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@ -0,0 +1,10 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class View_Panel2Attatch : MonoBehaviour
|
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{
|
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public GameObject subject;
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}
|
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@ -0,0 +1,11 @@
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|
@ -19,6 +19,7 @@ public class Login_panl : MonoBehaviour
|
|||
public GameObject main_panl;//激活主页面
|
||||
public RectTransform login_panl;//失活主页面
|
||||
public RectTransform Main_page;//背景界面失活
|
||||
|
||||
void Start()
|
||||
{
|
||||
login_btn.onClick.AddListener(Login);
|
||||
|
|
|
@ -257,6 +257,7 @@ public class SubjectsInfoItemm
|
|||
/// </summary>
|
||||
public List<TrainDestListItem> TrainDestList ;
|
||||
}
|
||||
[Serializable]
|
||||
public class TrainDestListItem
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -280,6 +281,7 @@ public class TrainDestListItem
|
|||
/// </summary>
|
||||
public string blueseatIds ;
|
||||
}
|
||||
[Serializable]
|
||||
public class SeatInfosItemm
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
@ -5,6 +5,22 @@ using UnityEngine;
|
|||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using XFrame.Core.UI;
|
||||
using RDate;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
[Serializable]
|
||||
public class ReturnRoomID
|
||||
{
|
||||
public bool state;
|
||||
public string message;
|
||||
public string data;
|
||||
}
|
||||
public class RoomInfo
|
||||
{
|
||||
public string Name;
|
||||
public string MissionModel;
|
||||
public string ThinkingId;
|
||||
}
|
||||
|
||||
public class View_Panel2 : XUIPanel
|
||||
{
|
||||
|
@ -22,14 +38,7 @@ public class View_Panel2 : XUIPanel
|
|||
public Button submit_btn;//席位分配提交按钮
|
||||
public Image selector_panl;//选择人员页面
|
||||
public Button off3_btn;//选择人员页面叉掉按钮
|
||||
public Button yemian_btn1;//页面按钮
|
||||
public Button yemian_btn2;
|
||||
public Button yemian_btn3;
|
||||
public Button yemian_btn4;
|
||||
public Button yemian_btn5;
|
||||
public Button yemian_btn6;
|
||||
public Button yemian_btn7;
|
||||
public Button yemian_btn8;
|
||||
|
||||
public Button tijiao_btn;//提交按钮
|
||||
public Button quxiao_btn;//取消按钮
|
||||
public Image Storm_and_capture_panl;//红方蓝方
|
||||
|
@ -38,97 +47,249 @@ public class View_Panel2 : XUIPanel
|
|||
public Button entering_key_btn;//进入导调按钮
|
||||
public Transform place;//需要生成地方
|
||||
public GameObject root_pan;//需要生成房间预设体
|
||||
public List<Text> roomnamelist=new List<Text>();//创建房间的名字
|
||||
public List<Text> roomnamelist = new List<Text>();//创建房间的名字
|
||||
public List<string> rootlist = new List<string>();//存入房间的名字
|
||||
public List<Button> buttonlist = new List<Button>();//克隆出来房间按钮
|
||||
|
||||
|
||||
public string roomUrl = "http://111.229.30.246:48888/Handler/Practice.ashx?action=query&state=0,1,2";
|
||||
public string userUrl = "http://111.229.30.246:48888/Handler/User.ashx?action=all&role_code=04";
|
||||
public RoomData roomdata = new RoomData();
|
||||
public UserData userData = new UserData();
|
||||
public Dropdown roomModelDropdown;//房间模式
|
||||
public Dropdown thinkingDropdown;//选择想定
|
||||
public Transform reveal;
|
||||
public Transform subjectContent;
|
||||
public GameObject revealPrefab;
|
||||
public GameObject subjectItem;
|
||||
public string currentThinkName;
|
||||
public GameObject userItem;
|
||||
public Transform userConent;
|
||||
public InputField nameInputField;
|
||||
public InputField jobInputField;
|
||||
public string currentRoomName;
|
||||
public string currentMissionModel;
|
||||
public string currentThinkingId;
|
||||
public GameObject currentRoomSubjectItem;
|
||||
public Transform currentRoomSubjectItemConnect;
|
||||
public Dictionary<int, string> currentThinkingIds = new Dictionary<int, string>();
|
||||
public View_Panel2() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
|
||||
{
|
||||
uiPath = "UIPanel/View_Panel2";
|
||||
}
|
||||
public override void Awake(GameObject go)
|
||||
{
|
||||
roomModelDropdown = this.transform.Find("append_room_panl/roomModelDropdown").GetComponent<Dropdown>();
|
||||
thinkingDropdown = this.transform.Find("append_room_panl/thinkingDropdown").GetComponent<Dropdown>();
|
||||
|
||||
append_room_panl = GameObject.Find("View_Panel2(Clone)").transform.GetChild(2).GetComponent<Image>();
|
||||
Fork_off_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(2).transform.GetChild(1).GetComponent<Button>();
|
||||
room_input = GameObject.Find("View_Panel2(Clone)").transform.GetChild(2).transform.GetChild(3).GetComponent<InputField>();
