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@ -32,8 +32,8 @@ Material:
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- _dispStrength: 1
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- _overBright: 1
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m_Colors:
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- _AmbientTint: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.5, g: 0.49803922, b: 0.49215686, a: 0.2}
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- _AmbientTint: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0.25, g: 0.25, b: 0.25, a: 0.040000003}
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- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
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- _TintColor: {r: 1, g: 1, b: 1, a: 1}
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.16234362, g: 0.306482, b: 0.6709422, a: 1}
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m_IndirectSpecularColor: {r: 0.064973496, g: 0.12172709, b: 0.2656237, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -62351,6 +62351,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1719983406}
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- component: {fileID: 1719983407}
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m_Layer: 0
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m_Name: NormalRoot
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m_TagString: Untagged
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@ -62381,6 +62382,21 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1719983407
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1719983405}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 16abbb3ac7fac0b4a85fa24a4ceefd26, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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redObjs: []
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blueObjs: []
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deviceManager: {fileID: 0}
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--- !u!1 &1720944765
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GameObject:
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m_ObjectHideFlags: 0
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@ -63581,10 +63597,10 @@ MonoBehaviour:
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colorSkyBase: {r: 0.6054902, g: 0.7090196, b: 0.7968628, a: 0.8}
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colorSkyBaseLow: {r: 0.75686276, g: 0.88627446, b: 0.9960785, a: 1}
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colorHorizon: {r: 0.9082354, g: 1.0682354, b: 1.1952941, a: 1.2}
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colorHorizonLow: {r: 0.9082354, g: 1.0682354, b: 1.1952941, a: 1.2}
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colorHorizonLow: {r: 0.12235295, g: 0.2964706, b: 0.36705884, a: 1.2}
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colorSkyAmbient: {r: 1, g: 1, b: 1, a: 1}
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colorClouds: {r: 1, g: 1, b: 1, a: 1}
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colorHighlightClouds: {r: 1, g: 1, b: 1, a: 1}
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colorHighlightClouds: {r: 0, g: 0, b: 0, a: 1}
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colorSkyboxGround: {r: 0.1102941, g: 0.08836951, b: 0.06487888, a: 1}
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colorSkyboxMie: {r: 1, g: 1, b: 1, a: 1}
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displayTime: '[ 10:30:00 AM] [ 3/6/1027 ad]'
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@ -63922,7 +63938,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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randSeed: 683195703
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randSeed: 692076359
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isDoingTransition: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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@ -1,15 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class PostureController : MonoBehaviour
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{
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public List<EquipmentCommon> redObjs = new List<EquipmentCommon>();
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public List<EquipmentCommon> blueObjs = new List<EquipmentCommon>();
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public DeviceManager deviceManager;
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public Transform redContanier;
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public Transform blueContanier;
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// Start is called before the first frame update
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void Start()
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void Awake()
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{
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deviceManager = DeviceManager.Instance;
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}
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// Update is called once per frame
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@ -20,11 +25,13 @@ public class PostureController : MonoBehaviour
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private void OnEnable()
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{
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GetSceneInfo();
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}
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private void GetSceneInfo()
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{
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redObjs = deviceManager.devices.Where(x => x != null && x.gameObject.layer == 11).ToList();
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blueObjs = deviceManager.devices.Where(x => x != null && x.gameObject.layer == 12).ToList();
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}
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}
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