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@ -20,6 +20,14 @@ public class Main_interface_Panel : XUIPanel
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public override void Awake(GameObject go)
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{
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replay = this.transform.Find("UPBG/double_quotation_btn").GetComponent<Button>();
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if (GameMain.visit == true)
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{
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replay.gameObject.SetActive(true);
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}
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else
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{
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replay.gameObject.SetActive(false);
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}
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train = this.transform.Find("UPBG/training_task_btn").GetComponent<Button>();
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appQuet = this.transform.Find("UPBG/Power_Off_btn").GetComponent<Button>();
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fanhui_btn = this.transform.Find("UPBG/Back_bton").GetComponent<Button>();
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@ -235,7 +235,7 @@ public class Microwaveweapon : MonoBehaviour
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float distance = Vector3.Distance(transform.position, item.transform.position);
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float angle = Vector3.Angle(transform.forward, item.transform.position - transform.position);
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UnmannedAerialVehicleManage temp = item.GetComponent<UnmannedAerialVehicleManage>();
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if (distance < float.Parse(Microwaveinterferencedistance) * 1000 && angle < float.Parse(MicrowaveinterferenceAngle))
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if (distance < float.Parse(Microwaveinterferencedistance) * 1000 && angle < float.Parse(MicrowaveinterferenceAngle)/2f)
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{
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if (!wrjList.Contains(temp))
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{
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@ -328,7 +328,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
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Debug.Log("出现在摄像机视角里面了");
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Vector3 cector = targetPoint.position - transform.position;
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float angle = Vector3.Angle(cector, transform.forward);
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if (float.Parse(InterferenceAngle) > angle)
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if ((float.Parse(InterferenceAngle)/2f) > angle)
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{
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Debug.Log("角度合适进行打击");
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var nowData = GetSyncData();
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