|
||||
scenario_btn =GameObject.Find("View_Panel2(Clone)").transform.GetChild(0).transform.GetChild(2).GetComponent<Button>();
|
||||
scenario_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(0).transform.GetChild(2).GetComponent<Button>();
|
||||
verify_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(2).transform.GetChild(8).GetComponent<Button>();
|
||||
cancel_btno = GameObject.Find("View_Panel2(Clone)").transform.GetChild(2).transform.GetChild(9).GetComponent<Button>();
|
||||
tips_txt = GameObject.Find("View_Panel2(Clone)").transform.GetChild(2).transform.GetChild(10).GetComponent<Text>();
|
||||
distribution_panl = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).GetComponent<Image>();
|
||||
off_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(1).GetComponent<Button>();
|
||||
submit_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(5).GetComponent<Button>();
|
||||
selector_panl = GameObject.Find("View_Panel2(Clone)").transform.GetChild(4).GetComponent<Image>();
|
||||
off3_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(4).transform.GetChild(1).GetComponent<Button>();
|
||||
place = GameObject.Find("View_Panel2(Clone)").transform.GetChild(1).transform.GetChild(0).transform.GetChild(0).GetComponent<Transform>();
|
||||
yemian_btn1 = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(3).transform.GetChild(3).transform.GetChild(3).GetComponent<Button>();
|
||||
yemian_btn2 = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(3).transform.GetChild(4).transform.GetChild(3).GetComponent<Button>();
|
||||
yemian_btn3 = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(3).transform.GetChild(5).transform.GetChild(3).GetComponent<Button>();
|
||||
yemian_btn4 = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(3).transform.GetChild(6).transform.GetChild(3).GetComponent<Button>();
|
||||
yemian_btn5 = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(4).transform.GetChild(3).transform.GetChild(3).GetComponent<Button>();
|
||||
yemian_btn6 = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(4).transform.GetChild(4).transform.GetChild(3).GetComponent<Button>();
|
||||
yemian_btn7 = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(4).transform.GetChild(5).transform.GetChild(3).GetComponent<Button>();
|
||||
yemian_btn8 = GameObject.Find("View_Panel2(Clone)").transform.GetChild(3).transform.GetChild(4).transform.GetChild(6).transform.GetChild(3).GetComponent<Button>();
|
||||
|
||||
tijiao_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(4).transform.GetChild(8).GetComponent<Button>();
|
||||
quxiao_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(4).transform.GetChild(9).GetComponent<Button>();
|
||||
Storm_and_capture_panl = GameObject.Find("View_Panel2(Clone)").transform.GetChild(5).GetComponent<Image>();
|
||||
Cancel4_btn =GameObject.Find("View_Panel2(Clone)").transform.GetChild(5).transform.GetChild(1).GetComponent<Button>();
|
||||
Cancel4_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(5).transform.GetChild(1).GetComponent<Button>();
|
||||
start_training_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(5).transform.GetChild(6).GetComponent<Button>();
|
||||
entering_key_btn = GameObject.Find("View_Panel2(Clone)").transform.GetChild(5).transform.GetChild(7).GetComponent<Button>();
|
||||
root_pan = Resources.Load<GameObject>("UIPanel/generate_panl");
|
||||
|
||||
this.transform.Find("UPBG/Refresh_btn").GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
GetAllRoomData();
|
||||
});
|
||||
currentRoomSubjectItemConnect = Storm_and_capture_panl.transform.Find("Campsite_iamg/Subjects").GetComponent<ScrollRect>().content;
|
||||
currentRoomSubjectItem = currentRoomSubjectItemConnect.GetChild(0).gameObject;
|
||||
currentRoomSubjectItem.SetActive(false);
|
||||
submit_btn = distribution_panl.transform.Find("submit_btn").GetComponent<Button>();
|
||||
subjectContent = distribution_panl.transform.Find("SubjectsScrollView").GetComponent<ScrollRect>().content;
|
||||
subjectItem = subjectContent.GetChild(0).gameObject;
|
||||
revealPrefab = Resources.Load<GameObject>("Prefabs/reveal1_iam");
|
||||
userConent = selector_panl.transform.Find("ID_panl/Personnel").GetComponent<ScrollRect>().content;
|
||||
nameInputField = selector_panl.transform.Find("NameInputField").GetComponent<InputField>();
|
||||
jobInputField = selector_panl.transform.Find("JobInputField").GetComponent<InputField>();
|
||||
userItem = userConent.GetChild(0).gameObject;
|
||||
thinkingDropdown.options.Clear();
|
||||
for (int i = 0; i < UIBootstrap.Instance.traininginformations.Count; i++)
|
