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@ -117,14 +117,18 @@ public class RadarManger : MonoBehaviour
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/// <summary>
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/// 渲染小地图摄像机
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/// </summary>
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public Camera Mincamera;
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public Camera minCamera;
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/// <summary>
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/// 计时火炮蓄能时间
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/// </summary>
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//public float radartime=0;
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void Awake()
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{
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minCamera = GameObject.Find("Minimap Camera").GetComponent<Camera>();
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}
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void Start()
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{
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Mincamera = GameObject.Find("Minimap Camera").GetComponent<Camera>();
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equipmentCommon = GetComponent<EquipmentCommon>();
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aniRandar = GetComponent<Animator>();
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@ -240,7 +244,7 @@ public class RadarManger : MonoBehaviour
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case "探测距离:":
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DetectionRange = weaponitemone[i].para_value;
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detectionRadius = float.Parse(DetectionRange) * 100;
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Mincamera.orthographicSize = detectionRadius;
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minCamera.orthographicSize = detectionRadius;
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break;
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case "近盲区:":
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NearBlindArea = weaponitemone[i].para_value;
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@ -297,7 +301,7 @@ public class RadarManger : MonoBehaviour
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{
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List<Collider> colliders = Physics.OverlapSphere(transform.position, detectionRadius).ToList(); // 检索范围内的所有碰撞体
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var colliders2 = colliders.FindAll(x => x.tag == "WRJ");
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Mincamera.orthographicSize = detectionRadius;
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minCamera.orthographicSize = detectionRadius;
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if (colliders2.Count > 0)
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{
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for (int i = 0; i < colliders2.Count; i++)
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@ -324,7 +328,7 @@ public class RadarManger : MonoBehaviour
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{
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Debug.LogError("鼠标进入");
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RadarUi.transform.localScale = Vector3.one;
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Mincamera.transform.position = new Vector3(transform.position.x, 350, transform.position.z);
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minCamera.transform.position = new Vector3(transform.position.x, 350, transform.position.z);
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}
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}
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