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@ -46,14 +46,14 @@ public class GameManager : MonoSingleton<GameManager>
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spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), true);
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currentSpt = spt;
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ToolsBootstrap.Instance.SetCameraInfo(spt);
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//0 red 1 blue
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//0 red layer ==11 , 1 blue layer ==12
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0")
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{
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spt.transform.position = redSpawnPos.position;
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spt.transform.eulerAngles = redSpawnPos.eulerAngles;
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spt.gameObject.SetActive(true);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 12);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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AdamThinkDevicesData.DataItem diTemp = UIBootstrap.Instance.GetDeviceByName("蜂群无人机");
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if (diTemp.device_count > 0)
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{
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@ -82,7 +82,7 @@ public class GameManager : MonoSingleton<GameManager>
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spt.transform.eulerAngles = blueSpawnPos.eulerAngles;
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spt.gameObject.SetActive(true);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 11);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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if (UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count > 0)
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{
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for (int i = 0; i < UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count; i++)
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@ -139,7 +139,7 @@ public class GameManager : MonoSingleton<GameManager>
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if (GlobalFlag.isStartRehearsing)
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{
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spt.GetComponent<Camera>().cullingMask = -1;
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spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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}
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}
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if (GlobalFlag.currentUser.role_code == "03")
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@ -147,7 +147,7 @@ public class GameManager : MonoSingleton<GameManager>
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Teacher.gameObject.SetActive(true);
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student.gameObject.SetActive(false);
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spt.GetComponent<Camera>().cullingMask = -1;
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spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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}
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if (GlobalFlag.currentUser.role_code == "02")
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{
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@ -155,7 +155,7 @@ public class GameManager : MonoSingleton<GameManager>
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student.gameObject.SetActive(false);
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posture.gameObject.SetActive(true);
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spt.GetComponent<Camera>().cullingMask = -1;
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spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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}
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tenkokuModule.mainCamera = spt.transform;
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@ -229,17 +229,17 @@ public class GameManager : MonoSingleton<GameManager>
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if (!userIds.Contains(userId))
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{
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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//0 red 1 blue
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0")
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{
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spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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spt.gameObject.transform.position = redSpawnPos.position;
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spt.gameObject.transform.eulerAngles = redSpawnPos.eulerAngles;
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}
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else
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{
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spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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//spt.GetComponent<Camera>().cullingMask = ~(1 << 15);
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spt.gameObject.transform.position = blueSpawnPos.position;
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spt.gameObject.transform.eulerAngles = blueSpawnPos.eulerAngles;
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}
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