||||
{
|
||||
int index = i;
|
||||
Dropdown.OptionData data = new Dropdown.OptionData();
|
||||
data.text = UIBootstrap.Instance.traininginformations[index].Name;
|
||||
currentThinkingIds.Add(index, UIBootstrap.Instance.traininginformations[index].Id);
|
||||
thinkingDropdown.options.Add(data);
|
||||
}
|
||||
thinkingDropdown.onValueChanged.AddListener((index) =>
|
||||
{
|
||||
currentThinkName = thinkingDropdown.options[index].text;
|
||||
currentThinkingId = currentThinkingIds[index];
|
||||
CreateSubject();
|
||||
});
|
||||
roomModelDropdown.onValueChanged.AddListener(OnRoomModelDropdown);
|
||||
currentMissionModel = roomModelDropdown.options[0].text;
|
||||
|
||||
this.transform.Find("UPBG/append_btn").GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
append_room_panl.gameObject.SetActive(true);
|
||||
});
|
||||
|
||||
nameInputField.onValueChanged.AddListener((info) =>
|
||||
{
|
||||
Debug.Log("onValueChanged" + info);
|
||||
FuzzySearch(info);
|
||||
});
|
||||
jobInputField.onValueChanged.AddListener((info) =>
|
||||
{
|
||||
FuzzySearch(info);
|
||||
});
|
||||
|
||||
nameInputField.onEndEdit.AddListener((info) =>
|
||||
{
|
||||
Debug.Log("onEndEdit" + info);
|
||||
});
|
||||
|
||||
Forkoffbtn();
|
||||
Verify();
|
||||
Submit();
|
||||
Tiao();//生成人员页面
|
||||
Cance();
|
||||
Scenejump();//场景跳转按钮
|
||||
append_room_panl.gameObject.SetActive(false);
|
||||
GetAllRoomData();
|
||||
GetAllUserData();
|
||||
subjectItem.SetActive(false);
|
||||
userItem.SetActive(false);
|
||||
currentThinkName = thinkingDropdown.options[0].text;
|
||||
CreateSubject();
|
||||
}
|
||||
|
||||
private void Tiao()
|
||||
public async void GetAllRoomData()
|
||||
{
|
||||
yemian_btn1.onClick.AddListener(() =>
|
||||
roomdata = await AsyncWebReq.Post<RoomData>(roomUrl, null);
|
||||
if (place.childCount > 0)
|
||||
{
|
||||
JiHUO();
|
||||
});
|
||||
yemian_btn2.onClick.AddListener(() =>
|
||||
for (int i = 0; i < place.childCount; i++)
|
||||
{
|
||||
GameObject.Destroy(place.GetChild(i).gameObject);
|
||||
}
|
||||
}
|
||||
CreateRoom();
|
||||
}
|
||||
|
||||
public async void GetAllUserData()
|
||||
{
|
||||
userData = await AsyncWebReq.Post<UserData>(userUrl, null);
|
||||
}
|
||||
|
||||
public void CreateAllUser(List<DataItem> userInfo)
|
||||
{
|
||||
if (userConent.childCount > 1)
|
||||
{
|
||||
JiHUO();
|
||||
});
|
||||
yemian_btn3.onClick.AddListener(() =>
|
||||
for (int i = 1; i < userConent.childCount; i++)
|
||||
{
|
||||
GameObject.Destroy(userConent.GetChild(i).gameObject);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < userInfo.Count; i++)
|
||||
{
|
||||
JiHUO();
|
||||
});
|
||||
yemian_btn4.onClick.AddListener(() =>
|
||||
GameObject obj = GameObject.Instantiate(userItem, userConent);
|
||||
obj.SetActive(true);
|
||||
obj.transform.GetChild(0).GetComponent<Text>().text = userData.data[i].login_name;
|
||||
obj.transform.GetChild(1).GetComponent<Text>().text = userData.data[i].job_number;
|
||||
obj.transform.GetChild(2).GetComponent<Toggle>().group = userConent.GetComponent<ToggleGroup>();
|
||||
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 创建 新建房间的科目
|
||||
/// </summary>
|
||||
public void CreateSubject()
|
||||
{
|
||||
if (subjectContent.childCount > 1)
|
||||
{
|
||||
JiHUO();
|
||||
});
|
||||
yemian_btn5.onClick.AddListener(() =>
|
||||
for (int i = 1; i < subjectContent.childCount; i++)
|
||||
{
|
||||
GameObject.Destroy(subjectContent.GetChild(i).gameObject);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < UIBootstrap.Instance.traininginformations.Count; i++)
|
||||
{
|
||||
JiHUO();
|
||||
});
|
||||
yemian_btn6.onClick.AddListener(() =>
|
||||
{
|
||||
JiHUO();
|
||||
});
|
||||
yemian_btn7.onClick.AddListener(() =>
|
||||
{
|
||||
JiHUO();
|
||||
});
|
||||
yemian_btn8.onClick.AddListener(() =>
|
||||
{
|
||||
JiHUO();
|
||||
});
|
||||
tijiao_btn.onClick.AddListener(() =>
|
||||
{
|
||||
selector_panl.gameObject.SetActive(false);
|
||||
});
|
||||
quxiao_btn.onClick.AddListener(() =>
|
||||
{
|
||||
selector_panl.gameObject.SetActive(false);
|
||||
});
|
||||
if (currentThinkName.Equals(UIBootstrap.Instance.traininginformations[i].Name))
|
||||
{
|
||||
for (int j = 0; j < UIBootstrap.Instance.traininginformations[i].subjectsInfo.Count; j++)
|
||||
{
|
||||
GameObject subjectTemp = GameObject.Instantiate(subjectItem, subjectContent);
|
||||
subjectTemp.SetActive(true);
|
||||
subjectTemp.transform.Find("Text").GetComponent<Text>().text = UIBootstrap.Instance.traininginformations[i].subjectsInfo[j].subjectName;
|
||||
subjectTemp.transform.Find("Text").GetComponent<Text>().enabled = true;
|
||||
