Compare commits
2 Commits
629a98538e
...
bf92e54eb4
Author | SHA1 | Date |
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bf92e54eb4 | |
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ae9becbb5a |
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@ -269,7 +269,6 @@ GameObject:
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m_TagString: Untagged
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@ -345,29 +344,6 @@ MonoBehaviour:
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stored: {fileID: 4723123646559606038}
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injure: {fileID: 4723123646174311031}
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|
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disturb: {fileID: 4723123646946089641}
|
|
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angle: {fileID: 4723123646364206457}
|
|
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stored_text: {fileID: 4723123647215699982}
|
|
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injure_text: {fileID: 4723123647056567040}
|
|
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disturb_text: {fileID: 4723123647318733699}
|
|
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angle_text: {fileID: 4723123646884053970}
|
|
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cancel1_btn: {fileID: 4723123646925232090}
|
|
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cancel2_btn: {fileID: 4723123646698657968}
|
|
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queren_btn: {fileID: 4723123647256361776}
|
|
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--- !u!1 &4723123646174311025
|
--- !u!1 &4723123646174311025
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GameObject:
|
GameObject:
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@ -617,7 +593,7 @@ GameObject:
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- component: {fileID: 4723123646364206458}
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- component: {fileID: 4723123646364206457}
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m_Layer: 5
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m_Name: SliderAngle
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m_Name: SliderAngle1
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -708,7 +684,7 @@ GameObject:
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- component: {fileID: 4723123646374192124}
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m_Layer: 5
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m_Name: Text
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m_Name: Text2
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -1440,7 +1416,7 @@ GameObject:
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- component: {fileID: 4723123646884053969}
|
- component: {fileID: 4723123646884053969}
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- component: {fileID: 4723123646884053970}
|
- component: {fileID: 4723123646884053970}
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m_Layer: 5
|
m_Layer: 5
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m_Name: Text
|
m_Name: angle1_text
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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|
@ -1505,7 +1481,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
|
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u6C34\u5E73\u65B9\u5411\u5168\u5411\uFF0C\u4FEF\u4EF0\u65B9\u54110~60\u5EA6"
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m_Text:
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--- !u!1 &4723123646925232068
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--- !u!1 &4723123646925232068
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GameObject:
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GameObject:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
@ -1726,7 +1702,7 @@ GameObject:
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- component: {fileID: 4723123647038005809}
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- component: {fileID: 4723123647038005809}
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- component: {fileID: 4723123647038005810}
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- component: {fileID: 4723123647038005810}
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m_Layer: 5
|
m_Layer: 5
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m_Name: Text
|
m_Name: Text1
|
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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|
@ -1804,7 +1780,7 @@ GameObject:
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- component: {fileID: 4723123647056567047}
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- component: {fileID: 4723123647056567047}
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- component: {fileID: 4723123647056567040}
|
- component: {fileID: 4723123647056567040}
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m_Layer: 5
|
m_Layer: 5
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m_Name: Text
|
m_Name: accumulate_text
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
