed);
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}
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@ -203,6 +202,7 @@ public class GameManager : MonoSingleton<GameManager>
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private void Update()
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{
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if (GlobalFlag.isStartRehearsing) return;
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0" && Input.GetMouseButtonDown(0))
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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@ -377,7 +377,6 @@ public class GameManager : MonoSingleton<GameManager>
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{
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RoomState roomState = await AsyncWebReq.Post<RoomState>(Url_UpdateRoomState + GlobalFlag.roomID + "&state=1", null);
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Debug.Log($"<color=red>GamemanagerRoomState={ roomState.message}</color>");
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if (roomState.message == "success")
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{
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GlobalFlag.isStartRehearsing = true;
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