if (UIBootstrap.Instance.traininginformations[i].subjectsInfo[j].TrainDestList.Count < 2)
|
||||
{
|
||||
subjectTemp.transform.GetChild(2).gameObject.SetActive(false);
|
||||
}
|
||||
if (subjectTemp != null)
|
||||
{
|
||||
Transform redParent = subjectTemp.transform.Find("red_panl/RedReveal");
|
||||
Transform greenParent = subjectTemp.transform.Find("green_paml/GreenReveal");
|
||||
if (redParent.childCount > 0)
|
||||
{
|
||||
for (int ii = 0; ii < redParent.childCount; ii++)
|
||||
{
|
||||
GameObject.Destroy(redParent.GetChild(ii).gameObject);
|
||||
}
|
||||
}
|
||||
if (greenParent.childCount > 0)
|
||||
{
|
||||
for (int ii = 0; ii < greenParent.childCount; ii++)
|
||||
{
|
||||
GameObject.Destroy(greenParent.GetChild(ii).gameObject);
|
||||
}
|
||||
}
|
||||
for (int k = 0; k < UIBootstrap.Instance.traininginformations[i].subjectsInfo[j].seatInfos.Count; k++)
|
||||
{
|
||||
///0 红方 1 蓝方
|
||||
if (UIBootstrap.Instance.traininginformations[i].subjectsInfo[j].seatInfos[k].role.Equals("0"))
|
||||
{
|
||||
GameObject obj = GameObject.Instantiate(revealPrefab, redParent);
|
||||
obj.transform.GetChild(0).GetComponent<Text>().text = Spilt(UIBootstrap.Instance.traininginformations[i].subjectsInfo[j].seatInfos[k].seatName, 0, 2);
|
||||
obj.transform.GetChild(1).GetComponent<Text>().text = Spilt(UIBootstrap.Instance.traininginformations[i].subjectsInfo[j].seatInfos[k].seatName, 2, 2);
|
||||
obj.transform.GetChild(2).GetComponent<Text>().text = UIBootstrap.Instance.traininginformations[i].subjectsInfo[j].seatInfos[k].seatno;
|
||||
obj.transform.GetChild(3).GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
selector_panl.gameObject.SetActive(true);
|
||||
CreateAllUser(userData.data);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject obj = GameObject.Instantiate(revealPrefab, greenParent);
|
||||
obj.transform.GetChild(0).GetComponent<Text>().text = Spilt(UIBootstrap.Instance.traininginformations[i].subjectsInfo[j].seatInfos[k].seatName, 0, 1);
|
||||
obj.transform.GetChild(1).GetComponent<Text>().text = Spilt(UIBootstrap.Instance.traininginformations[i].subjectsInfo[j].seatInfos[k].seatName, 2, 2);
|
||||
obj.transform.GetChild(2).GetComponent<Text>().text = UIBootstrap.Instance.traininginformations[i].subjectsInfo[j].seatInfos[k].seatno;
|
||||
obj.transform.GetChild(3).GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
selector_panl.gameObject.SetActive(true);
|
||||
CreateAllUser(userData.data);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string Spilt(string data, int startIndex, int endIndex)
|
||||
{
|
||||
string msg = data.Substring(startIndex, endIndex);
|
||||
return msg;
|
||||
}
|
||||
|
||||
private void Scenejump()
|
||||
|
@ -162,44 +323,91 @@ public class View_Panel2 : XUIPanel
|
|||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 房间查看按钮
|
||||
/// </summary>
|
||||
private void Roombtn()
|
||||
|
||||
public void CreateRoom()
|
||||
{
|
||||
for (int i = 0; i < buttonlist.Count; i++)
|
||||
for (int i = 0; i < roomdata.data.Count; i++)
|
||||
{
|
||||
buttonlist[i].onClick.AddListener(() =>
|
||||
if (roomdata.data[i].State != 2)
|
||||
{
|
||||
Storm_and_capture_panl.gameObject.SetActive(true);
|
||||
});
|
||||
CreateRoomBase(roomdata.data[i].Id, roomdata.data[i].Name);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public RDate.DataItem currentRoomData = new RDate.DataItem();
|
||||
|
||||
public void CreateRoomBase(string roomId, string name)
|
||||
{
|
||||
GameObject roomItem = GameObject.Instantiate(root_pan, place);
|
||||
roomItem.name = roomId;
|
||||
roomItem.transform.Find("Text").GetComponent<Text>().text = name;
|
||||
roomItem.transform.Find("view_btn").GetComponent<Button>().onClick.AddListener(async () =>
|
||||
{
|
||||
Storm_and_capture_panl.gameObject.SetActive(true);
|
||||
//currentRoomData = await AsyncWebReq.Get<RDate.DataItem>("http://111.229.30.246:48888/Handler/Practice.ashx?action=queryone&Id=" + roomItem.name);
|
||||
for (int i = 0; i < roomdata.data.Count; i++)
|
||||
{
|
||||
if (roomItem.name.Equals(roomdata.data[i].Id))
|
||||
{
|
||||
currentRoomData = roomdata.data[i];
|
||||
}
|
||||
}
|
||||
Debug.Log(currentRoomData.Id + "====" + roomItem.name);
|
||||
Traininginformation tt = new Traininginformation();
|
||||
tt = Jsonanalyze.FromJson<Traininginformation>(currentRoomData.ThinkingData);
|
||||
CreateSubjectItem(tt);
|
||||
});
|
||||
}
|
||||
/// <summary>
|
||||
/// 创建查看房间的科目
|
||||
/// </summary>
|
||||
/// <param name="t"></param>
|
||||
public void CreateSubjectItem(Traininginformation t)
|
||||
{
|
||||
if (currentRoomSubjectItemConnect.childCount > 1)
|
||||
{
|
||||
