ewq
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a30d997487
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@ -44,8 +44,6 @@ public class GameManager : MonoSingleton<GameManager>
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// Start is called before the first frame update
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// Start is called before the first frame update
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private void Awake()
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private void Awake()
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{
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{
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GlobalFlag.blueOrRed = 1;
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Debug.Log(GlobalFlag.blueOrRed);
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postureBtn.onClick.AddListener(() =>
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postureBtn.onClick.AddListener(() =>
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{
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{
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ChangeView(0);
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ChangeView(0);
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@ -147,7 +145,6 @@ public class GameManager : MonoSingleton<GameManager>
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///04 student 03 teacher
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///04 student 03 teacher
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if (GlobalFlag.currentUser.role_code == "04")
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if (GlobalFlag.currentUser.role_code == "04")
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{
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{
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GlobalFlag.blueOrRed = 4;
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Teacher.gameObject.SetActive(false);
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Teacher.gameObject.SetActive(false);
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student.gameObject.SetActive(true);
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student.gameObject.SetActive(true);
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GlobalFlag.isStartRehearsing = (UIBootstrap.Instance.GetRoomStateById(GlobalFlag.roomID) == 1);
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GlobalFlag.isStartRehearsing = (UIBootstrap.Instance.GetRoomStateById(GlobalFlag.roomID) == 1);
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@ -159,6 +156,7 @@ public class GameManager : MonoSingleton<GameManager>
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}
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}
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if (GlobalFlag.currentUser.role_code == "03")
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if (GlobalFlag.currentUser.role_code == "03")
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{
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{
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GlobalFlag.blueOrRed = 3;
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Teacher.gameObject.SetActive(true);
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Teacher.gameObject.SetActive(true);
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student.gameObject.SetActive(false);
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student.gameObject.SetActive(false);
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spt.GetComponent<Camera>().cullingMask = -1;
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spt.GetComponent<Camera>().cullingMask = -1;
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@ -176,6 +174,7 @@ public class GameManager : MonoSingleton<GameManager>
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AddPlayers(spt);
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AddPlayers(spt);
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DeviceManager.Instance.OnInit();
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DeviceManager.Instance.OnInit();
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DeviceManager.Instance.isStartRehearsing = GlobalFlag.isStartRehearsing;
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DeviceManager.Instance.isStartRehearsing = GlobalFlag.isStartRehearsing;
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Debug.Log(" GlobalFlag.blueOrRed----"+ GlobalFlag.blueOrRed);
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}
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}
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@ -26,5 +26,5 @@ public class GlobalFlag
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/// <summary>
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/// <summary>
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/// 红方蓝方
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/// 红方蓝方
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/// </summary>
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/// </summary>
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public static int blueOrRed;
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public static int blueOrRed = -1;
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}
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}
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@ -175,7 +175,6 @@ public class HighPriorityTarget : MonoBehaviour
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KeyObjectiveUI.transform.LookAt(Camera.main.transform);
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KeyObjectiveUI.transform.LookAt(Camera.main.transform);
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if (GlobalFlag.blueOrRed == 1)
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if (GlobalFlag.blueOrRed == 1)
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{
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{
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if (Input.GetMouseButtonDown(0))
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if (Input.GetMouseButtonDown(0))
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{
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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