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2 Commits

Author SHA1 Message Date
yulong bf92e54eb4 场景 2024-03-14 15:11:23 +08:00
yulong ae9becbb5a 想定 2024-03-14 14:34:58 +08:00
6 changed files with 94 additions and 114 deletions

View File

@ -269,7 +269,6 @@ GameObject:
- component: {fileID: 4723123646134104045}
- component: {fileID: 4723123646134104035}
- component: {fileID: 4723123646134104044}
- component: {fileID: 2556990734553169851}
m_Layer: 5
m_Name: Valuerangepanl
m_TagString: Untagged
@ -345,29 +344,6 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &2556990734553169851
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4723123646134104046}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bc58d6fa99d4eac4ab6dc73912d26cba, type: 3}
m_Name:
m_EditorClassIdentifier:
stored: {fileID: 4723123646559606038}
injure: {fileID: 4723123646174311031}
disturb: {fileID: 4723123646946089641}
angle: {fileID: 4723123646364206457}
stored_text: {fileID: 4723123647215699982}
injure_text: {fileID: 4723123647056567040}
disturb_text: {fileID: 4723123647318733699}
angle_text: {fileID: 4723123646884053970}
cancel1_btn: {fileID: 4723123646925232090}
cancel2_btn: {fileID: 4723123646698657968}
queren_btn: {fileID: 4723123647256361776}
--- !u!1 &4723123646174311025
GameObject:
m_ObjectHideFlags: 0
@ -617,7 +593,7 @@ GameObject:
- component: {fileID: 4723123646364206458}
- component: {fileID: 4723123646364206457}
m_Layer: 5
m_Name: SliderAngle
m_Name: SliderAngle1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -708,7 +684,7 @@ GameObject:
- component: {fileID: 4723123646374192124}
- component: {fileID: 4723123646374192125}
m_Layer: 5
m_Name: Text
m_Name: Text2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1440,7 +1416,7 @@ GameObject:
- component: {fileID: 4723123646884053969}
- component: {fileID: 4723123646884053970}
m_Layer: 5
m_Name: Text
m_Name: angle1_text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1505,7 +1481,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u6C34\u5E73\u65B9\u5411\u5168\u5411\uFF0C\u4FEF\u4EF0\u65B9\u54110~60\u5EA6"
m_Text:
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m_ObjectHideFlags: 0
@ -1726,7 +1702,7 @@ GameObject:
- component: {fileID: 4723123647038005809}
- component: {fileID: 4723123647038005810}
m_Layer: 5
m_Name: Text
m_Name: Text1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1804,7 +1780,7 @@ GameObject:
- component: {fileID: 4723123647056567047}
- component: {fileID: 4723123647056567040}
m_Layer: 5
m_Name: Text
m_Name: accumulate_text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1869,7 +1845,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 3~10s
m_Text:
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@ -1918,7 +1894,7 @@ GameObject:
- component: {fileID: 4723123647148398507}
- component: {fileID: 4723123647148398484}
m_Layer: 5
m_Name: Text
m_Name: Text4
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1983,7 +1959,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u5E72\u6270\u89D2\u5EA6\uFF1A"
m_Text: "\u77AC\u65F6\u89C6\u573A\uFF1A"
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@ -1996,7 +1972,7 @@ GameObject:
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m_Name: Text
m_Name: Text3
m_TagString: Untagged
m_Icon: {fileID: 0}
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@ -2074,7 +2050,7 @@ GameObject:
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m_Name: Text
m_Name: stored_text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -2139,7 +2115,7 @@ MonoBehaviour:
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m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 5s
m_Text:
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@ -2344,7 +2320,7 @@ GameObject:
- component: {fileID: 4723123647318733698}
- component: {fileID: 4723123647318733699}
m_Layer: 5
m_Name: Text
m_Name: dis_text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -2409,7 +2385,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 0.1~1km
m_Text:
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View File