for (int i = 1; i < currentRoomSubjectItemConnect.childCount; i++)
|
||||
{
|
||||
GameObject.Destroy(currentRoomSubjectItemConnect.GetChild(i).gameObject);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < t.subjectsInfo.Count; i++)
|
||||
{
|
||||
int index = i;
|
||||
GameObject subjectTemp = GameObject.Instantiate(currentRoomSubjectItem, currentRoomSubjectItemConnect);
|
||||
subjectTemp.name = t.subjectsInfo[index].subjectId;
|
||||
subjectTemp.transform.GetChild(0).GetComponent<Text>().text = t.subjectsInfo[index].subjectName;
|
||||
subjectTemp.SetActive(true);
|
||||
subjectTemp.GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
Debug.Log(" subjectTemp.name ===" + subjectTemp.name);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 分配面板提交按钮和取消人员选择按钮
|
||||
/// </summary>
|
||||
private void Submit()
|
||||
{
|
||||
int a=0;
|
||||
submit_btn.onClick.AddListener(() =>
|
||||
submit_btn.onClick.AddListener(async () =>
|
||||
{
|
||||
append_room_panl.gameObject.SetActive(false);
|
||||
distribution_panl.gameObject.SetActive(false);
|
||||
selector_panl.gameObject.SetActive(false);
|
||||
GameObject.Instantiate(root_pan, place);
|
||||
roomnamelist.Add(GameObject.Find("View_Panel2(Clone)").transform.GetChild(1).transform.GetChild(0).transform.GetChild(0).transform.GetChild(a).transform.GetChild(2).GetComponent<Text>());
|
||||
buttonlist.Add(GameObject.Find("View_Panel2(Clone)").transform.GetChild(1).transform.GetChild(0).transform.GetChild(0).transform.GetChild(a).transform.GetChild(1).GetComponent<Button>());
|
||||
for (int i = 0; i < rootlist.Count; i++)
|
||||
{
|
||||
roomnamelist[i].text = rootlist[i].ToString();
|
||||
}
|
||||
a++;
|
||||
Roombtn();
|
||||
});
|
||||
|
||||
ReturnRoomID returnRoomId = await AsyncWebReq.Post<ReturnRoomID>("http://111.229.30.246:48888/Handler/Practice.ashx?action=add&Name=" + currentRoomName + "&MissionModel=" + currentMissionModel + "&ThinkingId=" + currentThinkingId, null);
|
||||
if (returnRoomId.state)
|
||||
{
|
||||
CreateRoomBase(returnRoomId.data, currentRoomName);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log(returnRoomId.message);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
off3_btn.onClick.AddListener(() =>
|
||||
|
@ -216,10 +424,10 @@ public class View_Panel2 : XUIPanel
|
|||
|
||||
verify_btn.onClick.AddListener(() =>
|
||||
{
|
||||
if (room_input.text.Length>=1)
|
||||
if (room_input.text.Length >= 1)
|
||||
{
|
||||
rootlist.Add(room_input.text);
|
||||
distribution_panl.gameObject.SetActive(true);
|
||||
currentRoomName = room_input.text;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -232,6 +440,15 @@ public class View_Panel2 : XUIPanel
|
|||
});
|
||||
}
|
||||
|
||||
public void OnRoomModelDropdown(int index)
|
||||
{
|
||||
currentMissionModel = roomModelDropdown.options[index].text;
|
||||
}
|
||||
public void OnTinkingDropdown(int index)
|
||||
{
|
||||
currentThinkingId = thinkingDropdown.options[index].text;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 叉掉房间按钮
|
||||
/// </summary>
|
||||
|
@ -246,8 +463,27 @@ public class View_Panel2 : XUIPanel
|
|||
append_room_panl.gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
public void JiHUO()
|
||||
private char[] _specialChar = { '_', ' ', '\'', '\\', };
|
||||
|
||||
private List<DataItem> dataItemTemp = new List<DataItem>();
|
||||
|
||||
public void FuzzySearch(string searchName)
|
||||
{
|
||||
selector_panl.gameObject.SetActive(true );
|
||||
dataItemTemp.Clear();
|
||||
string name = searchName.Trim(_specialChar).Replace(" ", "");
|
||||
for (int i = 0; i < userData.data.Count; i++)
|
||||
{
|
||||
if (userData.data[i].login_name.Contains(name) || userData.data[i].job_number.Contains(name))
|
||||
{
|
||||
if (!dataItemTemp.Contains(userData.data[i]))
|
||||
dataItemTemp.Add(userData.data[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (dataItemTemp.Count > 0)
|
||||
{
|
||||
CreateAllUser(dataItemTemp);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -121,6 +121,80 @@ NavMeshSettings:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 34, y: 0}
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m_SizeDelta: {x: 24, y: 14}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &70704335
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PrefabInstance:
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|
|
@ -1,4 +1,4 @@
|
|||
using RData;
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
@ -41,17 +41,7 @@ public class CreateRoomController : MonoBehaviour
|
|||
|
||||
public async void OnCreateRoom()
|
||||
{
|
||||
RoomData roomData = new RoomData();
|
||||
roomData.Name = roomField.text;
|
||||
