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@ -5,6 +5,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using static NetMQ.NetMQSelector;
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/// <summary>
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/// 微波武器
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@ -249,19 +250,30 @@ public class Microwaveweapon : MonoBehaviour
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}
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if (wrjList.Count > 0)
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{
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for(int i=0;i< wrjList.Count; i++)
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{
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if (wrjList[i] != null)
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{
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wrjList[i].limitHealth -= Time.deltaTime;
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if (wrjList[i].limitHealth <= 0)
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{
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Debug.Log(wrjList[i].name + wrjList[i].equipmentCommon.deviceID + "被销毁");
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var newdata = Aeroplane(wrjList[i].unmannedAerialVehicles[0]);
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MyNetMQClient.instance.Send(newdata);
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DeviceManager.Instance.RemoveDevice(wrjList[i].gameObject);
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Destroy(wrjList[i].gameObject);
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}
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}
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else
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{
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wrjList.RemoveAt(i);
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i--;
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}
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}
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foreach (var item in wrjList)
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{
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item.limitHealth -= Time.deltaTime;
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Debug.Log(item.name + item.equipmentCommon.deviceID + ":" + item.limitHealth);
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if (item.limitHealth <= 0)
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{
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Debug.Log(item.name + item.equipmentCommon.deviceID + "被销毁");
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var newdata = Aeroplane(item.unmannedAerialVehicles[0]);
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MyNetMQClient.instance.Send(newdata);
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DeviceManager.Instance.RemoveDevice(item.gameObject);
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wrjList.Remove(item);
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Destroy(item.gameObject);
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}
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}
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}
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else
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@ -69,11 +69,19 @@ public class RadioAngleView : MonoBehaviour
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foreach (GameObject target in targets)
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{
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Vector3 relativePosition = target.transform.position - uavm.transform.position;
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Vector2 radarPosition = new Vector2(relativePosition.x, relativePosition.z) * 0.1f;
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GameObject point = Instantiate(targetPointPrefab, rawShow.transform);
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RectTransform rt = point.GetComponent<RectTransform>();
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rt.anchoredPosition = radarPosition;
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if (uavm != null)
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{
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Vector3 relativePosition = target.transform.position - uavm.transform.position;
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Vector2 radarPosition = new Vector2(relativePosition.x, relativePosition.z) * 0.1f;
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GameObject point = Instantiate(targetPointPrefab, rawShow.transform);
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RectTransform rt = point.GetComponent<RectTransform>();
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rt.anchoredPosition = radarPosition;
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}
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else
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{
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Destroy(gameObject);
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}
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}
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}
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/// <summary>
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