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m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
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|
@ -1869,7 +1845,7 @@ MonoBehaviour:
|
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m_HorizontalOverflow: 0
|
m_HorizontalOverflow: 0
|
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m_VerticalOverflow: 0
|
m_VerticalOverflow: 0
|
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m_LineSpacing: 1
|
m_LineSpacing: 1
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m_Text: 3~10s
|
m_Text:
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--- !u!1 &4723123647113957533
|
--- !u!1 &4723123647113957533
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GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1918,7 +1894,7 @@ GameObject:
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- component: {fileID: 4723123647148398507}
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- component: {fileID: 4723123647148398507}
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- component: {fileID: 4723123647148398484}
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- component: {fileID: 4723123647148398484}
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m_Layer: 5
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m_Layer: 5
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m_Name: Text
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m_Name: Text4
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -1983,7 +1959,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
|
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u5E72\u6270\u89D2\u5EA6\uFF1A"
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m_Text: "\u77AC\u65F6\u89C6\u573A\uFF1A"
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--- !u!1 &4723123647174647711
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--- !u!1 &4723123647174647711
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1996,7 +1972,7 @@ GameObject:
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- component: {fileID: 4723123647174647708}
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- component: {fileID: 4723123647174647708}
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- component: {fileID: 4723123647174647709}
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- component: {fileID: 4723123647174647709}
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m_Layer: 5
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m_Layer: 5
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m_Name: Text
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m_Name: Text3
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -2074,7 +2050,7 @@ GameObject:
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- component: {fileID: 4723123647215699981}
|
- component: {fileID: 4723123647215699981}
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- component: {fileID: 4723123647215699982}
|
- component: {fileID: 4723123647215699982}
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m_Layer: 5
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m_Layer: 5
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||||||
m_Name: Text
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m_Name: stored_text
|
||||||
m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -2139,7 +2115,7 @@ MonoBehaviour:
|
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
|
||||||
m_VerticalOverflow: 0
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m_VerticalOverflow: 0
|
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: 5s
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m_Text:
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--- !u!1 &4723123647256361778
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--- !u!1 &4723123647256361778
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2344,7 +2320,7 @@ GameObject:
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- component: {fileID: 4723123647318733698}
|
- component: {fileID: 4723123647318733698}
|
||||||
- component: {fileID: 4723123647318733699}
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- component: {fileID: 4723123647318733699}
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m_Layer: 5
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m_Layer: 5
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||||||
m_Name: Text
|
m_Name: dis_text
|
||||||
m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -2409,7 +2385,7 @@ MonoBehaviour:
|
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
|
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: 0.1~1km
|
m_Text:
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--- !u!1 &4723123647376878727
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--- !u!1 &4723123647376878727
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
|
|
|
@ -1,20 +1,15 @@
|
||||||
using DataModel.Model;
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using LitJson;
|
||||||
using LitJson;
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|
||||||
using System;
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using System;
