diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
index a8e61d15..226cf8e0 100644
--- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
+++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
@@ -826,38 +826,38 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
///
/// 雷达检测无人机身上得RSC
///
- public void CheckRSC()
- {
- if (string.IsNullOrEmpty(RCS))
- {
- float rcs = float.Parse(RCS);
- if (rcs <= 0.5 && rcs >= 0.1)
- {
- StartCoroutine(ShowRadarTips(0.8f, 2));
- }
- else if (rcs >= 0.5f && rcs <= 1)
- {
- StartCoroutine(ShowRadarTips(0.4f, 1));
- }
- }
- }
+ //public void CheckRSC()
+ //{
+ // if (string.IsNullOrEmpty(RCS))
+ // {
+ // float rcs = float.Parse(RCS);
+ // if (rcs <= 0.5 && rcs >= 0.1)
+ // {
+ // StartCoroutine(ShowRadarTips(0.8f, 2));
+ // }
+ // else if (rcs >= 0.5f && rcs <= 1)
+ // {
+ // StartCoroutine(ShowRadarTips(0.4f, 1));
+ // }
+ // }
+ //}
///
/// 多少时间在对方雷达界面上显示红色标记
///
///
///
///
- private IEnumerator ShowRadarTips(float minTime, float maxTime)
- {
- GameObject tips = transform.Find("Minimapwrj").gameObject;
- while (true)
- {
- tips.gameObject.SetActive(false);
- float time = UnityEngine.Random.Range(minTime, maxTime);
- yield return new WaitForSeconds(time);
- tips.gameObject.SetActive(true);
- }
- }
+ //private IEnumerator ShowRadarTips(float minTime, float maxTime)
+ //{
+ // GameObject tips = transform.Find("Minimapwrj").gameObject;
+ // while (true)
+ // {
+ // tips.gameObject.SetActive(false);
+ // float time = UnityEngine.Random.Range(minTime, maxTime);
+ // yield return new WaitForSeconds(time);
+ // tips.gameObject.SetActive(true);
+ // }
+ //}
public LayerMask layerMask = new LayerMask();
///
@@ -1230,7 +1230,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
unmannedAerialVehicleManages.RemoveAt(i);
}
}
- StopCoroutine(ShowRadarTips(0, 0));
+ //StopCoroutine(ShowRadarTips(0, 0));
OnActivationChanged -= OnActivationChangedHandler;
}