Compare commits
2 Commits
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cfc37a2afa
Author | SHA1 | Date |
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2df54ad3bb |
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@ -0,0 +1,18 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
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public class Generalmanagement : MonoBehaviour
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{
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public Judgmentstate judgmentstate;
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void Start()
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{
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}
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void Update()
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{
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}
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}
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@ -1,4 +1,5 @@
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using System.Collections;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
@ -19,8 +20,18 @@ public class Judgmentstate : MonoBehaviour
|
|||
/// </summary>
|
||||
public Button fanhui1;
|
||||
public Button off_btn;
|
||||
public Button initiate_btn;//开始按钮
|
||||
public Button Pause_btn;//暂停按钮
|
||||
public Button finish_btn;//结束按钮
|
||||
public Text countdown_text;//倒计时文本
|
||||
public bool isp=false;//判断游戏结束
|
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public float a=5;
|
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|
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public bool UNITY_EDITOR { get; private set; }
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void Start()
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{
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Time.timeScale = 0;
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environment.onClick.AddListener(() =>
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{
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weather_panl.gameObject.SetActive(true);
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|
@ -34,9 +45,51 @@ public class Judgmentstate : MonoBehaviour
|
|||
GameMain.tiao = false;
|
||||
SceneManager.LoadScene("SampleScene");
|
||||
});
|
||||
Operation();//开始暂停结束方法
|
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}
|
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|
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private void Operation()
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{
|
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initiate_btn.onClick.AddListener(() =>
|
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{
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initiate_btn.gameObject.SetActive(false);
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Pause_btn.gameObject.SetActive(true);
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Time.timeScale = 1;
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AudioListener.pause = true;
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});
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Pause_btn.onClick.AddListener(() =>
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{
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if (isp!=false)
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{
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initiate_btn.gameObject.SetActive(true);
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Pause_btn.gameObject.SetActive(false);
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Time.timeScale = 0;
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AudioListener.pause = false;
|
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}
|
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});
|
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finish_btn.onClick.AddListener(() =>
|
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{
|
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if (Time.timeScale!=0)
|
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{
|
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isp = true;
|
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}
|
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countdown_text.gameObject.SetActive(true);
|
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});
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}
|
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|
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void Update()
|
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{
|
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|
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if (isp==true)
|
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{
|
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a -= Time.deltaTime;
|
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countdown_text.text=a.ToString("0");
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if (a<=0)
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{
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countdown_text.gameObject.SetActive(false);
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UnityEditor.EditorApplication.isPlaying = false;
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Application.Quit();//在可执行程序中结束运行
|
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isp = false;
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}
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}
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}
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}
|
||||
|
|
|
@ -6,6 +6,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.Diagnostics.SymbolStore;
|
||||
using System.Linq;
|
||||
using System.Runtime.ConstrainedExecution;
|
||||
using System.Security.Principal;
|
||||
using Tenkoku.Core;
|
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using UnityEditor.Animations;
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|
@ -1406,7 +1407,7 @@ public class Scenariopage : MonoBehaviour
|
|||
}
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||||
}
|
||||
Passbyvalue();//把场景中天气插件的值传给接口
|
||||
Modelitem();//把模型路径和对应的位置值传给接口
|
||||
//Modelitem();//把模型路径和对应的位置值传给接口
|
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if (Id.Length > 1)
|
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{
|
||||
View();//添加想定的设备接口
|
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|
@ -1662,7 +1663,12 @@ public class Scenariopage : MonoBehaviour
|
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{
|
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Debug.Log(arg1);
|
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Debug.Log(arg2);
|
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Clearlist();
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}
|
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|
||||
private void Clearlist()
|
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{
|
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stringlist.Clear();
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}
|
||||
|
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public static IEnumerator PostData2(string url, Dictionary<string, string> keyValuePairs, System.Action<bool, string> action)
|
||||
|
@ -2070,6 +2076,7 @@ public class Scenariopage : MonoBehaviour
|
|||
{
|
||||
Debug.LogError(b);
|
||||
Debug.LogError(s);
|
||||
Modelitem();//把模型路径和对应的位置值传给接口
|
||||
}
|
||||
|
||||
|
||||
|
@ -2180,7 +2187,7 @@ public class Scenariopage : MonoBehaviour
|
|||
windamt = "10";
|
||||
break;
|
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}
|
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Debug.LogError(windamt);
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}
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private void WindDir(float wind)
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{
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|
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Loading…
Reference in New Issue