|
||||||
using System.Collections;
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using System.Collections;
|
||||||
using System.Collections.Generic;
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using System.Collections.Generic;
|
||||||
using System.Diagnostics.SymbolStore;
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|
||||||
using System.Reflection;
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|
||||||
using Tenkoku.Core;
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using Tenkoku.Core;
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||||||
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|
||||||
using UnityEngine;
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using UnityEngine;
|
||||||
using UnityEngine.Experimental.GlobalIllumination;
|
|
||||||
using UnityEngine.Networking;
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using UnityEngine.Networking;
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
using UnityEngine.UI;
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using UnityEngine.UI;
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||||||
using UnityTemplateProjects;
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using UnityTemplateProjects;
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||||||
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|
||||||
using static InterfaceManager;
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using static InterfaceManager;
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||||||
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||||||
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||||||
public class Scenariopage : MonoBehaviour
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public class Scenariopage : MonoBehaviour
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||||||
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@ -26,7 +21,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
public Image Radius_panl;//值范围面板
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public Image Radius_panl;//值范围面板
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||||||
public Image mianban;//
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public Image mianban;//
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||||||
public Button object_list_btn;//对象列表按钮
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public Button object_list_btn;//对象列表按钮
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||||||
public Button basic_info_btn;//基本信息按钮
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//public Button basic_info_btn;//基本信息按钮
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||||||
public Image basic_information_iamg;//基本信息面板
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public Image basic_information_iamg;//基本信息面板
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||||||
public Button off4_btn;//基本信息关闭按钮
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public Button off4_btn;//基本信息关闭按钮
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||||||
public Button model_list_btn;//模型按钮
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public Button model_list_btn;//模型按钮
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||||||
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@ -37,7 +32,7 @@ public class Scenariopage : MonoBehaviour
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||||||
public Button Fork_off_btn;//设备详情叉掉面板
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public Button Fork_off_btn;//设备详情叉掉面板
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||||||
public Button queren_btn;//设备详情确认按钮
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public Button queren_btn;//设备详情确认按钮
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||||||
public Button quxiao_btn;//设备详情取消按钮
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public Button quxiao_btn;//设备详情取消按钮
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||||||
public Image model_panl;//模型页面按钮
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public Image model_panl;//模型页面
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||||||
public Button off_btn;//选择设备的关闭按钮
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public Button off_btn;//选择设备的关闭按钮
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||||||
public RectTransform environment_configuration1;//环境页面
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public RectTransform environment_configuration1;//环境页面
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||||||
public Button environment_setting_btn;//环境按钮
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public Button environment_setting_btn;//环境按钮
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||||||
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@ -53,6 +48,9 @@ public class Scenariopage : MonoBehaviour
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||||||
public Button kong_btn;//空
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public Button kong_btn;//空
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||||||