@ -1,20 +1,15 @@
using DataModel.Model;
using LitJson;
using LitJson;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.SymbolStore;
using System.Reflection;
using Tenkoku.Core;
using UnityEngine;
using UnityEngine.Experimental.GlobalIllumination;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityTemplateProjects;
using static InterfaceManager;
using static InterfaceManager;
public class Scenariopage : MonoBehaviour
@ -26,7 +21,7 @@ public class Scenariopage : MonoBehaviour
public Image Radius_panl;//值范围面板
public Image mianban;//
public Button object_list_btn;//对象列表按钮
public Button basic_info_btn;//基本信息按钮
//public Button basic_info_btn;//基本信息按钮
public Image basic_information_iamg;//基本信息面板
public Button off4_btn;//基本信息关闭按钮
public Button model_list_btn;//模型按钮
@ -37,7 +32,7 @@ public class Scenariopage : MonoBehaviour
public Button Fork_off_btn;//设备详情叉掉面板
public Button queren_btn;//设备详情确认按钮
public Button quxiao_btn;//设备详情取消按钮
public Image model_panl;//模型页面按钮
public Image model_panl;//模型页面
public Button off_btn;//选择设备的关闭按钮
public RectTransform environment_configuration1;//环境页面
public Button environment_setting_btn;//环境按钮
@ -53,6 +48,9 @@ public class Scenariopage : MonoBehaviour
public Button kong_btn;//空
public Button qita_btn;//其他
public Image moxin_yemian;//显示模型框
public RectTransform Model_template;//设备模型和场景模型面板
public Button Device_button;//设备模型
public Button Scene_button;//场景模型
public Image moyin_yemian1;
public Image moyin_yemian2;
public Image moyin_yemian3;
@ -217,7 +215,7 @@ public class Scenariopage : MonoBehaviour
//public Dropdown Dropdown_frequency;//无线电干扰的频率选项框
public string frequ;//接收选项框文本id
public Text frequency_text;//无线电选项框显示文本
public string drive ="0";
public string drive = "0";
public Toggle Toggle_Drive;//驱离选项
//public Text drive_text;//驱离文本
public Toggle Toggle_Crash;//迫降选项
@ -367,7 +365,7 @@ public class Scenariopage : MonoBehaviour
{
xuexiao = GameObject.Find("主席台场景");
caodi = GameObject.Find("Background");
//调用接口
//Debug.Log("Url_Action..:" + Url_Action);
StartCoroutine(Post1(Url_Action, (bol, str) =>
@ -1510,8 +1508,9 @@ public class Scenariopage : MonoBehaviour
});
verify_bton2.onClick.AddListener(() =>
{
//Scenariofile_panl.gameObject.SetActive(false);
basic_information_iamg1.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(false);//失活科目列表
basic_information_iamg1.gameObject.SetActive(false);//失活基本信息按钮
environment_setting_btn.gameObject.SetActive(true);//激活环境按钮
});
cancel_bton2.onClick.AddListener(() =>
{
@ -1564,7 +1563,7 @@ public class Scenariopage : MonoBehaviour
for (int i = 0; i < scen.data.Count; i++)
{
if (Id == (scen.data[i].Id))
{
{
if (scen.data[i].EnvRain == "" || scen.data[i].EnvRain == "")
{
weather1.isOn = true;
@ -1831,6 +1830,8 @@ public class Scenariopage : MonoBehaviour
{
if (duixiang == true)
{
environment_configuration1.gameObject.SetActive(false);
Model_template.gameObject.SetActive(false);//场景模型和设备模型
model_panl.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(true);
@ -2058,6 +2059,7 @@ public class Scenariopage : MonoBehaviour
//想定文件下的打开按钮
unpack_btn.onClick.AddListener(() =>
{
Model_template.gameObject.SetActive(false);//场景模型和设备模型
model_panl.gameObject.SetActive(false);
ScrollView_unpack.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(false);
@ -2109,11 +2111,20 @@ public class Scenariopage : MonoBehaviour
}
}
Model_template.gameObject.SetActive(false);//场景模型和设备模型
model_panl.gameObject.SetActive(false);//场景模型页面
select_device_iamg.gameObject.SetActive(false);//环境模型页面
environment_configuration1.gameObject.SetActive(false);//环境面板
object_list_panl.gameObject.SetActive(false);//设备参数面板
environment_setting_btn.gameObject.SetActive(false);//环境按钮
model_list_btn.gameObject.SetActive(false);//模型按钮
object_list_btn.gameObject.SetActive(false);//对象列表按钮
ScrollView_unpack.gameObject.SetActive(false);
});
//想定文件下的退出按钮
quit.onClick.AddListener(() =>
{
Model_template.gameObject.SetActive(false);
ScrollView_unpack.gameObject.SetActive(false);
});
@ -2130,6 +2141,8 @@ public class Scenariopage : MonoBehaviour
Preservation();//修改接口
}
select_device_iamg.gameObject.SetActive(false);
model_panl.gameObject.SetActive(false);
object_list_btn.gameObject.SetActive(true);
});
//选择设备取消按钮
Cancel_btnn.onClick.AddListener(() =>
@ -2590,14 +2603,14 @@ public class Scenariopage : MonoBehaviour
private void Topographicdetermination(string str)
{
if (str=="学校")
if (str == "学校")
{
xuexiao.gameObject.SetActive(true);
caodi.gameObject.SetActive(true);
shandi.gameObject.SetActive(false);
SimpleCameraController game = hipotcamera.GetComponent<SimpleCameraController>();
