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@ -32,8 +32,8 @@ Material:
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- _dispStrength: 1
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- _overBright: 1
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m_Colors:
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- _AmbientTint: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0.25, g: 0.25, b: 0.25, a: 0.040000003}
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- _AmbientTint: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.5, g: 0.49803922, b: 0.49215686, a: 0.2}
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- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
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- _TintColor: {r: 1, g: 1, b: 1, a: 1}
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@ -206,6 +206,10 @@ MonoBehaviour:
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state:
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message:
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data: []
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currentRoomData:
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state:
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message:
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data: []
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--- !u!1 &2132962757
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GameObject:
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m_ObjectHideFlags: 0
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@ -236,7 +240,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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isLinkAgain: 0
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serverIP: 192.168.6.63
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serverIP: 127.0.0.1
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port: 12345
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--- !u!4 &2132962759
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Transform:
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@ -221,6 +221,8 @@ public class GameManager : MonoSingleton<GameManager>
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public async void CheckRoomState()
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{
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RoomState roomState = await AsyncWebReq.Post<RoomState>("http://111.229.30.246:48888/Handler/Practice.ashx?action=updatestate&Id=" + GlobalFlag.roomID + "&state=1", null);
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Debug.Log($"<color=red>GamemanagerRoomState={ roomState.message}</color>");
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if (roomState.message == "success")
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{
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GlobalFlag.isStartRehearsing = true;
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@ -353,12 +355,12 @@ public class GameManager : MonoSingleton<GameManager>
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private void OnDisable()
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{
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Debug.Log("OnDisable");
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Reset();
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Leaverroom();
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}
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private void Reset()
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private void Leaverroom()
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{
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SyncCreateRoom.getroomusersRequset -= OnGetRoomUsers;
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SyncCreateRoom.send2roomRequset -= OnRoomInfo;
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