public Button qita_btn;//其他
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public Button qita_btn;//其他
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||||||
public Image moxin_yemian;//显示模型框
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public Image moxin_yemian;//显示模型框
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||||||
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public RectTransform Model_template;//设备模型和场景模型面板
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||||||
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public Button Device_button;//设备模型
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||||||
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public Button Scene_button;//场景模型
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||||||
public Image moyin_yemian1;
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public Image moyin_yemian1;
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||||||
public Image moyin_yemian2;
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public Image moyin_yemian2;
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||||||
public Image moyin_yemian3;
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public Image moyin_yemian3;
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||||||
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@ -217,7 +215,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
//public Dropdown Dropdown_frequency;//无线电干扰的频率选项框
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//public Dropdown Dropdown_frequency;//无线电干扰的频率选项框
|
||||||
public string frequ;//接收选项框文本id
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public string frequ;//接收选项框文本id
|
||||||
public Text frequency_text;//无线电选项框显示文本
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public Text frequency_text;//无线电选项框显示文本
|
||||||
public string drive ="0";
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public string drive = "0";
|
||||||
public Toggle Toggle_Drive;//驱离选项
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public Toggle Toggle_Drive;//驱离选项
|
||||||
//public Text drive_text;//驱离文本
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//public Text drive_text;//驱离文本
|
||||||
public Toggle Toggle_Crash;//迫降选项
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public Toggle Toggle_Crash;//迫降选项
|
||||||
|
@ -367,7 +365,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
xuexiao = GameObject.Find("主席台场景");
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xuexiao = GameObject.Find("主席台场景");
|
||||||
caodi = GameObject.Find("Background");
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caodi = GameObject.Find("Background");
|
||||||
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|
||||||
//调用接口
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//调用接口
|
||||||
//Debug.Log("Url_Action..:" + Url_Action);
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//Debug.Log("Url_Action..:" + Url_Action);
|
||||||
StartCoroutine(Post1(Url_Action, (bol, str) =>
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StartCoroutine(Post1(Url_Action, (bol, str) =>
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||||||
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@ -1510,8 +1508,9 @@ public class Scenariopage : MonoBehaviour
|
||||||
});
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});
|
||||||
verify_bton2.onClick.AddListener(() =>
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verify_bton2.onClick.AddListener(() =>
|
||||||
{
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{
|
||||||
//Scenariofile_panl.gameObject.SetActive(false);
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Scenariofile_panl.gameObject.SetActive(false);//失活科目列表
|
||||||
basic_information_iamg1.gameObject.SetActive(false);
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basic_information_iamg1.gameObject.SetActive(false);//失活基本信息按钮
|
||||||
|
environment_setting_btn.gameObject.SetActive(true);//激活环境按钮
|
||||||
});
|
});
|
||||||
cancel_bton2.onClick.AddListener(() =>
|
cancel_bton2.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
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@ -1564,7 +1563,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
for (int i = 0; i < scen.data.Count; i++)
|
for (int i = 0; i < scen.data.Count; i++)
|
||||||
{
|
{
|
||||||
if (Id == (scen.data[i].Id))
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if (Id == (scen.data[i].Id))
|
||||||
{
|
{
|
||||||
if (scen.data[i].EnvRain == "" || scen.data[i].EnvRain == "")
|
if (scen.data[i].EnvRain == "" || scen.data[i].EnvRain == "")
|
||||||
{
|
{
|
||||||
weather1.isOn = true;
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weather1.isOn = true;
|
||||||
|
@ -1831,6 +1830,8 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (duixiang == true)
|
if (duixiang == true)
|
||||||
{
|
{
|
||||||
|
environment_configuration1.gameObject.SetActive(false);
|
||||||
|
Model_template.gameObject.SetActive(false);//场景模型和设备模型
|
||||||
model_panl.gameObject.SetActive(false);
|
model_panl.gameObject.SetActive(false);
|
||||||
Scenariofile_panl.gameObject.SetActive(false);
