修改 拖拽功能

This commit is contained in:
YangHua 2023-11-18 17:21:27 +08:00
parent 605523e374
commit e5a6757d37
12 changed files with 404 additions and 16 deletions

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@ -142,7 +142,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 5cc8da480ae3cb34aa48a2a36b0a0d4b, type: 3}
m_Sprite: {fileID: 21300000, guid: a43f68e04f48ec64cadbc98bba27e424, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

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@ -64,7 +64,7 @@ MonoBehaviour:
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m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 5cc8da480ae3cb34aa48a2a36b0a0d4b, type: 3}
m_Sprite: {fileID: 21300000, guid: 2ab52956039ec234f99a49f3ea03b025, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

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@ -243,7 +243,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 5cc8da480ae3cb34aa48a2a36b0a0d4b, type: 3}
m_Sprite: {fileID: 21300000, guid: 789b149a07cd96a468cbab3525979bde, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

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@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 1113159741}
m_IndirectSpecularColor: {r: 0.16219258, g: 0.30625707, b: 0.6707583, a: 1}
m_IndirectSpecularColor: {r: 0.16230631, g: 0.30633014, b: 0.67036706, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -49596,7 +49596,7 @@ MonoBehaviour:
modelsInfo: []
dviceContent: {fileID: 1744702645}
wrjDrag: {fileID: 3625114603376075994, guid: 504e1e72e287c0740a66218ad23fbd0e, type: 3}
ldDrag: {fileID: 3438159622267457516, guid: d24981e1d16301c47a2c5d83b9d4e456, type: 3}
ldDrag: {fileID: 5970882834628802619, guid: beb8d369a0f07564994bb270fef9a929, type: 3}
hpDrag: {fileID: 3438159622267457516, guid: d24981e1d16301c47a2c5d83b9d4e456, type: 3}
--- !u!4 &1436809530
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@ -63674,7 +63674,7 @@ MonoBehaviour:
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m_PostInfinity: 2
m_RotationOrder: 4
randSeed: 619808921
randSeed: 704132328
isDoingTransition: 0
minimumHeight: 0
--- !u!114 &1820978574

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@ -38,11 +38,11 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
{
if (isDragWRJ)
{
for (int i = 0; i < huoPaoCtrls.Length; i++)
{
huoPaoCtrls[i].wrjs.Add(model);
}
model.GetComponent<WRJController>().huoPaoControllerList = huoPaoCtrls;
//for (int i = 0; i < huoPaoCtrls.Length; i++)
//{
// huoPaoCtrls[i].wrjs.Add(model);
//}
//model.GetComponent<WRJController>().huoPaoControllerList = huoPaoCtrls;
}
DragManager.Instance.AddObj(model);//把对应模型传入链表
//DragManager.Instance.Addobj1(model);//

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@ -127,12 +127,16 @@ public class GameManager : MonoBehaviour
public void SetModelValue()
{
string info = UIBootstrap.Instance.currentSceneInfo.data.DeviceContent;
modelsInfo = Jsonanalyze.FromJson<List<ModelInfo>>(info);
for (int i = 0; i < modelsInfo.Count; i++)
Debug.Log(info);
if (info.Length > 0)
{
GameObject obj = Resources.Load<GameObject>(modelsInfo[i].str);
GameObject go = Instantiate(obj);
go.transform.position = new Vector3(float.Parse(modelsInfo[i].x.ToString()), float.Parse(modelsInfo[i].y.ToString()), float.Parse(modelsInfo[i].z.ToString()));
modelsInfo = Jsonanalyze.FromJson<List<ModelInfo>>(info);
for (int i = 0; i < modelsInfo.Count; i++)
{
GameObject obj = Resources.Load<GameObject>(modelsInfo[i].str);
GameObject go = Instantiate(obj);
go.transform.position = new Vector3(float.Parse(modelsInfo[i].x.ToString()), float.Parse(modelsInfo[i].y.ToString()), float.Parse(modelsInfo[i].z.ToString()));
}
}
}