roomData.ThinkingData = "ttttt";
|
||||
roomData.MissionModel = "qqqqqqqq";
|
||||
string roomDataTemp = JsonUtility.ToJson(roomData);
|
||||
SyncCreateRoom.CreateRoom(roomDataTemp);
|
||||
await SyncCreateRoom.ReciveMessage();
|
||||
if (SyncCreateRoom.serverReturnValue.Equals("创建成功"))
|
||||
{
|
||||
Debug.Log("dsds ");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
|
|
|
@ -1,16 +1,165 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RData
|
||||
using System.Collections.Generic;
|
||||
namespace RDate
|
||||
{
|
||||
/// <summary>
|
||||
/// Name MissionModel ThinkingData
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class DataItem
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Id ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Name ;
|
||||
/// <summary>
|
||||
/// 岗位训练
|
||||
/// </summary>
|
||||
public string PracticeMode ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Icon ;
|
||||
/// <summary>
|
||||
/// {"Id":"1698214124511","Name":"1025-2","PracticeMode":"岗位训练","subjectsInfo":[{"subjectId":"1698025133871","subjectName":"1023-1红蓝对抗","index":0,"stepInfo":"","SubTime":60,"seatInfo":"","mode":"红蓝对抗","earth":"丘陵","seatInfos":[{"seatId":"1698025248056001","seatName":"1#士兵","seatno":"0","role":"0"},{"seatId":"1698025248056002","seatName":"1#官员","seatno":"1","role":"1"},{"seatId":"1698025266203001","seatName":"2#士兵","seatno":"2","role":"0"},{"seatId":"1698025266203002","seatName":"2#官员","seatno":"3","role":"1"}],"TrainDestList":[{"TrainId":"1698025248056","TrainDest":"目标一","TrainGrade":"1","redseatIds":"1698025248056001","blueseatIds":"1698025248056002"},{"TrainId":"1698025266203","TrainDest":"目标二","TrainGrade":"2","redseatIds":"1698025266203001","blueseatIds":"1698025266203002"}]},{"subjectId":"1698025159822","subjectName":"1023-2集团对抗","index":1,"stepInfo":"","SubTime":40,"seatInfo":"","mode":"集团对抗","earth":"城市","seatInfos":[{"seatId":"1698025318422001","seatName":"1#士兵","seatno":"0","role":"0"},{"seatId":"1698025318422002","seatName":"1#士兵","seatno":"1","role":"1"},{"seatId":"1698025329169001","seatName":"1#官员","seatno":"2","role":"0"},{"seatId":"1698025329169002","seatName":"1#官员","seatno":"3","role":"1"}],"TrainDestList":[{"TrainId":"1698025318422","TrainDest":"集团1","TrainGrade":"1","redseatIds":"1698025318422001","blueseatIds":"1698025318422002"},{"TrainId":"1698025329169","TrainDest":"集团2","TrainGrade":"2","redseatIds":"1698025329169001","blueseatIds":"1698025329169002"}]}]}
|
||||
/// </summary>
|
||||
public string ThinkingData ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string SeatContent ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string DeviceContent ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string SubjectContent ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string OperateSupport ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string UserCount ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Creater ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string CreateTime ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string StartTime ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string EndTime ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string UseTime ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int State ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Memo ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string UpdateTime ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string IsDeleted ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string PubIP ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string SubIP ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string ProcessId ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string RoomArea ;
|
||||
/// <summary>
|
||||
/// 起始
|
||||
/// </summary>
|
||||
public string JoinUsers ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Field_Decimal1 ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Field_Decimal2 ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Field_Decimal3 ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Field_Char1 ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Field_Char2 ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Field_Char3 ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Port ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string IpAddress ;
|
||||
/// <summary>
|
||||
/// 考核
|
||||
/// </summary>
|
||||
public string MissionModel ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string WebSocketIPAdress ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string RoomUdpAddress ;
|
||||
}
|
||||
[Serializable]
|
||||
public class RoomData