|
Scenariofile_panl.gameObject.SetActive(false);
|
||||||
object_list_panl.gameObject.SetActive(true);
|
object_list_panl.gameObject.SetActive(true);
|
||||||
|
@ -2058,6 +2059,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
//想定文件下的打开按钮
|
//想定文件下的打开按钮
|
||||||
unpack_btn.onClick.AddListener(() =>
|
unpack_btn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
Model_template.gameObject.SetActive(false);//场景模型和设备模型
|
||||||
model_panl.gameObject.SetActive(false);
|
model_panl.gameObject.SetActive(false);
|
||||||
ScrollView_unpack.gameObject.SetActive(false);
|
ScrollView_unpack.gameObject.SetActive(false);
|
||||||
object_list_panl.gameObject.SetActive(false);
|
object_list_panl.gameObject.SetActive(false);
|
||||||
|
@ -2109,11 +2111,20 @@ public class Scenariopage : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Model_template.gameObject.SetActive(false);//场景模型和设备模型
|
||||||
|
model_panl.gameObject.SetActive(false);//场景模型页面
|
||||||
|
select_device_iamg.gameObject.SetActive(false);//环境模型页面
|
||||||
|
environment_configuration1.gameObject.SetActive(false);//环境面板
|
||||||
|
object_list_panl.gameObject.SetActive(false);//设备参数面板
|
||||||
|
environment_setting_btn.gameObject.SetActive(false);//环境按钮
|
||||||
|
model_list_btn.gameObject.SetActive(false);//模型按钮
|
||||||
|
object_list_btn.gameObject.SetActive(false);//对象列表按钮
|
||||||
ScrollView_unpack.gameObject.SetActive(false);
|
ScrollView_unpack.gameObject.SetActive(false);
|
||||||
});
|
});
|
||||||
//想定文件下的退出按钮
|
//想定文件下的退出按钮
|
||||||
quit.onClick.AddListener(() =>
|
quit.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
Model_template.gameObject.SetActive(false);
|
||||||
ScrollView_unpack.gameObject.SetActive(false);
|
ScrollView_unpack.gameObject.SetActive(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -2130,6 +2141,8 @@ public class Scenariopage : MonoBehaviour
|
||||||
Preservation();//修改接口
|
Preservation();//修改接口
|
||||||
}
|
}
|
||||||
select_device_iamg.gameObject.SetActive(false);
|
select_device_iamg.gameObject.SetActive(false);
|
||||||
|
model_panl.gameObject.SetActive(false);
|
||||||
|
object_list_btn.gameObject.SetActive(true);
|
||||||
});
|
});
|
||||||
//选择设备取消按钮
|
//选择设备取消按钮
|
||||||
Cancel_btnn.onClick.AddListener(() =>
|
Cancel_btnn.onClick.AddListener(() =>
|
||||||
|
@ -2590,14 +2603,14 @@ public class Scenariopage : MonoBehaviour
|
||||||
|
|
||||||
private void Topographicdetermination(string str)
|
private void Topographicdetermination(string str)
|
||||||
{
|
{
|
||||||
if (str=="学校")
|
if (str == "学校")
|
||||||
{
|
{
|
||||||
xuexiao.gameObject.SetActive(true);
|
xuexiao.gameObject.SetActive(true);
|
||||||
caodi.gameObject.SetActive(true);
|
caodi.gameObject.SetActive(true);
|
||||||
shandi.gameObject.SetActive(false);
|
shandi.gameObject.SetActive(false);
|
||||||
SimpleCameraController game = hipotcamera.GetComponent<SimpleCameraController>();
|
SimpleCameraController game = hipotcamera.GetComponent<SimpleCameraController>();
|
||||||
game.gameObject.SetActive(false);
|
game.gameObject.SetActive(false);
|
||||||
hipotcamera.transform.position = new Vector3(-404,200,5);
|
hipotcamera.transform.position = new Vector3(-404, 200, 5);
|
||||||
game.gameObject.SetActive(true);
|
game.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
else if (str == "山地")
|
else if (str == "山地")
|
||||||
|
@ -2629,6 +2642,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
time_txt.text = _time;
|
time_txt.text = _time;
|
||||||
mode_text.text = _trainModel;
|
mode_text.text = _trainModel;
|
||||||
post_txt.text = deviceCount;
|
post_txt.text = deviceCount;
|
||||||
|
environment_configuration1.gameObject.SetActive(false);
|
||||||
basic_information_iamg1.gameObject.SetActive(true);
|
basic_information_iamg1.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2712,25 +2726,54 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
model_list_btn.onClick.AddListener(() =>
|
model_list_btn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
Modelbutton();//模型按钮调用
|
||||||
|
environment_configuration1.gameObject.SetActive(false);//环境页面失活
|
||||||
|
object_list_panl.gameObject.SetActive(false);//设备参数面板
|
||||||
|
Model_template.gameObject.SetActive(true);
|
||||||
|
//if (model == true)
|
||||||
|
//{
|
||||||
|
// Inquire();//查询设备想定接口
|
||||||
|
|
||||||
|
// environment_configuration1.gameObject.SetActive(false);
|
||||||
|
// object_list_panl.gameObject.SetActive(false);
|
||||||
|
// basic_information_iamg1.gameObject.SetActive(false);
|
||||||
|
// Scenariofile_panl.gameObject.SetActive(false);
|
||||||
|
// model_panl.gameObject.SetActive(true);
|
||||||
|
// select_device_iamg.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
//}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Modelbutton()
|
||||||
|
{
|
||||||
|
Device_button.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
if (model == true)
|
if (model == true)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
Inquire();//查询设备想定接口
|
Inquire();//查询设备想定接口
|
||||||
|
Model_template.gameObject.SetActive(false);
|
||||||
environment_configuration1.gameObject.SetActive(false);
|
