This commit is contained in:
yulong 2024-01-17 16:07:08 +08:00
parent b4a207b2e5
commit f05ec30476
42 changed files with 6834 additions and 30 deletions

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192.168.107.15:48888

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192.168.138.15
192.168.107.15

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Viewdestructionpanl : MonoBehaviour
{
public Button Forkoff;//销毁按钮
void Start()
{
Forkoff.onClick.AddListener(() =>
{
Destroy(transform.gameObject);
});
}
// Update is called once per frame
void Update()
{
}
}

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@ -176,16 +176,36 @@ public class LaserFireControlPlatformManger : MonoBehaviour
void Update()
{
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0"&&Input.GetMouseButtonDown(0))
//if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0"&&Input.GetMouseButtonDown(0))
//{
// if (!EventSystem.current.IsPointerOverGameObject())
// {
// Destroy(crosshair.gameObject);
// Front = true;
// }
//}
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId)!="0"&&Input.GetMouseButtonDown(0))
{
if (!EventSystem.current.IsPointerOverGameObject())
Ray ray=Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
Destroy(crosshair.gameObject);
Front = true;
if (EventSystem.current.IsPointerOverGameObject())
{
return;
}
if (hit.transform.gameObject.tag == "AttackTarget"&&hit.transform.gameObject.name == "激光火控平台(Clone)")
{
Transform canvas = GameObject.Find("Canvas").transform;
if (canvas)
{
Instantiate(RawImage, canvas);
}
}
}
}
}
}
/// <summary>
/// 开启暂停激光发射武器
@ -351,7 +371,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
{
if (targetPoint != null)
{
LaserModer.transform.DOLookAt(targetPoint.position, 0.1f).OnComplete(() =>
LaserModer.transform.DOLookAt(targetPoint.position, 1.5f).OnComplete(() =>
{
isLasing = false;
@ -369,10 +389,10 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// 十字准星架视角
/// </summary>
public void Crosshair()
{
{
if (targetPoint != null)
{
Camera.transform.DOLookAt(targetPoint.position, 0.1f).SetEase(Ease.Linear);
Camera.transform.DOLookAt(targetPoint.position, 1.5f).SetEase(Ease.Linear);
//isLasing = false;
}
@ -508,7 +528,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// </summary>
public IEnumerator LaserExtinction()
{
yield return new WaitForSeconds(1f);
yield return new WaitForSeconds(0.5f);
if (InnerLaserlineRenderer)
{
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
@ -566,15 +586,15 @@ public class LaserFireControlPlatformManger : MonoBehaviour
/// </summary>
public void OnMouseEnter()
{
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
{
Transform Canvas = GameObject.Find("Canvas").transform;
if (Canvas && Front)
{
crosshair = Instantiate(RawImage, Canvas);
crosshair.transform.position = Camera.main.WorldToScreenPoint(transform.position);
}
}
//if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
//{
// Transform Canvas = GameObject.Find("Canvas").transform;
// if (Canvas && Front)
// {
// crosshair = Instantiate(RawImage, Canvas);
// crosshair.transform.position = Camera.main.WorldToScreenPoint(transform.position);
// }
//}
}
/// <summary>
/// 检查鼠标是否离开物体
@ -587,6 +607,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
{
Destroy(crosshair.gameObject);
Destroy(InnerLaserlineRenderer.gameObject);
Destroy(InnerLaserlineRenderer.gameObject);
Destroy(OuterLaserlineRenderer.gameObject);
OnActivationChanged -= OnActivationChangedHandler;
}