|
||||
{
|
||||
public string Name;
|
||||
public string MissionModel;
|
||||
public string ThinkingData;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string state ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string message ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<DataItem> data ;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,147 @@
|
|||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
[Serializable]
|
||||
public class DataItem
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string user_id ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string login_name ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string password ;
|
||||
/// <summary>
|
||||
/// 1#学员
|
||||
/// </summary>
|
||||
public string real_name ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string nick_name ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string sex ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string birth_date ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string mobile ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string phone ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string email ;
|
||||
/// <summary>
|
||||
/// 士兵
|
||||
/// </summary>
|
||||
public string job_number ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string id_card ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string photo ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int position ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public int is_lock ;
|
||||
/// <summary>
|
||||
/// 有效
|
||||
/// </summary>
|
||||
public string job_state ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string job_time ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string create_time ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string dep_id ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string major ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string grade ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string salary ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string mac_address ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string phone_name ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string password_validity ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string role_code ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string r1 ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string r2 ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string r3 ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string r4 ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string r5 ;
|
||||
}
|
||||
[Serializable]
|
||||
public class UserData
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string state ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string message ;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<DataItem> data ;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: fbbd87c42539434409201ca13ea54e95
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,82 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>
|
||||
{
|
||||
private static T instance;
|
||||
private static object locker = new object();
|
||||
|
||||
// public static T Instance
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// return instance;
|
||||
// }
|
||||
// }
|
||||
|
||||
public static T Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
lock (locker)
|
||||
{
|
||||
instance = FindObjectOfType<T>();
|
||||
if (FindObjectsOfType<T>().Length > 1)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Debug.LogError($"{typeof(T)} 不应该存在多个单例!");
|
||||
#endif
|
||||
return instance;
|
||||
}
|
||||
|
||||
if (instance == null && Application.isPlaying)
|
||||
{
|
||||
var singleton = new GameObject();
|
||||
instance = singleton.AddComponent<T>();
|
||||
singleton.name = "(singleton)_" + typeof(T);
|
||||
// singleton.hideFlags = HideFlags.None;
|
||||
// DontDestroyOnLoad(singleton);
|
||||
}
|
||||
else
|
||||
{
|
||||
// DontDestroyOnLoad(instance.gameObject);
|
||||
}
|
||||
}
|
||||
// instance.hideFlags = HideFlags.None;
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
// public static bool IsInitialized
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// return instance != null;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public virtual void Awake()
|
||||
// {
|
||||
// if (instance != null)
|
||||
// {
|
||||
// Debug.LogErrorFormat("Trying to instantiate a second instance of singleton class {0}", GetType().Name);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// instance = (T)this;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public virtual void OnDestroy()
