Compare commits
2 Commits
4a0f876deb
...
e0d6387ddc
| Author | SHA1 | Date |
|---|---|---|
|
|
e0d6387ddc | |
|
|
f1fb6b8fbb |
|
|
@ -32,8 +32,8 @@ Material:
|
||||||
- _dispStrength: 1
|
- _dispStrength: 1
|
||||||
- _overBright: 1
|
- _overBright: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _AmbientTint: {r: 1, g: 1, b: 1, a: 1}
|
- _AmbientTint: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _Color: {r: 0.5, g: 0.49803922, b: 0.49215686, a: 0.2}
|
- _Color: {r: 0.25, g: 0.25, b: 0.25, a: 0.040000003}
|
||||||
- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
|
- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
|
||||||
- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
|
- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
|
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
|
|
||||||
|
|
@ -1,15 +1,20 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PostureController : MonoBehaviour
|
public class PostureController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public List<EquipmentCommon> redObjs = new List<EquipmentCommon>();
|
public List<EquipmentCommon> redObjs = new List<EquipmentCommon>();
|
||||||
public List<EquipmentCommon> blueObjs = new List<EquipmentCommon>();
|
public List<EquipmentCommon> blueObjs = new List<EquipmentCommon>();
|
||||||
|
public DeviceManager deviceManager;
|
||||||
|
public Transform redContanier;
|
||||||
|
public Transform blueContanier;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
deviceManager = DeviceManager.Instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|
@ -20,11 +25,13 @@ public class PostureController : MonoBehaviour
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
|
GetSceneInfo();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GetSceneInfo()
|
private void GetSceneInfo()
|
||||||
{
|
{
|
||||||
|
redObjs = deviceManager.devices.Where(x => x != null && x.gameObject.layer == 11).ToList();
|
||||||
|
blueObjs = deviceManager.devices.Where(x => x != null && x.gameObject.layer == 12).ToList();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue