添加组代码
This commit is contained in:
parent
db416cbfd5
commit
f2877ee0ee
|
@ -1 +1 @@
|
|||
172.16.1.254:48888
|
||||
127.0.0.1:48888
|
|
@ -1 +1 @@
|
|||
172.16.1.156
|
||||
127.0.0.1
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
|
@ -11,7 +12,7 @@ public class FormationManager : MonoBehaviour
|
|||
public Button startFormationBtn;
|
||||
public Button submitFormationBtn;
|
||||
public bool isStartFormation;
|
||||
|
||||
public List<UnmannedAerialVehicleManage> uavm = new List<UnmannedAerialVehicleManage>();
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -24,9 +25,21 @@ public class FormationManager : MonoBehaviour
|
|||
{
|
||||
if (isStartFormation)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.LeftControl) && Input.GetMouseButtonDown(0))
|
||||
if (Input.GetKey(KeyCode.LeftControl) && Input.GetMouseButtonDown(0))
|
||||
{
|
||||
Debug.Log("拾取");
|
||||
if (EventSystem.current.IsPointerOverGameObject()) return;
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hitInfo;
|
||||
if (Physics.Raycast(ray, out hitInfo, 1000))
|
||||
{
|
||||
if (hitInfo.collider.gameObject.tag == "WRJ")
|
||||
{
|
||||
if (!uavm.Contains(hitInfo.collider.gameObject.GetComponent<UnmannedAerialVehicleManage>()))
|
||||
uavm.Add(hitInfo.collider.gameObject.GetComponent<UnmannedAerialVehicleManage>());
|
||||
Debug.Log("拾取");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,10 @@ public class EquipmentCommon : MonoBehaviour
|
|||
{
|
||||
public EquipmentCommon equipmentCommon;
|
||||
/// <summary>
|
||||
/// 打组ID
|
||||
/// </summary>
|
||||
public string groupId;
|
||||
/// <summary>
|
||||
/// 场景所在方
|
||||
/// </summary>
|
||||
public SelectedSide selectedSide = SelectedSide.Other;
|
||||
|
|
Loading…
Reference in New Issue