|
||||
// {
|
||||
// if (instance == this)
|
||||
// {
|
||||
// instance = null;
|
||||
// }
|
||||
// }
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 383d02e408c998f46a10672931994d69
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,7 +3,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIBootstrap : MonoBehaviour
|
||||
public class UIBootstrap : MonoSingleton<UIBootstrap>
|
||||
{
|
||||
public string url;
|
||||
public Editinformation editinformation = new Editinformation();
|
||||
|
|
|
@ -16,7 +16,7 @@ public static class AsyncWebReq
|
|||
var getRequest = CreateRequest(endpoint);
|
||||
await getRequest.SendWebRequest();
|
||||
#if UNITY_EDITOR
|
||||
Debug.Log("async req : " + getRequest.downloadHandler.text);
|
||||
Debug.Log("async Get req : " + getRequest.downloadHandler.text);
|
||||
#endif
|
||||
T result = JsonUtility.FromJson<T>(getRequest.downloadHandler.text);
|
||||
getRequest.Dispose();
|
||||
|
@ -29,7 +29,7 @@ public static class AsyncWebReq
|
|||
var postRequest = CreateRequest(endpoint, RequestType.POST, payload);
|
||||
await postRequest.SendWebRequest();
|
||||
#if UNITY_EDITOR
|
||||
Debug.Log("async req : " + postRequest.downloadHandler.text);
|
||||
Debug.Log("async Post req : " + postRequest.downloadHandler.text);
|
||||
Debug.Log("endpoint : " + endpoint);
|
||||
#endif
|
||||
T result = JsonUtility.FromJson<T>(postRequest.downloadHandler.text);
|
||||
|
@ -37,7 +37,7 @@ public static class AsyncWebReq
|
|||
return result;
|
||||
}
|
||||
|
||||
private static UnityWebRequest CreateRequest(string path, RequestType type = RequestType.GET, object data = null)
|
||||
public static UnityWebRequest CreateRequest(string path, RequestType type = RequestType.GET, object data = null)
|
||||
{
|
||||
var request = new UnityWebRequest(path, type.ToString());
|
||||
if (data != null)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||
<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
|
@ -24,7 +24,7 @@
|
|||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
|
@ -48,599 +48,599 @@
|
|||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="UnityEditor">
|
||||
<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\AddressablesAsyncExtensions.cs" />
|
||||
<None Include="Assets\Zion\Scripts\Adam\Utility\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
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||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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||||
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||||
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||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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||||
<Reference Include="UnityEngine.AndroidJNIModule">
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||||
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||||
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||||
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||||
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||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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||||
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||||
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||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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||||
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|
||||
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|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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||||
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|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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||||
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||||
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|
||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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||||
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||||
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||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
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<Reference Include="UnityEngine.GridModule">
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||||
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||||
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|||
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398
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||||
|
|
Loading…
Reference in New Issue