environment_configuration1.gameObject.SetActive(false);
|
||||||
object_list_panl.gameObject.SetActive(false);
|
object_list_panl.gameObject.SetActive(false);
|
||||||
basic_information_iamg1.gameObject.SetActive(false);
|
basic_information_iamg1.gameObject.SetActive(false);
|
||||||
Scenariofile_panl.gameObject.SetActive(false);
|
Scenariofile_panl.gameObject.SetActive(false);
|
||||||
model_panl.gameObject.SetActive(true);
|
model_panl.gameObject.SetActive(false);
|
||||||
select_device_iamg.gameObject.SetActive(true);
|
select_device_iamg.gameObject.SetActive(true);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
});
|
||||||
|
Scene_button.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
Model_template.gameObject.SetActive(false);
|
||||||
|
environment_configuration1.gameObject.SetActive(false);
|
||||||
|
object_list_panl.gameObject.SetActive(false);
|
||||||
|
basic_information_iamg1.gameObject.SetActive(false);
|
||||||
|
Scenariofile_panl.gameObject.SetActive(false);
|
||||||
|
model_panl.gameObject.SetActive(true);
|
||||||
|
select_device_iamg.gameObject.SetActive(false);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Inquire()
|
private void Inquire()
|
||||||
{
|
{
|
||||||
string url = Url_Querydevice;
|
string url = Url_Querydevice;
|
||||||
|
@ -2811,7 +2854,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
//Debug.LogError(tenkokuModule.weather_WindAmt);
|
//Debug.LogError(tenkokuModule.weather_WindAmt);
|
||||||
//tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text;
|
//tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text;
|
||||||
|
|
||||||
|
model_list_btn.gameObject.SetActive(true);
|
||||||
environment_configuration1.gameObject.SetActive(false);
|
environment_configuration1.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -3038,10 +3081,15 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
environment_setting_btn.onClick.AddListener(() =>
|
environment_setting_btn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
environment_configuration1.gameObject.SetActive(true);
|
Model_template.gameObject.SetActive(false);//场景模型和设备模型
|
||||||
|
object_list_panl.gameObject.SetActive(false);//设备参数面板
|
||||||
|
model_panl.gameObject.SetActive(false);//场景模型页面
|
||||||
|
select_device_iamg.gameObject.SetActive(false);//环境模型页面
|
||||||
|
Scenariofile_panl.gameObject.SetActive(false);
|
||||||
basic_information_iamg.gameObject.SetActive(false);
|
basic_information_iamg.gameObject.SetActive(false);
|
||||||
select_device_iamg.gameObject.SetActive(false);
|
select_device_iamg.gameObject.SetActive(false);
|
||||||
|
basic_information_iamg1.gameObject.SetActive(false);
|
||||||
|
environment_configuration1.gameObject.SetActive(true);
|
||||||
});
|
});
|
||||||
fork_off_btn.onClick.AddListener(() =>
|
fork_off_btn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
@ -3057,12 +3105,12 @@ public class Scenariopage : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void Basic()
|
private void Basic()
|
||||||
{
|
{
|
||||||
basic_info_btn.onClick.AddListener(() =>
|
//basic_info_btn.onClick.AddListener(() =>
|
||||||
{
|
//{
|
||||||
basic_information_iamg.gameObject.SetActive(true);
|
// basic_information_iamg.gameObject.SetActive(true);
|
||||||
environment_configuration1.gameObject.SetActive(false);
|
// environment_configuration1.gameObject.SetActive(false);
|
||||||
select_device_iamg.gameObject.SetActive(false);
|
// select_device_iamg.gameObject.SetActive(false);
|
||||||
});
|
//});
|
||||||
off4_btn.onClick.AddListener(() =>
|
off4_btn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
basic_information_iamg.gameObject.SetActive(false);
|
basic_information_iamg.gameObject.SetActive(false);
|
||||||
|
|
|
@ -15,7 +15,7 @@ public class Underneath : MonoBehaviour
|
||||||
subjectName.text = name;
|
subjectName.text = name;
|
||||||
settingBtn.onClick.AddListener(() =>
|
settingBtn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
//Debug.Log("ewewewew");
|
|
||||||
callback?.Invoke();
|
callback?.Invoke();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
Binary file not shown.
|
@ -1,33 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Events;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
public class ExtendedEvent : UnityEvent<float> { } //定义拓展的事件
|
|
||||||
public class ExtendedSlider : Slider, IBeginDragHandler, IEndDragHandler
|
|
||||||
{
|
|
||||||
public ExtendedEvent DragStart = new ExtendedEvent();
|
|
||||||
|
|
||||||
public ExtendedEvent DragStop = new ExtendedEvent();
|
|
||||||
|
|
||||||
public ExtendedEvent PointerDown = new ExtendedEvent();
|
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
DragStart.Invoke(m_Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnEndDrag(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
DragStop.Invoke(m_Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnPointerDown(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
base.OnPointerDown(eventData);
|
|
||||||
PointerDown.Invoke(m_Value);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 354647e2aa8b3e84a9705a7d1b14bfc9
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Reference in New Issue