game.gameObject.SetActive(false);
hipotcamera.transform.position = new Vector3(-404,200,5);
hipotcamera.transform.position = new Vector3(-404, 200, 5);
game.gameObject.SetActive(true);
}
else if (str == "山地")
@ -2629,6 +2642,7 @@ public class Scenariopage : MonoBehaviour
time_txt.text = _time;
mode_text.text = _trainModel;
post_txt.text = deviceCount;
environment_configuration1.gameObject.SetActive(false);
basic_information_iamg1.gameObject.SetActive(true);
}
@ -2712,25 +2726,54 @@ public class Scenariopage : MonoBehaviour
{
model_list_btn.onClick.AddListener(() =>
{
Modelbutton();//模型按钮调用
environment_configuration1.gameObject.SetActive(false);//环境页面失活
object_list_panl.gameObject.SetActive(false);//设备参数面板
Model_template.gameObject.SetActive(true);
//if (model == true)
//{
// Inquire();//查询设备想定接口
// environment_configuration1.gameObject.SetActive(false);
// object_list_panl.gameObject.SetActive(false);
// basic_information_iamg1.gameObject.SetActive(false);
// Scenariofile_panl.gameObject.SetActive(false);
// model_panl.gameObject.SetActive(true);
// select_device_iamg.gameObject.SetActive(true);
//}
});
}
private void Modelbutton()
{
Device_button.onClick.AddListener(() =>
{
if (model == true)
{
Inquire();//查询设备想定接口
Model_template.gameObject.SetActive(false);
environment_configuration1.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(false);
basic_information_iamg1.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(false);
model_panl.gameObject.SetActive(true);
model_panl.gameObject.SetActive(false);
select_device_iamg.gameObject.SetActive(true);
}
});
Scene_button.onClick.AddListener(() =>
{
Model_template.gameObject.SetActive(false);
environment_configuration1.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(false);
basic_information_iamg1.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(false);
model_panl.gameObject.SetActive(true);
select_device_iamg.gameObject.SetActive(false);
});
}
private void Inquire()
{
string url = Url_Querydevice;
@ -2811,7 +2854,7 @@ public class Scenariopage : MonoBehaviour
//Debug.LogError(tenkokuModule.weather_WindAmt);
//tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text;
model_list_btn.gameObject.SetActive(true);
environment_configuration1.gameObject.SetActive(false);
}
else
@ -3038,10 +3081,15 @@ public class Scenariopage : MonoBehaviour
{
environment_setting_btn.onClick.AddListener(() =>
{
environment_configuration1.gameObject.SetActive(true);
Model_template.gameObject.SetActive(false);//场景模型和设备模型
object_list_panl.gameObject.SetActive(false);//设备参数面板
model_panl.gameObject.SetActive(false);//场景模型页面
select_device_iamg.gameObject.SetActive(false);//环境模型页面
Scenariofile_panl.gameObject.SetActive(false);
basic_information_iamg.gameObject.SetActive(false);
select_device_iamg.gameObject.SetActive(false);
basic_information_iamg1.gameObject.SetActive(false);
environment_configuration1.gameObject.SetActive(true);
});
fork_off_btn.onClick.AddListener(() =>
{
@ -3057,12 +3105,12 @@ public class Scenariopage : MonoBehaviour
/// </summary>
private void Basic()
{
basic_info_btn.onClick.AddListener(() =>
{
basic_information_iamg.gameObject.SetActive(true);
environment_configuration1.gameObject.SetActive(false);
select_device_iamg.gameObject.SetActive(false);
});
//basic_info_btn.onClick.AddListener(() =>
//{
// basic_information_iamg.gameObject.SetActive(true);
// environment_configuration1.gameObject.SetActive(false);
// select_device_iamg.gameObject.SetActive(false);
//});
off4_btn.onClick.AddListener(() =>
{
basic_information_iamg.gameObject.SetActive(false);

View File

@ -15,7 +15,7 @@ public class Underneath : MonoBehaviour
subjectName.text = name;
settingBtn.onClick.AddListener(() =>
{
//Debug.Log("ewewewew");
callback?.Invoke();
});
}

View File

@ -1,33 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[Serializable]
public class ExtendedEvent : UnityEvent<float> { } //定义拓展的事件
public class ExtendedSlider : Slider, IBeginDragHandler, IEndDragHandler
{
public ExtendedEvent DragStart = new ExtendedEvent();
public ExtendedEvent DragStop = new ExtendedEvent();
public ExtendedEvent PointerDown = new ExtendedEvent();
public void OnBeginDrag(PointerEventData eventData)
{
DragStart.Invoke(m_Value);
}
public void OnEndDrag(PointerEventData eventData)
{
DragStop.Invoke(m_Value);
}
public override void OnPointerDown(PointerEventData eventData)
{
base.OnPointerDown(eventData);
PointerDown.Invoke(m_Value);
}
}

View File

@ -1,11 +0,0 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: