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Toggle1.isOn = false; + Toggle1.isOn = true; Toggle2.isOn = false; Toggle3.isOn = false; Toggle4.isOn = false; @@ -831,7 +831,7 @@ public class Scenariopage : MonoBehaviour Toggle6.isOn = false; Toggle7.isOn = false; toggle1.isOn = true; - toggle8.isOn = true; + toggle8.isOn = false; } radar_panl.gameObject.SetActive(false); @@ -1839,7 +1839,7 @@ public class Scenariopage : MonoBehaviour Scenariofile_panl.gameObject.SetActive(false); object_list_panl.gameObject.SetActive(true); //Screen(); - Propertymodel();//添加场景双击删除按钮 + //Propertymodel();//场景对应模型生成对应的UI if (strlist.Count > 0) { Radarid();//保存雷达id @@ -1866,7 +1866,7 @@ public class Scenariopage : MonoBehaviour { if (arg1) { - Debug.LogError(arg2); + Debug.Log(arg2); weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(arg2); } if (weaponitemone1.state) @@ -1894,7 +1894,7 @@ public class Scenariopage : MonoBehaviour { if (arg1) { - Debug.LogError(arg2); + Debug.Log(arg2); weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(arg2); } if (weaponitemone1.state) diff --git a/Assets/Temp/Scripts/Secondarymovement.cs b/Assets/Temp/Scripts/Secondarymovement.cs index 98815039..77af5759 100644 --- a/Assets/Temp/Scripts/Secondarymovement.cs +++ b/Assets/Temp/Scripts/Secondarymovement.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.Events; using UnityEngine.UI; public class Secondarymovement : MonoBehaviour @@ -13,6 +14,13 @@ public class Secondarymovement : MonoBehaviour private float time1 = 3; private float timer = 0; private Coroutine myCoroutine; + public UnityEvent standaloneevent; + public UnityEvent doubleclickecent; + public float timer1;//用来判断是否事单机还是双击 + public float lasttime;//计入当前场景的时间 + public int count;//用来判断点击了几下 + public float interval = 0.2f;//用来判断双击间隔时间 + private bool iscount = true;//用来判断的是单机还是双击 void Awake() { if (GameMain.skip ==false) @@ -54,10 +62,56 @@ public class Secondarymovement : MonoBehaviour slider.value = 0; } + if (Input.GetMouseButtonDown(1)) + { + timer1 = 0.2f; + if (Time.realtimeSinceStartup - lasttime < interval) + { + count = 2; + } + else + { + count = 1; + } + } + if (Input.GetMouseButtonUp(1)) + { + iscount = false; + lasttime = Time.realtimeSinceStartup; + } + if (!iscount) + { + timer1 -= Time.deltaTime; + if (timer1 < 0) + { + if (count == 1) + { + standaloneevent?.Invoke(); + } + else if (count == 2) + { + Deletionmodel(); + doubleclickecent?.Invoke(); + } + iscount = true; + } + } } - + private void Deletionmodel() + { + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + if (Physics.Raycast(ray, out hit, 1000)) + { + Secondarymovement secondarymovement = hit.collider.GetComponent(); + if (secondarymovement&&secondarymovement.number==number) + { + Destroy(gameObject); + } + } + } diff --git a/Assets/Zion/Scenes/Contingenc_yediting_panl.unity b/Assets/Zion/Scenes/Contingenc_yediting_panl.unity index 222ac0d4..d80a9e1d 100644 Binary files a/Assets/Zion/Scenes/Contingenc_yediting_panl.unity and b/Assets/Zion/Scenes/Contingenc_yediting_panl.unity differ