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账号名 2023-11-24 09:16:01 +08:00
parent 8ddc76956d
commit f12992418b
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DistanceMeasurement : MonoBehaviour
{
public bool isPathCanBePlanned = false;//是否可以规划路径
public LineRenderer lineRenderer; // 用于绘制路径的线段渲染器
public Transform[] markers; // 存储所有标记点的数组
public GameObject PosPrefab;
public UnmannedAerialVehicleManage unmannedAerialVehicleManage;
void Start()
{
lineRenderer.positionCount = 0;
}
void Update()
{
if (isPathCanBePlanned)
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
AddMarker(hit.point);
}
}
if (Input.GetMouseButtonDown(1))
{
ClearMarkers();
}
}
}
void AddMarker(Vector3 position)
{
// 创建一个新的游戏对象作为标记点
GameObject go = Instantiate(PosPrefab);
go.transform.position = position;
// 将新的标记点添加到数组中
if (markers == null)
{
markers = new Transform[] { go.transform };
}
else
{
Transform[] newMarkers = new Transform[markers.Length + 1];
markers.CopyTo(newMarkers, 0);
newMarkers[markers.Length] = go.transform;
markers = newMarkers;
unmannedAerialVehicleManage.positions.Enqueue(go.transform.position);
}
// 根据新的标记点数组重新绘制路径
DrawPath();
}
void DrawPath()
{
if (markers.Length < 2)
{
return; // 如果标记点不足两个,则不绘制路径
}
// 将所有路径点存储到列表中
List<Vector3> pathPoints = new List<Vector3>();
for (int i = 0; i < markers.Length; i++)
{
pathPoints.Add(markers[i].position);
}
// 绘制路径
lineRenderer.positionCount = pathPoints.Count;
lineRenderer.SetPositions(pathPoints.ToArray());
}
void ClearMarkers()
{
if (markers != null)
{
Transform[] newmarkers = new Transform[1];
newmarkers[0] = markers[0];
for (int i=1;i< markers.Length; i++)
{
Destroy(markers[i].gameObject);
}
markers = newmarkers;
lineRenderer.positionCount = 0;
unmannedAerialVehicleManage.positions.Clear();
}
}
}

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