添加组代码
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172.16.1.254:48888
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127.0.0.1:48888
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172.16.1.156
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127.0.0.1
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI;
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/// <summary>
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/// <summary>
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@ -11,7 +12,7 @@ public class FormationManager : MonoBehaviour
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public Button startFormationBtn;
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public Button startFormationBtn;
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public Button submitFormationBtn;
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public Button submitFormationBtn;
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public bool isStartFormation;
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public bool isStartFormation;
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public List<UnmannedAerialVehicleManage> uavm = new List<UnmannedAerialVehicleManage>();
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -24,9 +25,21 @@ public class FormationManager : MonoBehaviour
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{
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{
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if (isStartFormation)
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if (isStartFormation)
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{
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{
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if (Input.GetKeyDown(KeyCode.LeftControl) && Input.GetMouseButtonDown(0))
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if (Input.GetKey(KeyCode.LeftControl) && Input.GetMouseButtonDown(0))
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{
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{
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Debug.Log("拾取");
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if (EventSystem.current.IsPointerOverGameObject()) return;
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitInfo;
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if (Physics.Raycast(ray, out hitInfo, 1000))
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{
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if (hitInfo.collider.gameObject.tag == "WRJ")
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{
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if (!uavm.Contains(hitInfo.collider.gameObject.GetComponent<UnmannedAerialVehicleManage>()))
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uavm.Add(hitInfo.collider.gameObject.GetComponent<UnmannedAerialVehicleManage>());
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Debug.Log("拾取");
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}
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}
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}
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}
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}
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}
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}
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}
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@ -14,6 +14,10 @@ public class EquipmentCommon : MonoBehaviour
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{
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{
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public EquipmentCommon equipmentCommon;
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public EquipmentCommon equipmentCommon;
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/// <summary>
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/// <summary>
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/// 打组ID
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/// </summary>
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public string groupId;
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/// <summary>
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/// 场景所在方
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/// 场景所在方
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/// </summary>
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/// </summary>
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public SelectedSide selectedSide = SelectedSide.Other;
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public SelectedSide selectedSide = SelectedSide.Other;
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