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using System.Collections;
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{
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|
||||
public GameObject PosPrefab;
|
||||
public UnmannedAerialVehicleManage unmannedAerialVehicleManage;
|
||||
void Start()
|
||||
{
|
||||
lineRenderer.positionCount = 0;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (isPathCanBePlanned)
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
{
|
||||
AddMarker(hit.point);
|
||||
}
|
||||
}
|
||||
if (Input.GetMouseButtonDown(1))
|
||||
{
|
||||
ClearMarkers();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void AddMarker(Vector3 position)
|
||||
{
|
||||
// 创建一个新的游戏对象作为标记点
|
||||
GameObject go = Instantiate(PosPrefab);
|
||||
go.transform.position = position;
|
||||
|
||||
// 将新的标记点添加到数组中
|
||||
if (markers == null)
|
||||
{
|
||||
markers = new Transform[] { go.transform };
|
||||
}
|
||||
else
|
||||
{
|
||||
Transform[] newMarkers = new Transform[markers.Length + 1];
|
||||
markers.CopyTo(newMarkers, 0);
|
||||
newMarkers[markers.Length] = go.transform;
|
||||
markers = newMarkers;
|
||||
unmannedAerialVehicleManage.positions.Enqueue(go.transform.position);
|
||||
}
|
||||
|
||||
// 根据新的标记点数组重新绘制路径
|
||||
DrawPath();
|
||||
}
|
||||
|
||||
void DrawPath()
|
||||
{
|
||||
if (markers.Length < 2)
|
||||
{
|
||||
return; // 如果标记点不足两个,则不绘制路径
|
||||
}
|
||||
|
||||
// 将所有路径点存储到列表中
|
||||
List<Vector3> pathPoints = new List<Vector3>();
|
||||
for (int i = 0; i < markers.Length; i++)
|
||||
{
|
||||
pathPoints.Add(markers[i].position);
|
||||
}
|
||||
|
||||
// 绘制路径
|
||||
lineRenderer.positionCount = pathPoints.Count;
|
||||
lineRenderer.SetPositions(pathPoints.ToArray());
|
||||
}
|
||||
|
||||
void ClearMarkers()
|
||||
{
|
||||
if (markers != null)
|
||||
{
|
||||
Transform[] newmarkers = new Transform[1];
|
||||
newmarkers[0] = markers[0];
|
||||
for (int i=1;i< markers.Length; i++)
|
||||
{
|
||||
Destroy(markers[i].gameObject);
|
||||
}
|
||||
markers = newmarkers;
|
||||
lineRenderer.positionCount = 0;
|
||||
unmannedAerialVehicleManage.positions.Clear();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3de6a11d37ad2f942ac7f33ac612059c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue